A big thank you GOA from all us Aug-healers

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butcha

Guest
Thank ye Santa GOA for this last patch...

Before this patch I was killing blues with my aug-specced healer... After these new buffs, I can now take out yellow cons with half of my life left. Hence I am even a better fighter than my thane was at this level, and then I dont even have to use endurance while fighting.

Apart from being such a great fighter - I can also buff like a god, debuff, mezz, stun, rezz, unmezz ,grant resistances, improve running speed and backup heal and more... Also I can use group attack speed buff constantly, which causes all the other in my group to become killing machines...

In one day my healer went from zero to hero...

Next patch I would be glad if ye improved my thane as much... Can I get that?

As a spokesman for all us aug-healers out there.... we love ye GOA..
 
A

Archeon

Guest
i'm not exactly pleased with the new buffs. i'm not a big fan of buffs you have to recast every 10-20mins, mainly because they always seem to fail just as i try to take on a big bad blue con mob :)

anyway on to my point, celerity. what the hell was mythic thinking putting it on a 20 second timer? i know its a group buff and all but what can you do in 20 seconds with 0.1-0.2 taken off your spd?

i guess whats i'm looking for is sombody to justify to my why its worth throwing away 6% of my mana on what to me seems like a totally worthless buff.
 
B

butcha

Guest
What do you mean... attack speed buffs are great....

If you go aug all the way... you get

attack speed buff=20%
group attack speed buff=37%

As these stack you should get 20+37=57% speed increase =57% damage increase - for every fighting char in group you have buffed!!! Which means an extra fighting power comparable to a few extra tanks in group

Also if you get realm ability mastery of the arcane you can add 15% efficiency to your buff spells...

There is a speed limit on weapons so they cant go faster than a certain speed, but imagine the greatest twohanded weapons flying like daggers...

...ok so it is only a 20s duration, but its enough to kill one enemy... just recast while you break the next mezz... :)
 
A

Archeon

Guest
Originally posted by butcha
...ok so it is only a 20s duration, but its enough to kill one enemy... just recast while you break the next mezz... :)


see, thats the bit that gets me. i cast it, it costs me 6% of my mana and then it only lasts for 20 seconds, half of that time you'l spend running towards the enemy.

In RvR i'm focussing on Mezzing primarily, healing second and casting a 20sec dura buff is somwhere quite low on my list. unless theres a healer better qualified to mez than me (just about everyone ;)) within my group/groups thats willing to do the mezzing solo so i can focus on healing theres no way i'l be able to find the time to let it off.

Have a heart GOA, i'm busy enough as it is without you giving me a silly little tinker toy like this :/
 
H

hjalthor

Guest
Went to Vendo cave last night with my lvl44 healer, and I have to agree with u both on some of ur points, love the attackspeed buffs both singel and groupbased, dont now if it is that the attackspeed buff are finaly working but I could clearly see a diffrents from casting the groupbuff, so that was Butcha
Now I have to agree with Archeon, the recast spells are both good and bad, good cuz they free up some con, bad cuz they allways fail in the middle of a kill.

I have allways been able to kill yellow con with my healer, have atm,

27 aug
30 pac
22 mend

Plan on min. 32 aug, respect to 21 in mend, and 34-36 in pac
This would make me a fair mezzer and buffer, and an ok healer.


Hjalthor Keemichson 33 hunter
Keemich 44 Healer
 
M

mele-nko

Guest
All healers should atleast have 38 pac (i think) for instant ae stun.
Sure these new addition to aug are nice, but ppl are not gonna take you in the group because your buffs are a little better. They will still expect u to be primairy mezzer AND healer, imo aug should still be a tertiary spec line, or maybe secondary if u really really want to.
anyways, whatever your spec will become, realise that healers main function were/are/will be crowdcontrol and healing ^^

<edit>
Btw, any semi-decent healer should have no troubles finding a group to exp with. So it doesn't really matter wether or not u can solo well. Group exp > Solo Exp (unless the group sucks ass^^)
</edit>
 
G

Garnet

Guest
Current spec - 30 aug, 23 mend and 38 PAC and i soloed a orange in spindel and won without using any instants :D god i love those new buffs :D
 
H

hjalthor

Guest
I have checked my planed speecs and are as follow

Mend 21
Pac 37
Aug 33

So I dont get the instant AE stun but get a 15% Melee speed and
the 2nd best group melee speed buffs(dont know the value off this), I might not be able to instan AE stun, but on the other hand how much good are an 9 sec AE stun, and rember the 9 sec are for the center and goes down at the edge of ur AE!!!
I would say that in a pinch the extra 10% (guess) in melee speed
are better then an 5-9sec AE stun, go 36 min pac and u have the 26 sec mez, and the single instant stun/mez aswell, not forget the 2.5 sec cast time 9 Sec AE stun!!
But if u want keep ur AE stun shout and use it, I just choose not to have it on the cost of my instant heals or better melee buffs, not for the solo, noone wants to solo after 35 if they can find a group :).

Anyone else but me remember that the top melee buff was 40% some time back, cant find anything in any patches but sure that an older ver. of the Character Builder had it like that?

Hjalthor 33 hunter
Keemich 44 Healer
 
A

Archeon

Guest
ok mel, i respect that you feel that way

but i have to ask, is that NP's offical position on healer speccing? that you MUST have the AE insta's? Its just that a few of the nolbys that have commented on healer speccing seem to say the same thing. a healer without AE insta's is useless. :(
 
O

old.Leel

Guest
Well, it's our main trait. So, they are right in some way. I was going to only have 29 pac, but I changed my mind and went for 38 instead. Insta ae mez is too important to pass up. And people will expect you to have it. If you don't, it won't be so easy to get groups in rvr. Actually, I kinda agree that the insta ae stun isn't so important, but the mez is. So, do take pac to 36.

Actually, if I was going to respec again, I think I would have done
32 aug, 24 mend and 36 pac instead of
29 aug, 24 mend and 38 pac.
 
A

Archeon

Guest
Hmmm...

i'm not sure i agree with insta AE CC as being a healers 'main trait'

Sure, i understand that CC is very important in RvR. hell, i won't deny i owe my life to the limited insta's i have.

BUT! if every healer is specced in pacification, and if every healer is letting off his or her uber AE mez, and his or her uber AE stun and there all overlaying each other which (correct me if i'm wrong) resets and halfs the timer.

I'm not saying that pacification specing is a bad thing, hell just look at albi pre-respec, they couldn't mez to save their lives. suddenly they have some classes respeccing for CC and they can hold off a small middy zerg :(

if it suits your style of playing by all means, i'm glad you happy doing what you do.


in the meantime i think i'l stick with the slightly less glamourous but none the less important job of making sure that people are alive or making sure that healers gunned down by snipers don't need to waste time or mana healing themselves after res :)

(it also means that if for some reason i ever sell my account i'l have a lvl50 healer complete with respec ;))
 
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old.Leel

Guest
Casting mez over someone that's already mezed doesn't half the duration. That was before, while you could chain cast it. Now it simply says that xxxx cannot have that effect again. So it simply has no effect. And hopefully, you WILL get some previously unaffected under your ae mez which means more people mezed:)
And I would NEVER want to be without my 24 spec rez. It's great, good to go and move out immediately. If you rez with any lower rez, then they have their speed impeded unless you spend more mana healing them after rez.
 
X

Xandax

Guest
Originally posted by hjalthor
<snip>
So I dont get the instant AE stun but get a 15% Melee speed and
the 2nd best group melee speed buffs(dont know the value off this), <snip>

Haveing fought a couple of times with this meele buff I must say I love it.
With these meele buffs I swinged about 50% faster actually so fast I had a hard time to control my styles, but who needs styles when you are hitting so fast :)

A great thing about this in RvR is that it will be hard for the opponent to get reactionary styles in because you swing so fast - the downside is (of course) that it is short duration.

But gimme more aug.specced healers pls :D :clap:
 
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horsma

Guest
Originally posted by Archeon
ok mel, i respect that you feel that way

but i have to ask, is that NP's offical position on healer speccing? that you MUST have the AE insta's? Its just that a few of the nolbys that have commented on healer speccing seem to say the same thing. a healer without AE insta's is useless. :(

Im not in a NP but i 100% agree with them. If you are going to rvr then insta ae mez AND stun are needed. And if you dont understand why, then i guess you havent played enough. That ae stun is great ability and if you have more than 2 sm/rm in your grp you will kill your enemys in those seconds. And another thing, only insta ae stun dont help much against hibs, since they have grp purge. One example: fist cast insta ae stun, hibs use they grp purge, then insta ae mez etc. you get the picture. If you wanna make melee healer, use Garnets spec, but please take insta ae stun.
 
A

Archeon

Guest
Originally posted by horsma


Im not in a NP but i 100% agree with them. If you are going to rvr then insta ae mez AND stun are needed. And if you dont understand why, then i guess you havent played enough.

wow, thats the nicest way of saying "your a noob" i've ever heard, i'm gonna have to use that some time :)

and to a degree your right, i can't lay claim to being one of the most experienced RvR healers in the realm as my pitiful RP count will no doubt show :)

and i do understand that AE instas are very important. especially in situations where your group gets jumped but to be honest its not the only 'good trait' a healer has. take myself for example, i've specced 40 in mend (and to my knowlage only one other healer has gone this far as i think she respecced out of it)

<gasps go round the room>

this gives me the 100% health, 50% mana res (of which i'm very, very proud of and love to bits :)) having this res means that i have no need to invest my RSP's in perfect recovery,

why? well PR is a once-every-30-min skill, its a one shot really. where as while my res might not be quite as good i can cast it as long as i have sufficient mana. i think the best comparision i ever made was to bolts and DD's

Perfect recovers = the bolt of rezz's
Remigration from valhalla = the uber DD of rezz's

so, without a need for PR i can use that 14 points it costs and invest in other areas. maybe an extra 3% on my resists or somthing like that.

i must say it does help when you come across a downed group to res their healers so that they are at the 50%-quicker-mana-regain-point cuts a lot of time off ressing the entire group even if it does have a 12second timer.

the same goes for runies, 50% mana means that can start PBT up straight away incase another group of jokers comes along and decided to farm the healers ressing their group.

ofcourse on the downside, with poi it does mean i have to get serenity. but no more than lvl 2 which is (1+3=) 4 points, so i'd still have 10 to spend.


all in all if i had the AE insta's i would probably miss them if i respecced high pacification. but to be honest my current spec suits my style of playing,

i have no need for the 4th tier insta heals because with the mend lvl bonus and all (i'm not totally sure how it works) my instas heal for 90-95% and really if you havn't let one off by them you'l be healing a corpse.

the rest of my points i spread between aug and pac (21A and 29P) so that gives me respectable buffs and not awsome but still practical CC abilitys.

well, i guess the saying is true each to his own. i know quite a few people (mainly healers no doubt :)) will think i'm slightly crazy. but in my opinion the loss of the AE insta stun and mez is made up for with the benifits, even if i probably won't get any RvR grouping from anyone thats read this post now :D
 
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butcha

Guest
Lo, the threadstarter is getting involved in the conversation again :)

I agree with you, stuns and mezzes are important in every RvR group... however there is a difference between "standard healers" and aug-healers.

Aug-healers cannot replace the standard healer, as their heals are kind of weak and they have no insta stuns and insta mezzes... However, an aug-healer can easily replace any tank in the game and do more for the group than any tank could...

I cannot talk about other classes than thanes, as I have not tried to play them (my thane is played to 50), but my aug-healer easily is a stronger tank than my thane ever was... also he improves the other damages greatly in the group and can be a backup mezzer,healer,rezzer,stunner etc..etc... (which a thane cannot)

People who would not exchange an ordinary healer for a standard healer I can understand... However they are much much better than any thane... And I would at any time, rather have an all-out aug-healer, instead of a thane in my group.

Problem is that many people don't understand this, they read healer and expect them to heal and mezz... No this is not the aug-healers primary work, one has to look beyond the boundaries of the class names.

Well thats my two cents....
 
G

Garnet

Guest
Originally posted by horsma


Im not in a NP but i 100% agree with them. If you are going to rvr then insta ae mez AND stun are needed. And if you dont understand why, then i guess you havent played enough. That ae stun is great ability and if you have more than 2 sm/rm in your grp you will kill your enemys in those seconds. And another thing, only insta ae stun dont help much against hibs, since they have grp purge. One example: fist cast insta ae stun, hibs use they grp purge, then insta ae mez etc. you get the picture. If you wanna make melee healer, use Garnets spec, but please take insta ae stun.

You get the first insta AE mez and AE stun with my spec :)
 
S

Subbiz

Guest
all I can say is, that with those attackspeed buff that augspecced healers got is just crazy.

but good CC is also a must, so thats something that ppl must decide.
 

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