3 shade temps - which one to use?

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
As topic says i got 3 shade temps, i just dunno what to use tbh.. here they are:

#1

Config Report

Stats

Str: 100 Int: 0 Hits: 324
Con: 81 Pie: 0 Power: 0
Dex: 81 Cha: 0
Qui: 53 Emp: 0

Resists

Body: 26 Energy: 24 (5) Crush: 35 (5)
Cold: 0 Matter: 26 Thrust: 25
Heat: 23 Spirit: 0 Slash: 24

Skills

11 Stealth

4 Envenom

11 Critical Strike

11 Celtic Dual

11 Blades

Focus

Cap Increases

5 Dex

124 Hits

25 Str

5 Con

Other Bonuses

4 Spell Duration Bonus

11 Style Damage Bonus

4 Spell Range Bonus

6 Melee Damage Bonus

10 Melee Speed Bonus

5 Fatigue

30 AF Bonus

----------------------------------------------------------------

#2

Config Report

Stats

Str: 114 Int: 0 Hits: 400
Con: 80 Pie: 0 Power: 0
Dex: 75 Cha: 0
Qui: 43 Emp: 0

Resists

Body: 24 Energy: 13 (5) Crush: 30 (5)
Cold: 0 Matter: 0 Thrust: 25
Heat: 20 Spirit: 8 Slash: 23

Skills

11 Stealth

11 Blades

11 Critical Strike

11 Celtic Dual

11 Envenom

Focus

Cap Increases

5 Dex

200 Hits

22 Str

5 Con

Other Bonuses

2 Casting Speed Bonus

4 Spell Duration Bonus

9 Style Damage Bonus

4 Spell Range Bonus

5 Fatigue

11 Melee Speed Bonus

10 Melee Damage Bonus

30 AF Bonus

--------------------------------------------------------------

#3

Config Report

Stats

Str: 114 Int: 0 Hits: 364
Con: 80 Pie: 0 Power: 0
Dex: 75 Cha: 0
Qui: 50 Emp: 0

Resists

Body: 24 Energy: 29 (5) Crush: 28 (5)
Cold: 0 Matter: 19 Thrust: 22
Heat: 21 Spirit: 0 Slash: 26

Skills

11 Stealth

9 Envenom

11 Critical Strike

11 Celtic Dual

11 Blades

Focus

Cap Increases

5 Dex

164 Hits

22 Str

5 Con

Other Bonuses

4 Spell Duration Bonus

9 Style Damage Bonus

4 Spell Range Bonus

5 Fatigue

11 Melee Speed Bonus

8 Melee Damage Bonus

40 AF Bonus



Okay.. Basicly same items execpt for a few. Using Malice/Battler, SoM and RoD in all of them. Which one should i chose? :)
 

dohhhh

Fledgling Freddie
Joined
Feb 15, 2004
Messages
267
hmm.. whatsup with the 0 cold, 0 matter\spirit ? i run with matter and spirit mainhands just because some people drop resists very low in their templates. IMO keep every resist over 10-15
 

Aardwolf

Loyal Freddie
Joined
Nov 1, 2004
Messages
341
yeh many stealthers running arround with heat+cold aswell so you might get in trouble when you get someone like that on you
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
none of them have 25/26% heat..so...ditch all 3 tbh. blade temps can be alot better.
 

Ziz

Fledgling Freddie
Joined
Feb 25, 2004
Messages
687
u need 25+ heat the cold and spirit wont do either otherwise nr 2 wins for +11 env wich makes ziz happy
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
U need Slash/Crush/thrust/heat/body 25%+ on a nightshade and all others between 10-15% for the sake of survivabilty.

I have a template on my nightshade that is very similar to the 2nd one , but no +11cd only +4 ... Search under Deception/Template and u should find it .
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Here i found the template for u , is blades tho :eek6:

Config Report

Stats

Str: 100 Int: 0 Hits: 372
Con: 82 Pie: 0 Power: 0
Dex: 82 Cha: 0
Qui: 49 Emp: 0

Resists

Body: 25 Energy: 15 Crush: 25
Cold: 11 Matter: 13 Thrust: 28 (3)
Heat: 25 Spirit: 21 (5) Slash: 25 (2)

Skills

11 Stealth

4 Envenom

11 Critical Strike

4 Celtic Dual

11 Blades

Focus

Cap Increases

5 Dex

172 Hits

25 Str

5 Con

Other Bonuses

8 Melee Damage Bonus

10 AF Bonus

7 Melee Speed Bonus

14 Style Damage Bonus

Piece Listing

Chest
Name: Guard Of Valour
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 18 Strength
Effect 2: 5 Strength Cap Increase
Effect 3: 15 Dexterity
Effect 4: 5 Dexterity Cap Increase
Effect 5: 40 Hits
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Stealth - 99 imperfect Airy Battle Jewel
Gem 2: 3 Blades - 99 rough Watery War Spell Stone
Gem 3: 13 Dexterity - 99 imperfect Vapor Essence
Gem 4: 9 Slash Resist - 99 polished Watery Shielding
Utility: 66.67

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Blades - 99 imperfect Watery War Spell Stone
Gem 2: 3 Critical Strike - 99 rough Heated Battle Jewel
Gem 3: 25 Constitution - 99 flawless Earthen Essence
Gem 4: 5 Slash Resist - 99 flawed Watery Shielding
Utility: 66.67

Legs
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 3 Blades - 99 rough Watery War Spell Stone
Gem 2: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 3: 10 Strength - 99 flawed Fiery Essence
Gem 4: 11 Heat Resist - 99 faceted Heated Shielding
Utility: 63.67

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 13 Quickness - 99 imperfect Airy Essence
Gem 2: 52 Hits - 99 faceted Blood Essence
Gem 3: 7 Body Resist - 99 imperfect Dusty Shielding
Gem 4: 11 Cold Resist - 99 faceted Icy Shielding
Utility: 57.67

Feet
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 9 Slash Resist - 99 polished Watery Shielding
Gem 2: 9 Crush Resist - 99 polished Fiery Shielding
Gem 3: 7 Energy Resist - 99 imperfect Light Shielding
Gem 4: 7 Matter Resist - 99 imperfect Earthen Shielding
Utility: 64.00

Right Hand
Name: Malice Axe
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Constitution Cap Increase
Effect 5: 40 Hits
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Left Hand
Name: croc tooth
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 27 Strength
Effect 2: 27 Dexterity
Effect 3: 2 Melee Speed Bonus
Effect 4: 3 Style Damage Bonus
Effect 5: 4 Melee Damage Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Paidrean Necklace
Level: 51 Quality:
Bonus:
Effect 1: 10 Body Resist
Effect 2: 10 Spirit Resist
Effect 3: 10 Thrust Resist
Effect 4: 10 Crush Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Shades of Mist
Level: 51 Quality: 100
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 5 Melee Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Dreadstalker jewel
Level: 51 Quality: 100
Bonus:
Effect 1: 12 Dexterity
Effect 2: 3 Stealth
Effect 3: 4 Celtic Dual
Effect 4: 4 Critical Strike
Effect 5: 4 Envenom
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 83.00

Belt
Name: Kracken Tail Belt
Level: 51 Quality: 100
Bonus:
Effect 1: 8 Thrust Resist
Effect 2: 8 Body Resist
Effect 3: 8 Heat Resist
Effect 4: 8 Energy Resist
Effect 5: 44 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Right Ring
Name: Deranged Ring
Level: 51 Quality:
Bonus:
Effect 1: 15 Strength
Effect 2: 15 Dexterity
Effect 3: 21 Quickness
Effect 4: 60 Hits
Effect 5: 5 Strength Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 49.00

Left Ring
Name: Ring o The heavens
Level: 51 Quality:
Bonus:
Effect 1: 24 Constitution
Effect 2: 6 Spirit Resist
Effect 3: 40 Hits
Effect 4: 10 Strength Cap Increase
Effect 5: 2 Style Damage Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 38.00

Right Wrist
Name: Bracer of heavenly bodies
Level: 51 Quality:
Bonus:
Effect 1: 18 Constitution
Effect 2: 80 Hits
Effect 3: 48 Hits Cap Increase
Effect 4: 7 Thrust Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Left Wrist
Name: Zahur Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Crush Resist
Effect 2: 6 Matter Resist
Effect 3: 6 Heat Resist
Effect 4: 10 AF Bonus
Effect 5: 60 Hits
Effect 6: 40 Hits Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 51.00


Hope this helps :O
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
Mixed abit with the SC and got a little help on it.. so this is what im gonna go for.. :) thanks for the replys though :)



Config Report

Stats

Str: 100 Int: 0 Hits: 324
Con: 78 Pie: 0 Power: 0
Dex: 81 Cha: 0
Qui: 53 Emp: 0

Resists

Body: 26 Energy: 13 (5) Crush: 35 (5)
Cold: 0 Matter: 15 Thrust: 25
Heat: 27 Spirit: 0 Slash: 26

Skills

11 Stealth

11 Envenom

11 Critical Strike

11 Celtic Dual

11 Blades

Focus

Cap Increases

5 Dexterity

124 Hits

25 Strength

5 Constitution

Other Bonuses

4 Spell Range

11 Style Damage

30 AF

6 Melee Damage

5 Fatigue

10 Melee Combat Speed

4 Duration of Spells
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
have fun getting raped by cold LW users. ;x
 

Frozodo

Fledgling Freddie
Joined
Sep 27, 2004
Messages
1,401
Himse said:
have fun getting raped by cold LW users. ;x

tbh i havent seen many and if u got enuff hp + remedy u will be just fine.
 

Aetius

Fledgling Freddie
Joined
Jan 20, 2005
Messages
91
If you have any Env on SC items I guess you can remove that and put on a swap item, to other resists? :p
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
If u have 250 qui buffed u dont really need the +11 cd tbh , and 0% cold/spirit is suicide imo , but if u are determined to go with that then thats your call , but it could be an expensive one if u end up redoing template :(

Also whats with having +11 env on the template ? , just get the +4 from the fotm jewel most use and get a 99% fully overcharged chest or whatever with +7 env and 3x 1% resists so it wont blow up on scer :p

U need to w8 like 2 seconds to reapply venoms so why not use that time to change 1 armorpiece and save ureself a whole lot of imbue points on template <constructive critacism>
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
ALOT of stealthers use spirit/matter LW+bladeshadow offhand(spirit dmg)..so its nota chance imo, its suicide.

i do however agree that cold sist isnt a big problem, and not many people use it at all except for when playing around.
 

Aardwolf

Loyal Freddie
Joined
Nov 1, 2004
Messages
341
well all i can say from my experience and my temp on my NS is Blades are nice when you are RR7+ so you get augs and remedy plus battler/malice make a much better temp but i don't really like str/cons debuff poison and yer dmg will drop. that's when (I WIN) charges come in hand really. I love pierce more coz of vulnerability table on it is uber vs other realms. My last temp only resist i dropped was energy then i realized that most of hunters are running around with energy spears i remade my temp. best way to do it is look up on enemy dmg type yer vulnerability to what type dmg and work from there. that shouldn't be hard. Some of you people who don't like +11 Envenom that's your opinion but i always had +11 envenom on my temp just helps when you can just quick bar yer poisons quick when you feel you are being hunted. Plus never leave 0 resists on temp coz that's suicide for sure you don't want to risk it.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
This generally accepted view that w/o remedy blades suxx is bullshit tbh , my ns is 3/5 and since rr2/5 has been beating all assassins below rr7 on a regular basis , u do however need purge 2 and that should be taken as a given :eek6:

And if u are going blades Malice+croc dagger is the way to go with battler on the back for debuff , it is easier to make blades temps using malice/battler but in 1v1 croc proc is much more helpful :D
 

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