D
drewdor
Guest
The 2h nerf, is that only for mids?
they diden't nerfed 2h waepons,they just nerfed it for savages by putting 2h on hybrid table for them or something.don't ask me,i don't read patch notes anymore,just heard the whinesOriginally posted by drewdor
The 2h nerf, is that only for mids?
Originally posted by kalgarn
they diden't nerfed 2h waepons,they just nerfed it for savages by putting 2h on hybrid table for them or something.don't ask me,i don't read patch notes anymore,just heard the whines![]()
Camelot Herald, Most Recent Live Patch
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Dark Age of Camelot
Version 1.65b Release Notes
October 10, 2003
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Savage
- A bug in Savage's chances to triple or quad has been fixed. Savages should now triple more frequently than before, and quad less frequently than before. Due to this, overall savage damage should decrease.
- Savage buffs have been halved in duration, and had their health cost halved.
- The Savage "Irreverent Gesture" line has been changed from a shout to a four second cast time.
- Savage buffs now subtract a percent of your maximum health, not your estimated health. Since estimated health was lower, this is an increase from what it used to be.
- We've toned down the damage that Savages do while wielding any weapon other than a Hand to Hand weapon.
Originally posted by Yussef
Piffany mentioned that the slow 2h weapons from the Dragon may be uneffected.
Originally posted by Thorgald
and those uber wtfpwn savage gank groups didnt help this "fix"??
the more ppl that play a certain class the more ppl will whine about it.. and we all know who GOA/Mythic listens to dont we?
so all those players that rolled a Savage just coz they were FOTM/uber, grats on helping to nerf yet another melee character in the melee realm..
(yes i know its only the 2h option but still) whos h2h in a gank group anyway)![]()
Originally posted by old.Emma
Bet if i logged my 2H savage (which i find mind numbingly boring) on i would get an invite almost instantly :/
Originally posted by Cathul
And this difference makes the nerf. Savages might or might not be overpowered by themselves, but if _some_ groups (and that means not all groups) don't accept any other lighttanks/tanks than Savages in their groups and get massive killspam it draws attention to this class.
Warriors, Thanes, Berserks start complaining they are not wanted in groups anymore, Albs/Hibs start whines about Savages are "overpowered" while in fact only the group with 3 healers/3 savages is overpowered.
We can see, whines come from every side, not only Albs and Hibs, but from a lot of midgard players, too.
They feel like either reroll a savage or not get a group anymore. Sad but true.
/Cathul
Originally posted by necrofill
it r not only the 3healer/3savages grp there is overpowered... savages them self is also overpowered coz they r the only class there can 1 shoot a cloth caster!!
And to all u others the nerfs r there mainly coz of 1 thing... to even the game... and the nerf of zerkers and sb's didnt make them gimped... now sb's hit as hard as infil and zerkers only hit as hard as there similar ligthtanks in the other realm... u only think they r gimped coz they not as good as b4 the nerf!!
and the problem with 2h savages is that there self haste stack with healers haste but friars and valewalkers dont stack with theur/drui haste!!
(hope u understand the main points =))
Originally posted by necrofill
it r not only the 3healer/3savages grp there is overpowered... savages them self is also overpowered coz they r the only class there can 1 shoot a cloth caster!!
And to all u others the nerfs r there mainly coz of 1 thing... to even the game... and the nerf of zerkers and sb's didnt make them gimped... now sb's hit as hard as infil and zerkers only hit as hard as there similar ligthtanks in the other realm... u only think they r gimped coz they not as good as b4 the nerf!!
and the problem with 2h savages is that there self haste stack with healers haste but friars and valewalkers dont stack with theur/drui haste!!
(hope u understand the main points =))
Originally posted by old.Atrox
main reason for nerfs is the realms fault.
Troll Zerkers with no +qui become fotm due to the huge alpha dmg.
These became very popular in Gank Group.
Result - Lot's of highdmg pics, attention drawn to the class, whines. Nerf. ( little to drastic nerf imo )
Tanglers.
Sorcs holy ground for self and "normal" PL.
Cabalists got boofed, found that they could solo these very effectiv.
Result - Always camped by PL'ers, Lot's of whines from lowlvl groups, Attention drawn to the camp. Nerf.
Archers.
Retail Kings of RvR. Alot of them due to their uberness.
Result - Alot of whines, attention drawn toward the classes. Nerf.
Necros.
The kings of Sieges.
Alot of ppl rolled them, due to the easy solo xp/PvE and the LoS.
Result - Lot's of whines, attention drawn toward the class. Nerf ( or LoS fix ).
get the picture ? When ever one class get something that good or very good, ppl will roll them to use it, the class become fotm, attention is drawn, the skill/ability will be looked at and prolly nerfed.
so is the nerfs justified ? imo yes, in most cases I can see the need of the skill/ability to be reworked, thou not as hard as some of them finaly got nerfed.
Originally posted by Thorgald
(yes i know its only the 2h option but still) whos h2h in a gank group anyway)![]()