A few words about the dmg reduction from an assassin perspective

O

old.Zeikerd

Guest
The biggest problem they didn't access was that with the damage reduction it is impossible for alot of casters to keep the tanks at bay, which makes them easy prey for everything that moves.

sanks kill assasins, tanks, casters, archers
assasins kill assasins, archers, casters
archers kill archers, casters
casters kill casters (sometimes archers)

Casters are at the bottom of the food chain.
 
P

parisienscot

Guest
That article actually makes a lot of sense - and although there is a slight sense of loss at the fact that you can't kill things quite as quickly as before it's nothing too drastic.

Except of course for that damn enchanter realm ability - nerf that!! ;)
 
P

parisienscot

Guest
Originally posted by old.Zeikerd
The biggest problem they didn't access was that with the damage reduction it is impossible for alot of casters to keep the tanks at bay, which makes them easy prey for everything that moves.

sanks kill assasins, tanks, casters, archers
assasins kill assasins, archers, casters
archers kill archers, casters
casters kill casters (sometimes archers)

Casters are at the bottom of the food chain.

OK I see your point actually - although hib casters fare better than others with the stun. Everyone else just needs to team up with a stunner class I suppose - annoying when one isn't around though.
 
T

Tigerius

Guest
Some fair points, leaves out the removal of buffcaps and soft caps on stat buffs though, increased Assassin specpoints (leading quite directly through increased Envenom/melee specs to boosted dmg), critical boosting RA's, endreg abilities (ok this doesn't boost upfront dmg), and I'm sure other things.

Now his point might remain valid, but if he wishes to have a serious debate about the changes of the game and their effects, he REALLY needs to take in ALL the changes affecting the issue.
 
T

Tigerius

Guest
And indeed as Cic mentioned, the ones to come out worst is by far not Assassins, whom have drawn strong benefit of RA's and defensive boosts (and eventually had them slightly nerfed I know), and while yes the upfront dmging has been reduced but all things included it's quite obvious that assassins are able to stand toe to toe very well through debuffs, DoTs and immense Evade and capped stats/specs.

Now take a Caster, that in general gets few benefits from RA's, or RR's for that matter, that gets drastically less effect from buffs & cap removals, that gets less AF from their L51 / epic armor, that were most hardly hit by the resist capping with SC, that drew no damage benefit from the crafted weapons upgradement. I won't make a statement on where they are today, but it's for sure several pins lower then they were.
 
C

Cap'n Sissyfoo

Guest
Bah, I think what you mean to say is that casters are going to be completely shafted! :(
 
A

alme

Guest
Originally posted by parisienscot
OK I see your point actually - although hib casters fare better than others with the stun. Everyone else just needs to team up with a stunner class I suppose - annoying when one isn't around though.

Yea 2 sec stun pwnz chain stunning pets obviosly
 
T

Tigerius

Guest
Chainstunning pets pwn, if you can get 4 off. They aren't quickcasted as 4 at a time though. And they eat a truckload of mana on a class already strained for it.
 
E

-evull-

Guest
a well played class > any other class

it all comes down to how you play, imo
 
O

old.Zeikerd

Guest
Originally posted by -evull-
a well played class > any other class

it all comes down to how you play, imo
In our dreams only.
 
K

Kurik BHM

Guest
u want the truth?

u cant handle the truth.....

but imo.... post above is quite correct
 
L

loxleyhood

Guest
Damage reduction from an Archer perspective:

WHOOOOOOOOOHOOOOOOOOOO! :D
 
B

belth

Guest
Originally posted by Tigerius
increased Assassin specpoints (leading quite directly through increased Envenom/melee specs to boosted dmg)

Dying to blues in PvE and never getting any groups (ok, very rarely) wasn't very fun though...
 
P

Pin

Guest
Originally posted by Tigerius
Some fair points, leaves out ..., increased Assassin specpoints (leading quite directly through increased Envenom/melee specs to boosted dmg)

That was before his analysis started. i.e. before they announced the 35% damage reduction.

Before the specpoint increase, the poison effectiveness increase, evade increase, and a whole swathe of fixes that went in around 1.45-1.48 assassins (myself included) could not kill blues with any reliability.
 
S

Stina Handfast

Guest
Forgive my ignorance, but isn't there a REASON why casters are generally the nr. 1 priority to kill in RvR? It's because they are more dangerous than tanks. Period.
 
P

Pin

Guest
Originally posted by Stina Handfast
Forgive my ignorance, but isn't there a REASON why casters are generally the nr. 1 priority to kill in RvR? It's because they are more dangerous than tanks. Period.

1) is that they are dangerous;
2) is that they have little defense and is the quickest way to reduce enemy numbers.
 
P

parzi

Guest
yep. a year ago, people killed casters first cause they were very dangerous and could do much more damage etc, nowadays, yes, as above poster said, casters are killed first for easy rp, just because its so easy to kill them compared to a tank ;p
 
H

Hit ^_^

Guest
and some realm got their primery mezzer as a caster and the others got a bit more "tankish" ones...
 
T

TeslaUK

Guest
Intersteing artice, mostly accurate (imo).

Casters really are 1 hit kills (Albion/Hibs[but less so due to insta stun etc]) very easy rp/exp. Due to the SC introduction (good thing imo) and ,max of resists as well as a plethroa of buffbots....caster damge has dropped to the stage where it is far less feared than before. I noticed this a LOT with my fire wiz (50) to the extent i stpped playing him in RvR mostly and just used him to help oher guildmates without SI level at trees etc
 
T

Tigerius

Guest
Originally posted by Pin
That was before his analysis started. i.e. before they announced the 35% damage reduction.

Before the specpoint increase, the poison effectiveness increase, evade increase, and a whole swathe of fixes that went in around 1.45-1.48 assassins (myself included) could not kill blues with any reliability.

And now, while buffed, purps aren't really stretching it ;)
 
D

Danya

Guest
Everyone has got much better in PvE with the new equipment etc. Most classes can now do yellow / orange solo up to reds with buffs.
 
O

old.LandShark

Guest
Originally posted by alme
Yea 2 sec stun pwnz chain stunning pets obviosly

2sec stun :ROFLMAO:
That is a rich, rich whine coming from someone with... what, det3?
We aren't all lucky enough to be able to get determination, you know :rolleyes:
 
P

Pin

Guest
Originally posted by Tigerius
And now, while buffed, purps aren't really stretching it ;)

Of course not. But being buffed isn't solo. While buffed in 1.45 or earlier I could actually kill yellow mobs. Most oranges were tough though.
 
D

Danya

Guest
Originally posted by old.LandShark
2sec stun :ROFLMAO:
That is a rich, rich whine coming from someone with... what, det3?
We aren't all lucky enough to be able to get determination, you know :rolleyes:
5 seconds tops in real RvR, 6 or 7 if you find soloers. ;)
 

Users who are viewing this thread

Top Bottom