HereComesThePain
Fledgling Freddie
- Joined
- Mar 13, 2006
- Messages
- 282
i didnt wrote all this just found it from VN boards and some ppl may wanna read..not all but some of the things said here... so here we go...
Chapter One: The Birth of the Healer
So you're going to be a Healer, and you want to dominate the world...Well World Domination begins with the character creation screen.
There are very few things up for debate when creating your Healer: you should be Norse, you should be short, your facial hair must be minimized, you must do research before picking your name, you put your points into Constitution and Dexterity.
**Why should I be Norse?
Because Norse are the best Healers, hands down. They're head and shoulders above Dwarves and Alves, and I'm not just making a short joke. Norsemen can be just about any class in the game, so being Norse you tend to blend in much better. Dwarves are usually assumed to be Healers by our enemies, and there are fewer Dwarves to blend in with. Frostalves are THE WORST race if you're going to be a Healer. Everyone knows they're either going to be casters or seers, which means they have big 'kill me' signs floating in red over their heads. The only thing a Frostalf is good at is getting cybor, and if you're in this business for cybor, then you need to get the hell out! Bards can work and cybor, HEALERS CAN'T!
**Stupid numbers, what do I do with them?
Throw your 30 starting points into Constitution and Dex. Con means more hit points, Dexterity means you cast faster. You can drop some points in Strength and you won't be throwing them away. Trust me, there are times when you'll have to be a mobile siege platform, points in Strength are not wasted. Points in Piety, however, ARE. Piety does nothing for Healers, Piety is still for sissies!
Your statline is where being Norse really shines. Dwarves have a little more Constitution, but Norse are stronger. Frostalves are just fooked. Their high piety (sissies) and marginally higher Dex mean you start in a deep hole for Constitution and Strength. Honestly, I'm shocked and amazed these weaklings don't die of starvation and a particularly vicious strain of the sniffles.
Norse rise like golden gods above the Dwarves and Elves when it comes to your racial resists, as well. Oh, yes, I know Mythic doesn't really mention it any where, but every race has 10% natural resists. Norse have 5% resist to Cold (a common damage type), 2% resist to crush, and 3% resist to Slash. I will repeat that and start a new paragraph:
3% resist to Slash. Now, on the face of it, that doesn't seem so amazing, I'm sure you're wondering why I'm making a big deal about it. Slash is the most common damage type in the game, you see, it's also the damage type that Norse chain (which you will be wearing) is resistant to...so you see, when you cap your resists to melee at level 50, and put on your chain mail, you will be 39% resistant to the most common damage type in the game. Dwarves and Alves come in at a measly 38%. We mock them.
**Be Short
Yes I told you not to be a Dwarf, but you want to be the shortest Norse possible. You'll blend in with the Norse, you'll disappear into Trolls, and you can be mistaken for Saracens and Celts because of your slighter stature.
**You Facial Hair Should be Minimized
Part of blending in is not having tentacles dripping off your face. A normal goatee or beard is acceptable, girly freaky-ass braids are not.
**So now I have made my Healer, and I will name him Healie McHealsalot!
No you will goddamn not! People with names that describe their profession are dumb. People who play support classes, should NEVER broadcast that fact to anyone.
Guess what, when you click on your opponent their name comes up in a little box, which helpfully reminds you that they're an enemy of your realm, in case you had forgotten. Now if your enemy sees you're named 'Rezzorio' well it might just clue them in, eh?
You want to go to the Herald, look on your server, in your realm, for the top 25 Skalds, Thanes, and Warriors, some class in chain and non-threatening, basically. You want a name that is still active, but not blazingly active. Someone in the 20s should be good. Now name yourself a derivation of their name. If there's a Skald named Senjak, then you might be able to get away with Zenjak, or Sejnak or such.
The idea is to be mistaken for someone who is NOT a Healer. Get it?
Make sure they're not loathed and hated, though, and heck, you might get lucky, and be mistaken for their alt, and get in with their friends because of it.
Another naming method is to use lots of J's. They were a popular letter in Vikinglish, and yet, no one remembers any famous Vikings with J's in their names. Probably because J's have a strange, almost hallucinogenic effect, causing most people to have trouble with comprehension and retention. So a name like 'Hjrgjr' would probably be a very good, low profile among the enemy, name.
Now you're ready to begin your training! Make sure you start in Aegirhamn, because the old world is an empty ghetto where Kobolds have painted Bloo Party propoganda on the walls. Aegirhamn allows easy killtasks, or if you're /level 20, then you can grab some silver fast and get free gear. Soon, you'll have to go back to Mularn for starting, so START YOUR HEALER TODAY!
Chapter One: The Birth of the Healer
So you're going to be a Healer, and you want to dominate the world...Well World Domination begins with the character creation screen.
There are very few things up for debate when creating your Healer: you should be Norse, you should be short, your facial hair must be minimized, you must do research before picking your name, you put your points into Constitution and Dexterity.
**Why should I be Norse?
Because Norse are the best Healers, hands down. They're head and shoulders above Dwarves and Alves, and I'm not just making a short joke. Norsemen can be just about any class in the game, so being Norse you tend to blend in much better. Dwarves are usually assumed to be Healers by our enemies, and there are fewer Dwarves to blend in with. Frostalves are THE WORST race if you're going to be a Healer. Everyone knows they're either going to be casters or seers, which means they have big 'kill me' signs floating in red over their heads. The only thing a Frostalf is good at is getting cybor, and if you're in this business for cybor, then you need to get the hell out! Bards can work and cybor, HEALERS CAN'T!
**Stupid numbers, what do I do with them?
Throw your 30 starting points into Constitution and Dex. Con means more hit points, Dexterity means you cast faster. You can drop some points in Strength and you won't be throwing them away. Trust me, there are times when you'll have to be a mobile siege platform, points in Strength are not wasted. Points in Piety, however, ARE. Piety does nothing for Healers, Piety is still for sissies!
Your statline is where being Norse really shines. Dwarves have a little more Constitution, but Norse are stronger. Frostalves are just fooked. Their high piety (sissies) and marginally higher Dex mean you start in a deep hole for Constitution and Strength. Honestly, I'm shocked and amazed these weaklings don't die of starvation and a particularly vicious strain of the sniffles.
Norse rise like golden gods above the Dwarves and Elves when it comes to your racial resists, as well. Oh, yes, I know Mythic doesn't really mention it any where, but every race has 10% natural resists. Norse have 5% resist to Cold (a common damage type), 2% resist to crush, and 3% resist to Slash. I will repeat that and start a new paragraph:
3% resist to Slash. Now, on the face of it, that doesn't seem so amazing, I'm sure you're wondering why I'm making a big deal about it. Slash is the most common damage type in the game, you see, it's also the damage type that Norse chain (which you will be wearing) is resistant to...so you see, when you cap your resists to melee at level 50, and put on your chain mail, you will be 39% resistant to the most common damage type in the game. Dwarves and Alves come in at a measly 38%. We mock them.
**Be Short
Yes I told you not to be a Dwarf, but you want to be the shortest Norse possible. You'll blend in with the Norse, you'll disappear into Trolls, and you can be mistaken for Saracens and Celts because of your slighter stature.
**You Facial Hair Should be Minimized
Part of blending in is not having tentacles dripping off your face. A normal goatee or beard is acceptable, girly freaky-ass braids are not.
**So now I have made my Healer, and I will name him Healie McHealsalot!
No you will goddamn not! People with names that describe their profession are dumb. People who play support classes, should NEVER broadcast that fact to anyone.
Guess what, when you click on your opponent their name comes up in a little box, which helpfully reminds you that they're an enemy of your realm, in case you had forgotten. Now if your enemy sees you're named 'Rezzorio' well it might just clue them in, eh?
You want to go to the Herald, look on your server, in your realm, for the top 25 Skalds, Thanes, and Warriors, some class in chain and non-threatening, basically. You want a name that is still active, but not blazingly active. Someone in the 20s should be good. Now name yourself a derivation of their name. If there's a Skald named Senjak, then you might be able to get away with Zenjak, or Sejnak or such.
The idea is to be mistaken for someone who is NOT a Healer. Get it?
Make sure they're not loathed and hated, though, and heck, you might get lucky, and be mistaken for their alt, and get in with their friends because of it.
Another naming method is to use lots of J's. They were a popular letter in Vikinglish, and yet, no one remembers any famous Vikings with J's in their names. Probably because J's have a strange, almost hallucinogenic effect, causing most people to have trouble with comprehension and retention. So a name like 'Hjrgjr' would probably be a very good, low profile among the enemy, name.
Now you're ready to begin your training! Make sure you start in Aegirhamn, because the old world is an empty ghetto where Kobolds have painted Bloo Party propoganda on the walls. Aegirhamn allows easy killtasks, or if you're /level 20, then you can grab some silver fast and get free gear. Soon, you'll have to go back to Mularn for starting, so START YOUR HEALER TODAY!