1.89e

luribeauty

Fledgling Freddie
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Oooh, oooh, oooh! Check it out!


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Dark Age of Camelot
Test Version 1.89e Release Notes
Class and Mythirian Adjustments
May 17, 2007

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NEW THINGS AND BUG FIXES

- When an archer misses a shot on a character who is stealthed, the stealthed target will remain stealthed.

- Archers will now always see 'miss' messages.

- Players will now receive messages when their pets use archery skills.

- Bows now lose condition based on archery hits.

- When an archer uses a Critical Shot against someone with Critical Shot Immunity, they will receive the correct message: “The target has a momentarily increased resistance to archery shots. You do less damage!"

- The player's camera will now take the shortest path while snapping back to the set camera position.

- The double mouse move forward can now be changed by the user through Options at the Character Selection screen and also in-game in the /keyboard interface.

- Facial Morphs, the feature which players use to customize their character's face, can now be turned off, on, or turned on only for your character. This can be adjusted in-game under Options or by the slash command /showmorphs. This new feature will improve performance when set to none or self. The default setting is all on.

SOUND INTEGRATION

- With this version we have focused on updating many of the existing spell sounds in the game. All classes will notice updates to various spell sounds in their spell lines.

CLASS CHANGES AND FIXES

General

- Power costs, casting times, and heal values for all Heal Over Time (HoT) and Regeneration spells on the Valkyrie, Mauler, Warden, Vampiir and Friar have been adjusted. Specific tabled information may be found under the specific class sections below.

- Miss rates of bolt spells on the Eldritch, Wizard, Runemaster and Shaman Classes have been greatly reduced.


Friars - Rejuvination

Healing Over Time

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

24 Blessed Encouragement Group 3.0/15s/0s 2000 range 40 35
34 Holy Encouragement Group 3.0/15s/0s 2000 range 50 45
44 Divine Encouragement Group 3.0/15s/0s 2000 range 60 55

Heretics

- Instant cast spell lines "Incinerating Embers" and "Fiery Stranglehold" in the Rejuvenation Spec line have had their movement restriction removed. They will now be castable on the move.

- The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.


Maulers - Aura Manipulation

- Buff (Health Regeneration, Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

28 Gift of Nethuni Group 3.0s/15s/30s 2000 range 40 35
38 Grace of Nethuni Group 3.0s/15s/30s 2000 range 50 45
48 Blessing of Nethuni Group 3.0s/15s/30s 2000 range 60 55


- Heal Over Time (Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

24 Nethuni's Refreshing Waters Group 3.0s/15s/30s 2000 range 40 35
34 Nethuni's Recuperating Waters Group 3.0s/15s/30s 2000 range 50 45
44 Nethuni's Renewing Waters Group 3.0s/15s/30s 2000 range 60 55


Runemasters

- The casting time of the Runemaster's Token of Destruction line of baseline Direct Damage (DD) spells has been reduced from 3.0 to 2.6 seconds to match other baseline DDs in the game.


Savage

- The duration of all Savagery self buffs has been increased from 15 seconds to 30 seconds.


Valkyries - Mending

- Buff (Health Regeneration)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

30 Odin's Greater Antidote Friend 0s/10s/10s 2000 range 65 45
35 Odin's Greater Medicant Friend 0s/10s/10s 2000 range 75 55
40 Odin's Greater Cure Friend 0s/10s/10s 2000 range 85 65
45 Odin's Greater Elixir Friend 0s/10s/10s 2000 range 95 75


- Heal Over Time

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

5 Odin's Antidote Friend 0s/10s/10s 2000 range 10 10
10 Odin's Medicant Friend 0s/10s/10s 2000 range 20 20
15 Odin's Cure Friend 0s/10s/10s 2000 range 30 30
20 Odin's Elixir Friend 0s/10s/10s 2000 range 40 40


- Buff (Health Regeneration, Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

32 Valkyrie's Aid Group 3.0s/15s/0s 2000 range 25 25
37 Valkyrie's Alleviation Group 3.0s/15s/0s 2000 range 35 35
42 Valkyrie's Redress Group 3.0s/15s/0s 2000 range 45 45
47 Valkyrie's Remedy Group 3.0s/15s/0s 2000 range 55 55


- Heal Over Time (Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

7 Shieldmaiden's Aid Group 3.0s/15s/0s 2000 range 10 10
12 Shieldmaiden's Alleviation Group 3.0s/15s/0s 2000 range 20 20
17 Shieldmaiden's Redress Group 3.0s/15s/0s 2000 range 30 30
22 Shieldmaiden's Remedy Group 3.0s/15s/0s 2000 range 40 40


Vampiirs - Shadow Mastery

Level Name Target Cast/Duration/Recast Effect Cost

4 Recuperation Self 3s/15s/15s 15 6
15 Restoration Self 3s/15s/15s 25 14
21 Renewal Self 3s/15s/15s 45 20
38 Regeneration Self 3s/15s/15s 90 40
46 Greater Regeneration Self 3s/15s/15s 150 60


Wardens - Regrowth

- Heal Over Time (Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

24 Nature's Exhilaration Group 3.0s/15s/30s 2000 range 40 35
34 Nature's Uplift Group 3.0s/15s/30s 2000 range 50 45
44 Nature's Invigoration Group 3.0s/15s/30s 2000 range 60 55

TRIALS OF ATLANTIS WORLD NOTES

Encounters - General

- All Master Level and artifact encounters now have an average respawn time of 10 minutes (the only exception being Celestius, which now has an average respawn time of 20 minutes).

- All Master Level and artifact encounter monsters will now drop their normal loot again if someone in the group killing them needs credit for the encounter. If no one in the group needs credit, they will function as they do currently on Pendragon, not dropping any significant loot.

- The chance of receiving no loot at all from the new encounters has been slightly reduced.


Aerus Encounters

- The 'Avriel controller' monsters have been adjusted so they will no longer register as 'Not in view'.

LABYRINTH WORLD NOTES

Mythirian Items

- The Physical Defense Mythirian items now display correctly in the Attributes Window and the Bonuses Window.

- The Mythirians which grant bonus to coins looted, will now function correctly when the Mythirian is equipped by a player who is not the group leader. However, only the group leader will receive a message that a bonus has been awarded.

- Mythirians that grant players an increase in Damage Per Second (DPS) will now fuction correctly.

- The Augmented Insightful Mythirians now correctly increases the player’s Acuity cap.

- The Ektaktos Mythirians, when equipped, no longer require players to re-equip them when traveling between zones or when logging in and out of the game.

FOUNDATIONS NOTES

- Hasteners in housing no longer require that a player purchase a music ticket and hands it to them. They will now cast 'Speed of the Realm' on the player when the player interacts with the hasteners. This includes both personal house hookpoint hasteners and the hasteners found around housing as NPCs
 

Elitestoner

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shaping up to be a nice patch, didnt think rms needed more damage though..
 

Nate

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shaping up to be a nice patch, didnt think rms needed more damage though..

It's a change to make the RM's 2nd baseline dd, in line with every 2nd baseline dd that primary caster chars receive.

Eld: Aurora Blast - 2.6, Major Ethereal Devastation - 2.6
Wiz: Ice Blast(Major) - 2.6, Fiery Maelstrom(Major) - 2.6
 

Elitestoner

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It's a change to make the RM's 2nd baseline dd, in line with every 2nd baseline dd that primary caster chars receive.

Eld: Aurora Blast - 2.6, Major Ethereal Devastation - 2.6
Wiz: Ice Blast(Major) - 2.6, Fiery Maelstrom(Major) - 2.6

yeah, but still means rc rms will do more damage.. :p
 

Basic_X

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Woot, monster rezz nerf inc! whope! now the alb monster zerg crew can start whining. been into way to many situations where MR has been the reason that albs win.


- The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.
 

Gamah

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Well I must say I am glad Mythic spent so long fixing the music classes.
 

Bahumat

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Dont worry Gamah, soon you'll be able to wield both Sword and Glove. Will be immense!
 

Takhasis

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....and STILL they haven't fixed the f*ck up on archer classes that they nailed into the ground with 1.88 and 1.89 so far.....


wankers....
 

Gamah

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....and STILL they haven't fixed the f*ck up on archer classes that they nailed into the ground with 1.88 and 1.89 so far.....


wankers....

Yeah damn, they havn't fixed the insane dps the archer classes now have, boo hoo for the fucking archers.
 

Takhasis

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Yeah damn, they havn't fixed the insane dps the archer classes now have, boo hoo for the fucking archers.

LOL u are joking aren't you?

in 1.88 and 1.89 so far the archer dmg from bows has been nerfed 3 times already.

If you want to see whats happened go to CritShot.com - the archers mark and look for the latest posts from a tester called Keebles - he's spent weeks analysing thousands of arrow shots from peoples dmg logs.
 

Vladamir

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LOL u are joking aren't you?

in 1.88 and 1.89 so far the archer dmg from bows has been nerfed 3 times already.

If you want to see whats happened go to CritShot.com - the archers mark and look for the latest posts from a tester called Keebles - he's spent weeks analysing thousands of arrow shots from peoples dmg logs.

He really knows how to have fun :D
 

Twinky

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illu posted pre and post vaules. take a look at rvr section post.
 

Nate

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not rly... same values and cost less power ... unless daoc char builder is wrong

Yes..rly. If you know how to read the confusing way the hand out spell notes you can see there is a nerf, as there has been to every other hot in the game:
Illu said:
Maulers - Aura Manipulation
- Buff (Health Regeneration, Group)
BEFORE
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
28 Gift of Nethuni Group 4s/30 seconds/30s 2000 range 74 30
38 Grace of Nethuni Group 4s/30 seconds/30s 2000 range 104 39
48 Blessing of Nethuni Group 4s/30 seconds/30s 2000 range 134 47

AFTER
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
28 Gift of Nethuni Group 3.0s/15s/30s 2000 range 40 35
38 Grace of Nethuni Group 3.0s/15s/30s 2000 range 50 45
48 Blessing of Nethuni Group 3.0s/15s/30s 2000 range 60 55

The cast time has been reduced, the duration has been reduced, the effect has been reduced and the power cost has been increased. Overall thats a nerf. Which is great, as usual Mythic has handed out an overpowered class after an expansion needs a few more nerfs imo though.
 

Ctuchik

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The cast time has been reduced, the duration has been reduced, the effect has been reduced and the power cost has been increased. Overall thats a nerf. Which is great, as usual Mythic has handed out an overpowered class after an expansion needs a few more nerfs imo though.

i really dont get why they give combat classes self/group/proc heals in the first place. imo, heals of any kind should be restricted to primary and secondary healer classes only, and then they shouldent have access to *any* combat styles what so ever (i'm looking at you friars and wardens).

still waiting for the shaman love patch that will make us able to solo as good as the formentioned classes btw....


/edit: ofcourse, that would mean getting a TL first. last report was from 2005 :eek7:...
 

Nate

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i really dont get why they give combat classes self/group/proc heals in the first place. imo, heals of any kind should be restricted to primary and secondary healer classes only, and then they shouldent have access to *any* combat styles what so ever (i'm looking at you friars and wardens).

still waiting for the shaman love patch that will make us able to solo as good as the formentioned classes btw....


/edit: ofcourse, that would mean getting a TL first. last report was from 2005 :eek7:...


I doubt shamans are going to get solo loving, as they are needed in every mid group and are pretty effective aswell.

The reason they gave these classes such abilities is obviously to move away from the age old generic class types (tank, caster, healer) and bring some variation to it. Mythic did go way over the line with the amount of utility/delve on the spells for these "hybrid" classes, but it was a pretty good idea to get some good mixes.

Not so many people would be playing the game today if the classes were all the same.
 

Everz

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shammies can solo nearly every class, what more do you want?
 

Ctuchik

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shammies can solo nearly every class, what more do you want?

the ability to kill stuff in pve that doesent require half the gameworld to kite in.

and shammys isnt more group friendly then other primary buffers. ofc, others primary buffers are also primary healers so that probably has something to do with it.

i'd be more then happy to loose the DOT and DD and bolt for hammer styles and shield spec and 1.5/1.8 spec.
 

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