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DAOC 2.0 (based on 1.65h)
- All insta cast spells, where no damage has been dealt, have had their interupt components removed. This includes insta roots. These changes do not affect Ichor or insta Amnesia, as Ichor has a DD component and insta Amnesia doesn't interupt.
- When a target is immune to a certain type of effect repeated casting of that effect on said target won't trigger an interupt.
- 1 minute immunity timer has been added to disease.
- Purge now costs 4 points for every class and the timer has been reduced from 30 minutes to 15 minutes.
- Determination has been removed from the game.
- At 50 shield spec you get Engage II which increases block/guard rate from melee attacks to 90%.
- Protect works in RVR by giving the protected target a decreased interupt rate from melee.
Thanes
- Added new spell in Stormcalling which debuffs a targets Armor Factor:
5 Enemy 2.5s/30s/3s Rng: 1500 -32 AF (Sprt) 4 power
9 Enemy 2.5s/30s/3s Rng: 1500 -51 AF (Sprt) 6 power
14 Enemy 2.5s/30s/3s Rng: 1500 -75 AF (Sprt) 9 power
22 Enemy 2.5s/30s/3s Rng: 1500 -114 AF (Sprt) 13 power
30 Enemy 2.5s/30s/3s Rng: 1500 -153 AF (Sprt) 19 power
40 Enemy 2.5s/30s/3s Rng: 1500 -201 AF (Sprt) 25 power
49 Enemy 2.5s/30s/3s Rng: 1500 -250 AF (Sprt) 33 power
- Added new spell in Stormcalling which reduces the duration of mesmerisation spells cast upon the group.
29 Group 3.0s/10m/0s Rng: 2000 5% mez reduct 18 power
39 Group 3.0s/10m/0s Rng: 2000 10% mez reduct 25 power
47 Group 3.0s/10m/0s Rng: 2000 15% mez reduct 32 power
Champions
- Changed the Attack Speed debuff from the valor line to an Armor Factor debuff:
3 Enemy 0s/30s/20s Rng: 1000 -18 AF (Body) 3 power
7 Enemy 0s/30s/20s Rng: 1000 -22 AF (Body) 5 power
11 Enemy 0s/30s/20s Rng: 1000 -27 AF (Body) 7 power
15 Enemy 0s/30s/20s Rng: 1000 -33 AF (Body) 9 power
20 Enemy 0s/30s/20s Rng: 1000 -39 AF (Body) 12 power
28 Enemy 0s/30s/20s Rng: 1000 -51 AF (Body) 17 power
37 Enemy 0s/30s/20s Rng: 1000 -75 AF (Body) 23 power
47 Enemy 0s/30s/20s Rng: 1000 -114 AF (Body) 30 power
These changes IMO should lead to an increased diversity of group setups at the expense of the neverending assist gank trains in RVR. It's a real shame that the current interupt rates allow for only these tank heavy setups:
Alb: Minstrel, Sorc, Cleric, Cleric, Paladin, Merc, Merc, Pure Tank
Mid: Shaman, Skald, Pac Healer, Mend Healer, Mend Healer, Savage, Savage, Savage
Hib: Bard, Bard, Druid, Druid, BM, BM, BM, Pure Tank
<edit 1: Changed the AF debuff for the Champion to replace the Attack speed debuff instead of the Dex/Qui debuff>
<edit 2: Removed the debuff reduction based on Danya's figures>
- All insta cast spells, where no damage has been dealt, have had their interupt components removed. This includes insta roots. These changes do not affect Ichor or insta Amnesia, as Ichor has a DD component and insta Amnesia doesn't interupt.
- When a target is immune to a certain type of effect repeated casting of that effect on said target won't trigger an interupt.
- 1 minute immunity timer has been added to disease.
- Purge now costs 4 points for every class and the timer has been reduced from 30 minutes to 15 minutes.
- Determination has been removed from the game.
- At 50 shield spec you get Engage II which increases block/guard rate from melee attacks to 90%.
- Protect works in RVR by giving the protected target a decreased interupt rate from melee.
Thanes
- Added new spell in Stormcalling which debuffs a targets Armor Factor:
5 Enemy 2.5s/30s/3s Rng: 1500 -32 AF (Sprt) 4 power
9 Enemy 2.5s/30s/3s Rng: 1500 -51 AF (Sprt) 6 power
14 Enemy 2.5s/30s/3s Rng: 1500 -75 AF (Sprt) 9 power
22 Enemy 2.5s/30s/3s Rng: 1500 -114 AF (Sprt) 13 power
30 Enemy 2.5s/30s/3s Rng: 1500 -153 AF (Sprt) 19 power
40 Enemy 2.5s/30s/3s Rng: 1500 -201 AF (Sprt) 25 power
49 Enemy 2.5s/30s/3s Rng: 1500 -250 AF (Sprt) 33 power
- Added new spell in Stormcalling which reduces the duration of mesmerisation spells cast upon the group.
29 Group 3.0s/10m/0s Rng: 2000 5% mez reduct 18 power
39 Group 3.0s/10m/0s Rng: 2000 10% mez reduct 25 power
47 Group 3.0s/10m/0s Rng: 2000 15% mez reduct 32 power
Champions
- Changed the Attack Speed debuff from the valor line to an Armor Factor debuff:
3 Enemy 0s/30s/20s Rng: 1000 -18 AF (Body) 3 power
7 Enemy 0s/30s/20s Rng: 1000 -22 AF (Body) 5 power
11 Enemy 0s/30s/20s Rng: 1000 -27 AF (Body) 7 power
15 Enemy 0s/30s/20s Rng: 1000 -33 AF (Body) 9 power
20 Enemy 0s/30s/20s Rng: 1000 -39 AF (Body) 12 power
28 Enemy 0s/30s/20s Rng: 1000 -51 AF (Body) 17 power
37 Enemy 0s/30s/20s Rng: 1000 -75 AF (Body) 23 power
47 Enemy 0s/30s/20s Rng: 1000 -114 AF (Body) 30 power
These changes IMO should lead to an increased diversity of group setups at the expense of the neverending assist gank trains in RVR. It's a real shame that the current interupt rates allow for only these tank heavy setups:
Alb: Minstrel, Sorc, Cleric, Cleric, Paladin, Merc, Merc, Pure Tank
Mid: Shaman, Skald, Pac Healer, Mend Healer, Mend Healer, Savage, Savage, Savage
Hib: Bard, Bard, Druid, Druid, BM, BM, BM, Pure Tank
<edit 1: Changed the AF debuff for the Champion to replace the Attack speed debuff instead of the Dex/Qui debuff>
<edit 2: Removed the debuff reduction based on Danya's figures>