N
Nemue
Guest
Got a few questions regarding pricing on playercrafted gear, I've recently aquired enough skill in fletching (870 atm) that i may actually do some nice gear (still limited to dyrwood atm), however as I'm trying to make a profit every now and then when some poor soul comes along and asks for a fletcher in tnn, my problem is that i havent got much of an idea of how much my crafted stuff are worth.
I had an idea (and i have probably made a fool out of myself since i've presented it to a few
), but some seem to think the prices unreasonable, so i thought i'd ask around what you guys think about it, or someone would be so kind and enlighten me how prices should be set.
My idea anyway was summin' like this.
* Equipment made of material up to Heartwood i will craft for material cost (lowbies need the equipment for thid and don't have alot of money, if they do they prolly need it for other stuff)
* Equipment made of Runewood and better, i thought i'd set the price depending on the quality of the item produced.
<98% quality 1.5x materialcost
98% quality 2x materialcost
99% quality 2.5x materialcost
100% quality well, dont know yetx materialcost
and the customer pays for the retries if he want an item of a specified %quality. This would make the price (and profit for me ofc) better the higher material the customer wants his item made of.
dunno if i explained it very good so an example. If someone wanted an item that required 2 bundles of Ebonnwood & 1 bundle of nighshade thread, i would charge that cost x 1.5 for items under 98% quality. If someone wanted a 99% item i would charge that materialcost x 2.5 for the final product and the customer would pay for the material needed for the retries (and depending on what the customer wants, i'll salvage the failed items or hand them over if he wants to sell them back to merchants)
If this pricing-idea is as retarded as my ranger, then can someone plz enlighten me of how other crafters set their prices?
/Regards
I had an idea (and i have probably made a fool out of myself since i've presented it to a few
My idea anyway was summin' like this.
* Equipment made of material up to Heartwood i will craft for material cost (lowbies need the equipment for thid and don't have alot of money, if they do they prolly need it for other stuff)
* Equipment made of Runewood and better, i thought i'd set the price depending on the quality of the item produced.
<98% quality 1.5x materialcost
98% quality 2x materialcost
99% quality 2.5x materialcost
100% quality well, dont know yetx materialcost
and the customer pays for the retries if he want an item of a specified %quality. This would make the price (and profit for me ofc) better the higher material the customer wants his item made of.
dunno if i explained it very good so an example. If someone wanted an item that required 2 bundles of Ebonnwood & 1 bundle of nighshade thread, i would charge that cost x 1.5 for items under 98% quality. If someone wanted a 99% item i would charge that materialcost x 2.5 for the final product and the customer would pay for the material needed for the retries (and depending on what the customer wants, i'll salvage the failed items or hand them over if he wants to sell them back to merchants)
If this pricing-idea is as retarded as my ranger, then can someone plz enlighten me of how other crafters set their prices?
/Regards