99.6% resist

H

halgaard

Guest
I was looking at some realm ability's and did some calculations and was wondering if this is possible.

27% resist from sc
30% resist from The Empty Mind3
15% resist from Avoidance of Magic5

grouped with a cleric and friar with Mastery of the Arcane5

27.6% resist here from the resist buffs

total 99.6% resist ( 30% less after 30secs though )

i know the resist will fall to 69.6% after 30secs, and i know very few, if have all the RA's listed above, but what has become of casters in this game?
when tanks can get this high magic resist, how come caster cant get that high melee resist if just for a few seconds ?

a caster doing 500 damage pr. nuke facing the 99.6% resist would do 2 damage.

a caster doing 500 damage pr. nuke facing the 69.6& resist would do 152 damage.

facing a buffed tank with 2500hps that means the caster have to do 16.4 nukes to bring him down, that is, if the tank doesnt resist once, get healed or use ip/fa

This is all Theoritical info.. and was wondering if anyone have done any testing on this matter.

please feel free to discuise below

note) i do not play a caster myself currently, and i am not trying to start a flamewar here so please stay civilised and discuise this as adults.
 
M

marczje

Guest
empty mind is bugged atm and wont raise with 10% each lvl but first one to 10, then 11 etc

at least that's what i heard
 
A

Antabus_Vodka

Guest
Originally posted by halgaard
i know the resist will fall to 69.6% after 30secs, and i know very few, if have all the RA's listed above, but what has become of casters in this game?
when tanks can get this high magic resist, how come caster cant get that high melee resist if just for a few seconds ?

Bunker of Faith? It's not melee-resist, but it's way better imo.
 
G

Gahldir

Guest
sidenote: 26% from items is cap.

tho every race have 5% to a certain magic resist aswell. the SI-races have a lill more afaik.

but agreed, mages was a fair bit buttfucked.

And I do not think saying BoF, cuz that's and alb RA when the RAs the threadstarter mentioned are free for all.

closest eqvivalent would be AP I suppose ;)
 
K

Kagato.

Guest
26% not 27% from items and not everyone with 99% quality gear manages to cap every single stat.

And 2500 hit points? With a high level buff bot with mastery of arcane 3 I only hit around 2276 and thats with aug con/toughness 1 and maxed hitpoints/con from items.

And theres just as many realm abilities out there to drop the effectivness of melee attacks as there is spells.

Bunker of Faith
Avoidance of Pain
Soldiers Barricade

And lets not forget that 6 second pbt will stop a hit completely every 6 seconds which on a slow weapon user means every other hit will get blocked.

Casters have no reason to whine, with all the snares, roots, mezzes and stuns availible and the simple hit and run tactics they have more then enough ways to deal with a tank whos only defense is to hope he has enough hit points and endurance to cope.
 
S

shaetan

Guest
I don't suppose you've ever played a caster in RvR have you Kagato? They now do less damage then tanks, disreagarding pbae, drop if you sneeze in their general direction and stuns, mezzes etc last for about 2 seconds with tanks running about with sc, resist buffs and deter. My lvl 50 mana specc nuke hits for 200 - 250, whop dee doo.
 
A

Arnor

Guest
Originally posted by Kagato.
26% not 27% from items and not everyone with 99% quality gear manages to cap every single stat.

And 2500 hit points? With a high level buff bot with mastery of arcane 3 I only hit around 2276 and thats with aug con/toughness 1 and maxed hitpoints/con from items.

And theres just as many realm abilities out there to drop the effectivness of melee attacks as there is spells.

Bunker of Faith
Avoidance of Pain
Soldiers Barricade

And lets not forget that 6 second pbt will stop a hit completely every 6 seconds which on a slow weapon user means every other hit will get blocked.

Casters have no reason to whine, with all the snares, roots, mezzes and stuns availible and the simple hit and run tactics they have more then enough ways to deal with a tank whos only defense is to hope he has enough hit points and endurance to cope.



*coughs*

try one, then come here and say casters have no reason to whine.

I've played both tank and caster, and tank>caster any day. You see castergroups taking out tankgroups alot? didnt think so.
Casters do less or equal dmg to a tank, has range and can be interrupted by a cough, they have 1000ish less hps and crappy armor, trust me kagato, casters SUCK. (they have some redeeming qualities, or I wouldnt have 3 :p but its not even halfway enough)
 
K

Kagato.

Guest
Originally posted by Arnor
*coughs*

try one, then come here and say casters have no reason to whine.

I've played both tank and caster, and tank>caster any day. You see castergroups taking out tankgroups alot? didnt think so.
Casters do less or equal dmg to a tank, has range and can be interrupted by a cough, they have 1000ish less hps and crappy armor, trust me kagato, casters SUCK. (they have some redeeming qualities, or I wouldnt have 3 :p but its not even halfway enough)


How about any hib chanter group lol? instant mezz, mastery of concentration, one whole tank group dead.
 
O

old.Leel

Guest
Hehe, yup, defensive pbaoe against pure tank group is kinda cool:-P Tank group has a problem, they gotta take out the pbaoe'ers, and they can't do it at range:-P
Solution is of course mez/stun/slam, but against 6 sec pbt, that slam can be hard to get in. Mids have an easier time dealing with this for obvious reasons. It's a shame though that it's only really pbaoe that's viable in standard rvr atm.
 
S

shaetan

Guest
So because the chanters are still a threat every 30 minutes for 15 seconds that makes up for all other casters?
 
S

schinkaar

Guest
mid pbae is viable, altho most preffer tank grps since they are close to impossible to beat :)
 
C

chosen

Guest
hmm, maybe u can try this on gorre ? would been intresting :)
 
W

-Wedge-

Guest
Kagato, try one before you say their fine...

Oh and dont run around with the Emain zerg, cause you'll probably be 'OK'... No try high-end FG vs FG fights...
 
N

-Nuked-

Guest
Originally posted by Kagato.
How about any hib chanter group lol? instant mezz, mastery of concentration, one whole tank group dead.

i had so much to say about those 2 lines, but you know what? fuck it .. its not even worth tryin to explain :rolleyes: .. it would be easier for you to play a caster.
 
L

living

Guest
actually animists has been proven to do VERY well.. pets dont break mess so if u mess almost the whole grp and 2-3 animist's spam pets.. and then break one mess at a time... had been done on US and worked very well.. only problem is ur dead if u dont get em messed :)

And chanters dont only do well evry 30mins fyi... chanters can take down my savage fairly well with heat debuff and then 500dmg nukes (even worse if a light spec chanter assist him).

Tho i do think most casters needs some lub.. lets hope the rework of reisist system will help
 
N

-Nuked-

Guest
500dmg nukes with debuff? :rolleyes: .. add up your quad .. tell me what you get .. then tell me what armor your wearing and if you can get interupted :p o and how much hp you got

(not quite sure about animist pet spam timer but i would guess by the time you get 2pets up det4 would have kicked in or purged, it does work .. but not very well on any tank over RR5 i hear)
/whine
 
S

shaetan

Guest
I know chanters are good when they debuff and nuke, just showing that his example wasn't the best one. And chanters being good doesn't help all the other casters in the game much out ya know. I'm still bitter about my 50 specc nuke hits for half of what a tank does, when I get the bonus of having not only crap af but also ~half his hp :)
 
S

Subbiz

Guest
the empty mind bugged as stated.. first point works right, rest doesnt.

afaik grp timed buffs doesnt get affected by moarcane.
 
A

arrakeen

Guest
argh!

casters = waste of time these days, there is a reason its callede dark age of tankalot....

Even Pbt aint wantede anymore, only healers, shammys and tanks is what a group need from a mid view.

And doing 250 or even less most of the time aint enough, even with a highlvl POM and stuff like celerinity you will go oom insane fast...

most tanks got 2000+ hp and support classe 1600+

and everyone is running around with capped magic resist and resist buffs...

from my point of view i think what is needed to fix casters:
Make their spells cheaper to cast or raise powerpoll.
fix the interuption code!
make a hard cap at around 50 resist
fix casters RA's / give us acces to stuff like MOC and ragingpower cheap, and acces to IP and determination...
 
I

infozwerg

Guest
Originally posted by Kagato.
How about any hib chanter group lol? instant mezz, mastery of concentration, one whole tank group dead.

use tactics.

and respec, you gimp.
 
A

Arnor

Guest
Originally posted by Kagato.
How about any hib chanter group lol? instant mezz, mastery of concentration, one whole tank group dead.


so you say once every 30mins a castergroup can kill ppl?

if that doesnt spell out RPFARM2k3 then I dont know what does.

and fyi one purge, or even one move after the first hit and the castergroup is boned, no matter the amount of moc.
 
V

vintervargen

Guest
animists
mentalists
valewalkers
(champs)
nightshades
rangers
wizards
necros
theurgists
(reavers)
(friars)
scouts
infils
thanes
bonedancers
shadowblades
hunters
runemasters

all these classes are not wanted in hardcore rvr groups.

i smell something wrong with this game.
 
C

cougar-

Guest
Originally posted by vintervargen
animists
mentalists
valewalkers
(champs)
nightshades
rangers
wizards
necros
theurgists
(reavers)
(friars)
scouts
infils
thanes
bonedancers
shadowblades
hunters
runemasters

all these classes are not wanted in hardcore rvr groups.

i smell something wrong with this game.

reaver is good.. atleast!
 
F

fl3a

Guest
Originally posted by vintervargen
animists
mentalists
valewalkers
(champs)
nightshades
rangers
wizards
necros
theurgists
(reavers)
(friars)
scouts
infils
thanes
bonedancers
shadowblades
hunters
runemasters

all these classes are not wanted in hardcore rvr groups.

i smell something wrong with this game.

you didnt list spiritmasters
 
L

lac_desariel

Guest
As a caster and i play in a caster group... we can fight tanks IF they have no Purge.
We get CC first
we have some RA''s up and we got a perfect gorup including Sorc debuffs...

How ever i could never drop a tank solo with out using a full power bar.. hence 3 casters assisting and sorc de buffs.

personal i love it. but we miss CC or they purge andits over..
yes VP is getting a fix soon bit that dont fix wizards cos not all wizards have 14 points to spare on such an RA at lost to other RA's.
And thats just albion casters.. tbh i dont know a caster that can honestly say he/she is complety viable in rvr vs tanks.. i heard Chanters mentioned... Yes i think they shouldnt have a de buff in there nukes but they can only Drop tanks with PBAE if there are more than one same as for ice wizards... Dont get me wrong with that nuking pet they hurt.

Casters need some thing imo
 
I

infozwerg

Guest
Originally posted by vintervargen
animists
mentalists
valewalkers
(champs)
nightshades
rangers
wizards
necros
theurgists
(reavers)
(friars)
scouts
infils
thanes
bonedancers
shadowblades
hunters
runemasters

all these classes are not wanted in hardcore rvr groups.

i smell something wrong with this game.

some groups use valewalkers for ablative ra.

rangers, scouts and hunters are good and reliable damage dealers for rvr groups. remember, archers have tank weaponskill with their bows and can use all damage types.

theurgists and runemasters are good for additional cc and pbt in tank groups.

friars are necessary in groups for resistance buffs.

cant help you with chimps, thanes or reavers.

anyways, all these chars require more skill and teamwork to be sucessfull than main healers/pure tanks. naturally, pickup groups favor classes that require as little skill as possible, because ppl you pick up usually dont have any skill.
 
V

vintervargen

Guest
Originally posted by infozwerg
rangers, scouts and hunters are good and reliable damage dealers for rvr groups. remember, archers have tank weaponskill with their bows and can use all damage types.

theurgists and runemasters are good for additional cc and pbt in tank groups.

paper yes, reality no.
 
A

Arnor

Guest
Originally posted by infozwerg
some groups use valewalkers for ablative ra.

rangers, scouts and hunters are good and reliable damage dealers for rvr groups. remember, archers have tank weaponskill with their bows and can use all damage types.

theurgists and runemasters are good for additional cc and pbt in tank groups.

friars are necessary in groups for resistance buffs.

cant help you with chimps, thanes or reavers.

anyways, all these chars require more skill and teamwork to be sucessfull than main healers/pure tanks. naturally, pickup groups favor classes that require as little skill as possible, because ppl you pick up usually dont have any skill.

ablative ra=500hps, thats half a hit from jawz :p

archers arent worthless, but no room in a perfect group

pbt is overrated, and rm cc is just retarded.
 
A

arrakeen

Guest
archers / assains aint supossed to be i a group, atleast not in my world :)

anyway casters need love, all except enchanter :p
 

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