Yep, I actually do think sometimes... Background part is just some ranting to get me started 
Background: I a Thane (yey), RR1 (yey'er) who was doing some DF-farming the other night. Was getting ready to log for the nigth when I suddenly caught a glimpse of the back of an solo alb in a distance... Just logging on is my guess. It later turned out that he was a paladin, eagle Knight (RR5 I think? remember I'm a noob). WELL, what the heck I thought, I just as well give it a shot. I got close enough unseen. And initiated with some DD's. No wonder this cought the pala's attention and he was quick to come sprinting my way. DD's landed, and so did both instas, so I had a fair head start when we started our little block, slam, 2H, hit, hit 1H, block, stun, block, tiny hit, block, inta, block, tiny hit... combat. Slow but kinda strangly facinating... Heh. Good part is, I was self buffed, he was not, and my hammer went proc crazy, and I got him down to approx, 5 % when he IP'ed. Quite some time later I died, and he /saluted me, and ran off. I released, and logged kind off happy even though I lost. A good long 1v1 do that to you..
What im wondering is: Should there be an BIG(er) reward, for killing off much higher RR enemies. In my view I was about to win the fight, but his RR saved him and killed me. Fair and square. NP.
1. ARE there incorporated a code which give higher rp return for killing high RR?
2. Should this (if exsitant) bonus be increased to a definatly noticable level... For inctance 5*RP to kill an RR5, 10*rp to get an RR10, or whatever? Ok thats probably over the top, but you hopefully see my point.
3. Am I'm a inexperienced noob which is missing out on some vital points in my rambling?
Views will be appriceated.
Background: I a Thane (yey), RR1 (yey'er) who was doing some DF-farming the other night. Was getting ready to log for the nigth when I suddenly caught a glimpse of the back of an solo alb in a distance... Just logging on is my guess. It later turned out that he was a paladin, eagle Knight (RR5 I think? remember I'm a noob). WELL, what the heck I thought, I just as well give it a shot. I got close enough unseen. And initiated with some DD's. No wonder this cought the pala's attention and he was quick to come sprinting my way. DD's landed, and so did both instas, so I had a fair head start when we started our little block, slam, 2H, hit, hit 1H, block, stun, block, tiny hit, block, inta, block, tiny hit... combat. Slow but kinda strangly facinating... Heh. Good part is, I was self buffed, he was not, and my hammer went proc crazy, and I got him down to approx, 5 % when he IP'ed. Quite some time later I died, and he /saluted me, and ran off. I released, and logged kind off happy even though I lost. A good long 1v1 do that to you..
What im wondering is: Should there be an BIG(er) reward, for killing off much higher RR enemies. In my view I was about to win the fight, but his RR saved him and killed me. Fair and square. NP.
1. ARE there incorporated a code which give higher rp return for killing high RR?
2. Should this (if exsitant) bonus be increased to a definatly noticable level... For inctance 5*RP to kill an RR5, 10*rp to get an RR10, or whatever? Ok thats probably over the top, but you hopefully see my point.
3. Am I'm a inexperienced noob which is missing out on some vital points in my rambling?
Views will be appriceated.