8.4

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
Messages
2,498
When we did it, went around to other side closer and pulled him, we only died because of certain accidents heh, tho was funny. Just make sure you don't pull too many by going too close. :p

3pally
1scout
2cleric
1necro
1sorc

Did the actual step easy, tho we couldn't handle when we had alil accident were zerged :p
 

Iskander

Fledgling Freddie
Joined
Jan 7, 2004
Messages
309
we dit it yesterday with
1 scout
1 infil
1 merc
1 theurg
2 clerics
2 paladin

was not that hard, if you got a semi decent group, and know what you are doing (lucky for me the rest of the -guild- group knew what they were doing :p )
 

Javai

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,531
I've done this step with 6 active players and two bot clerics, one nuker to handle adds fast and one shield tank to hold aggro on chief and things should be ok :)
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
Javai said:
I've done this step with 6 active players and two bot clerics, one nuker to handle adds fast and one shield tank to hold aggro on chief and things should be ok :)
lol we had a little bit of an accident yesterday.

We kinda pulled both groups of chiefs and all their adds :)

6 Actives - Arms, pally, scout, Mincer, Cleric, Friar and 2 BB's

Something in the region of 12-16 mobs, 2 x Bofs, 2 Instas, prolly a faith heal too, 1 IP and 1 pwr field :)

The last time we did this with 2 BB's + Grey BB, 2 Ice Wiz's, mincer and Scout was a doddle.

Was great fun though although I swore a bit on TS :clap:
 

Sarcon

Fledgling Freddie
Joined
Apr 7, 2004
Messages
269
what you wanna worry about is 8.2 its a pain in the ass and u need 3-4fg even with that u'll use 30min ca.
 

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