2h pally template what to cap

Prop

Fledgling Freddie
Joined
Dec 29, 2004
Messages
54
for what i know i have to cap = str cons quick do i really need dex or i dont have to put points in it on sc calc?
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
Of the top of my head, I'd aim for:

101 Str
250 Qui in total
As high Dex (to improve Parry) and high Con and Hits as you can fit.
Max ToA meless bonuses
Cap resists

A good Pole Arms template would work so have a look around if you CBA making your own.
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
Also need to cap +Two Handed and +Weapon (Slash, Thrust, Crush).

Then ofcourse if you want more defense, +Parry, but thats really optional.

Stats you would need STR, CON, QUI and DEX if you want defense for the parry.
 

Haggus

Can't get enough of FH
Joined
Jun 18, 2004
Messages
1,075
Puppet said:
Also need to cap +Two Handed and +Weapon (Slash, Thrust, Crush).

Then ofcourse if you want more defense, +Parry, but thats really optional.

Stats you would need STR, CON, QUI and DEX if you want defense for the parry.
+ ToA bonuses

and lol at fitting all them into a template
 

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