3-way healer spec?

Thor666

Loyal Freddie
Joined
Nov 2, 2004
Messages
52
Greetings fellow mids!
Healer in need of advice..

This is my healer spec atm:
30 mend, 26 aug, 36 pac


I worked this out so that i would be pretty allround, and get all the coolest spells..

30 mend gives me Spreadheal + both instas (very useful in keeptakes/defends)

26 aug gives me celerity (28% grp. att. spd.) and 2 blue resists +red bases and 12% attack speed.

36 Pac gives instant stuns/mezs, yellow pox, only have yellow aoemez and stun, stun/mez is red..

question is: is this spec plausible. All feedback is welcome, cant promise ill respec yet though..

PLEASE NOTHING ON WOW IN THIS THREAD!!!!! :flame:
 

Jeriraa

Fledgling Freddie
Joined
Feb 17, 2004
Messages
948
Having played healer for several years in PvE aswell as in (what commonly is called) a ganksquad I went throu alot of specs.
I've been 45 pac, 44 aug and whatnot... Having played NF for a while now (thou not much with my healer) I seriously considered going for a hybrid spec too. From my personal experience I can tell that in NF more than ever before healers are a rare good. (Not talking about pre-made groups ofcourse.) If you can get one into your group you can consider yourself lucky. However usaly its a "gimped" healer because of high specialization in one spec.

The spec you are considering is imho the best to have for NF if you aint planning to roam with a gankgroup. As you said you'll get all the goodies (and a lvl of Mastery of Focus should help if the spec cc is resisted too often - dont have experience there since I haven't cc'd for the last 1.5 years :p ) and if you (and the guys in your group) know what you are doing you can probably keep a fg going for quite a while in a siege.
One thing's for sure. It will be challenging to fiddle around with 6 quickbars full of spells and the choice to heal/cc/celerity but if you were a one-buttoner you hadn't rolled a healer anyways. :D
 

Yma

Fledgling Freddie
Joined
Nov 5, 2004
Messages
352
If your group don't need buffs, it's a good spec. And I agree that with NF it seems that 3 specs healers need to be revaluated.

My main healer is 39 mend/37 aug, ML10 soj ... the main problem, if I don't have a pac in group I'm constantly oop as the incoming damage in keeps is just too much to manage, even considering DI2, MCL, RP and ToA bonuses. Sojourner in siege is just Phase Shift and Gateway.

My second healer has a weird spec - 37 aug / 35 pac / 15 mend, and ML5 Perfector. Even if mending is much lower (minor group heals, and baselines when you have LoS), I'm usually more effective just because I have my pox4, healing wards to place where the people needs them and fully baselines buff capabilities. I can't save an /assisted caster when DI is down but I can't save it even with my main healer - unless I deplete all my power bar in the first 30 seconds, that is. Considering I'm often the only seer in my guild groups, I can't think about something better.

I'm planning to go toward that spec you're showing as soon as my realm rank will let me cap buffs.
 

Lenore

Loyal Freddie
Joined
Dec 26, 2003
Messages
334
if ur in pick up groups in nf tri spec is better coz its kinda hard to find healers atm but u do kind of need 2 healers in a group if u wanna stay alive, which is why people either go for pac or aug

and as for having something like 14 mend, ur having a laugh, u get crap rezzes and crap heals, how u keep a group alive which tbh is kinda ur job
 

Runimatrix

Fledgling Freddie
Joined
Feb 2, 2004
Messages
194
ive been toying with the idea of a 3way healer spec but another problem is that of lvling, with a healer u arent exactly amazingly fast at soloing even if u have a lvl 50 Shaman it would b perfect for melee class but for healer is no point n no i dont get pl n not many groups round tbh. Well thanx for the advice in this thread i may start 1 soon.
 

Thor666

Loyal Freddie
Joined
Nov 2, 2004
Messages
52
Tanks alot guys, you just made my day:)
Now i dont have to consider respeccing, and since this is my main, its good to know that. :clap:
 

Yma

Fledgling Freddie
Joined
Nov 5, 2004
Messages
352
15 mend (add +mend, 25% toa, healing RAs and DI2 to it) can be enough to keep the group alive (yes, it's not optimal, by far), remember that we're talking about siege activities here - open field you often have LoS and use baseline heals, while inside towers the minor group heal is cheap enough to be spammed. Of course, any other healer joining the group will heal far better than me - problem is, groups with two seers are just rare today, and in this case I think that the abundance of tools (both casters and tanks happy as they have pom4 and yellow celerity for doors, plus Perfectors tools) is better than raw healing power.

Sure, this is a sort of extreme case - I'd still suggest 30 mend minimum for everyone working on their first healer. That's my second healer, for a reason :p
 

Teren

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
585
Thor666 said:
Greetings fellow mids!
Healer in need of advice..

This is my healer spec atm:
30 mend, 26 aug, 36 pac


I worked this out so that i would be pretty allround, and get all the coolest spells..

30 mend gives me Spreadheal + both instas (very useful in keeptakes/defends)

26 aug gives me celerity (28% grp. att. spd.) and 2 blue resists +red bases and 12% attack speed.

36 Pac gives instant stuns/mezs, yellow pox, only have yellow aoemez and stun, stun/mez is red..

question is: is this spec plausible. All feedback is welcome, cant promise ill respec yet though..

PLEASE NOTHING ON WOW IN THIS THREAD!!!!! :flame:
DAoC sux! :D WoW roxxor!
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Sounds like an interesting spec, although I would personally not consider something like that for a fixed group like mine. :)
 

Thor666

Loyal Freddie
Joined
Nov 2, 2004
Messages
52
yeah im kinda average in all magics, but i reckon the most important thing about Daoc is having fun, and i find this spec both interesting and challenging (someone mentioned the using of 3-4 quickbars). And the day i find it neccesary to respec, i will. Anyways thanks for ur feedback all!
"c ya out there m8s!" :)
 

Schenton

Fledgling Freddie
Joined
Dec 22, 2003
Messages
59
If tanks realy want celerity for the door/wall's tell them to get at weapon from ToA that proc a 30% celerity for 1 min. The proc stac with healer haste and is much better then healer celerity. When my 1H hammer proc I usualy switch to my 2H and go nutts on door/walls/whatever at cap melee speed :clap:
 

Zrall

Loyal Freddie
Joined
Jan 29, 2004
Messages
172
Yma said:
15 mend (add +mend, 25% toa, healing RAs and DI2 to it) can be enough to keep the group alive (yes, it's not optimal, by far), remember that we're talking about siege activities here - open field you often have LoS and use baseline heals, while inside towers the minor group heal is cheap enough to be spammed. Of course, any other healer joining the group will heal far better than me - problem is, groups with two seers are just rare today, and in this case I think that the abundance of tools (both casters and tanks happy as they have pom4 and yellow celerity for doors, plus Perfectors tools) is better than raw healing power.

Sure, this is a sort of extreme case - I'd still suggest 30 mend minimum for everyone working on their first healer. That's my second healer, for a reason :p

:eek2: u have got to be joking about using baselines.... i dont even have them on any of my rvr group bars, might use them in pve/ AFTER a fight so every one is at full health, but would certainly not consider using them in a fight same goes for base line group heal that i do not have on QB at all as its plain crap imo
 

Yma

Fledgling Freddie
Joined
Nov 5, 2004
Messages
352
In the 15 mend case, you have no alternatives to baselines and group heals - which is the case I was talking about. Keep in mind that the thread was about non conventional healer specs.

In the 30+ mend case, if you're using only spreadheals then you have no idea how much power you're wasting. Sure, you need to know when and when not, but that's part of healers skills which is not keeping your group alive for 5 seconds then going oop, but keeping them alive as long as possible. My high mend healer has no stupid group heal.

If we talk about 40+ mend, then spec heals have a different meaning again - I'd still save a qb spot for the minor baseline, as it's cheap, fast and as such an excellent pve tool.
 

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