2 Gem Imbue = Boom?

Jakus Morgan

Fledgling Freddie
Joined
Feb 5, 2004
Messages
254
I’ve done many 5 pt SCing OCs now, with no problems at all. (Crafter was 1001 when I started OCing & is now 1006)

I always use an average of 98.5% quality gems.
Usually 2 x 99% & 2 x 98%.

Part of an order for a customer last night was 2 weapons (Claws) which each only had 2 gems.
Both were: 6 Hand2Hand (polished Lightning charge War Rune)
25 Strength (Flawless Fiery Essence Jewel)

Making 33.5 of 28, a standard OC.
Both claws were 99% Lev 51s

To be on the safe side I made both gems 99% so that I had 2 of each.

First imbue & I exploded.
OK I thought, this can happen rarely.

Second one worked fine. Identical weapon & gems

Customer bought another claw.
Again to be on the safe side I made both gems 99%

Third try & exploded again.

Two out of three explosions on these weapons? Can’t be right I thought.

Then I started wondering, is it because there were only 2 gems instead of 4 on the items? (weapons in this case)
Does that increase the failure rate?

Anybody have any ideas?

We did try again on a 4th claw, reducing the strength gem to 22. So the imbue was down from 33.5 to 32.5 (of 28).
Inbue was successful.
 

Chrystina

Fledgling Freddie
Joined
Dec 23, 2003
Messages
822
well yes, I though that should be common SC'er knowledge? empty gem slots count as 94% qua gems ... b000m, here I come :cheers:
to "fix" this problem just use lowest tier gems to fill the empty slots ...
 

Jakus Morgan

Fledgling Freddie
Joined
Feb 5, 2004
Messages
254
Chrystina said:
well yes, I though that should be common SC'er knowledge? empty gem slots count as 94% qua gems ... b000m, here I come :cheers:
to "fix" this problem just use lowest tier gems to fill the empty slots ...

Ah, erm, yes, I DID know that <cough> ;)

It would explain why I went boom. Guess I was well lucky that it worked at all.

But if I put in 2 low tier gems that would mean I'd have to reduce the stats on the main 2 gems to still stay inside 33.5 of 28?
(Am at work so can't check calculator)

Also who should bear the cost of any explosions?
In this case myself & the customer shared the cost of the replacement items.
 

Darzil

Fledgling Freddie
Joined
Jan 10, 2004
Messages
2,651
I tend to think it should be customer, as it seems to be impossible that an overcharge will always work (though it's pretty close to certain with 4 x 99%). If they want an overcharge, then they are happy to take the risk.

For the crafter to take the risk, they'd also have to charge more to cover the possibility of having to replace that MP Chestpiece for multiple plat !

You'd have to reduce the stats a little, but not much, and it's worth it to actually create the item, I'd have thought.

Darzil
 

limbo

Fledgling Freddie
Joined
May 20, 2004
Messages
25
I would say that whoever made the template should pay for the replacements.

First of all people should understand how overcharging works before they order one (or try to craft it) -> http://www.camelotherald.com/documentation/spellcraft/formula.html (or well, how Mythics wants us to think it works)

Second of all, why waste a pair of perfectly fine claws like that?
2x +6 skill = +12, so already there it's 1 too much.

+6 skill and +25 stat = 46.7 utility and 33.5 imbuepoints ~1.4 util / ip
+3 skill, +3 skill, +22 stat, +22 stat = 59.3u / 33.5 ip ~ 1.77 util / ip
+4 skill, +3 skill, +19 stat, +19 stat = 60.3u / 33.5 ip = 1.8 util / ip
+4 skill, +4 skill, +16 stat, +16 stat = 61.3u / 33.5 ip ~ 1.83 util / ip

So much better to do all you can to spread out stats. A lot harder to accomplish with ToA out and thus usualy fewer pieces to do spellcrafting in, but still quite doable if you spend enough time making your template.
 

Path

Fledgling Freddie
Joined
Jan 21, 2004
Messages
271
As I recall using "buffer" gems (like +1 stat or so) will work regardless of what imbue you allready have.
 

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