[1.87D] SC Love!

Vladamir

FH is my second home
Joined
Dec 28, 2003
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===================================
Dark Age of Camelot
Test Version 1.87d Release Notes
Tradeskill and class changes
January 4, 2007
===================================

NEW THINGS AND BUG FIXES

- Placing a character on /ignore will now ignore that character's emotes.

- Level 50 styles in Dual Wield, Celtic Dual, Left Axe, Critical Strike, Two-Handed and Polearm skills should now do their proper damage. This fixes a long-standing bug that prevented the styles from having a growth rate.

TRADESKILL CHANGES AND FIXES

General Changes

- Crafted item quality is no longer considered when determining the number of imbue points an item has. All crafted items now have the maximum number of imbue points for their level. For example, all level 51 crafted items have 32 imbue points. All level 49 crafted items have 31 imbue points.

- (Pendragon Only) Based on player feedback, the chance to receive a skill increase for orange con recipes has been reduced from 60% to 55%.

Overcharging

- The overcharge system has been changed so that the quality of spellcraft gems are no longer used to determine the success or failure of an overcharge. Overcharge success or failure now relies solely upon the quality of the object being spellcrafted, the number of points overcharged, and the skill level of the spellcrafter.

- At 1000 skill, a spellcrafter has a 10% chance to critically fail (where the spellcrafter “explodes”, but not the item) a 5 point overcharge on a 100% quality item.

CLASS CHANGES

Animist

- Fixed a bug that caused the duration of the Animist’s “Essence of the Forest” Absorption buff bombers to be much longer than it should be. The duration of these spells is now correctly set at 10 minutes.

Bainshee

- Robes will now display on the character model while in Bainshee Form. (Catacombs client and higher.)

- The Bainshee model now has a slight tint to it.

Bonedancer

- The weapon styles used by Commander pets have been rearranged to be used more logically by the pet. This increases the possibility of positional styles and style chains.

- The level cap for the Commanders has been removed. They are still bound to the current amount of pets that they are set to control however.

- The Commander pets have been increased by one level.

- The sub pets have been increased by one level to make them con blue to level 50 characters.

- All caster sub pets will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.

- Fossil archers now have an increased damage output to help with their slow bow draw times. They have also been given a chance to evade.

- Fossil healers have had their heal spell cast time reduced by half. The top tier healers now heal for more as appropriate for their spec value.

- Fossil mystics and seers now get resisted slightly less with their increased level value. Mystics have had their damage output increased.

- Fossil soldiers now have improved style lines for axes, similar to the Commander style lines. They have also been given a chance to evade and have a chance to proc a defensive ability that increases their chance to parry.

Druids

- (Pendragon only) The Rabies disease ability has had its range increased slightly. The value is still more than half as less than it was prior to 1.87.

- (Pendragon only) The Frenzy ability now works more appropriately like a haste spell. This increases the functionality of the ability as it was originally intended.

Enchanters

- The weapon styles used by Underhill pets have been rearranged to be used more logically by the pet. This increases the possibility of positional styles and style chains.

- Underhill Friends now have a chance to evade.

Hunters

- (Pendragon only) The Rabies disease ability has had its range increased slightly. The value is still more than half as less than it was prior to 1.87.

- (Pendragon only) The Frenzy ability now works more appropriately like a haste spell. This increases the functionality of the ability as it was originally intended.

Spiritmasters

- The weapon styles used by Spirit pets have been rearranged to be used more logically by the pet. This increases the possibility of positional styles and style chains.

NEW FRONTIERS NOTES

- (Pendragon only) Based on player feedback, The level ranges for the battlegrounds have reverted to their original values.

- (Pendragon only) Monsters in the battlegrounds have reverted back to their original levels.
Note: This does not affect Cathal Valley monsters.

CAMELOT CLASSIC WORLD NOTES

General

- All three realm border keeps have been updated graphically.

- Terrain and pathing have been updated to account for the new border keeps.

- NPCs at each of the border keeps have been adjusted to match the new layout.

Quests - General

- Many level 1-10 quests in each realm have been retrofitted into the new quest system.

Quests - Midgard

- Tomte Plot - Hunters may now choose the spear reward.


SHROUDED ISLES WORLD NOTES

- Mammoth Hunt - Maulers will now receive an appropriate reward for turning in the Mammoth Tusk and Mammoth Pelt.

CATACOMBS WORLD NOTES

Instanced Adventuring

- The 'Forgotten Sepulchre' task dungeon map has been updated.

LABYRINTH WORLD NOTES

- New pathing has been added for the tertiary entrances to the Labyrinth added in the previous patch version.

Item Notes

- 'Umbrage' now has the proper graphic for a hammer.

- 'Iapetus Scathing Spear' now has the proper resistances.

Encounters - General

- Fixed a bug where Dark Practitioner Grainn's animated corpses were unable to be attacked.

Quests - Albion

- Unraveling: Crush the Alliance - Thelo Commander's Buckle, Thelo Commander's Button, Graoch Medallion and Deifrang Signet Ring can now be used while in shade form.

-------------------------------------------------------------------------


Extreme crafter whine inc :p
 

psyco

Fledgling Freddie
Joined
Jun 18, 2005
Messages
3,310
thats not fucking love! i welcome the change, now SC is cheeper to get + easyer to produce... but the 10% chance of explosion? thats BS
 

rampant

Can't get enough of FH
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Messages
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psyco said:
thats not fucking love! i welcome the change, now SC is cheeper to get + easyer to produce... but the 10% chance of explosion? thats BS

but only u blow up and not the item...
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Vladamir said:
- Fossil healers have had their heal spell cast time reduced by half. The top tier healers now heal for more as appropriate for their spec value.


what the fuck????? what the fuck are those faggots smoking???

so how many non-sorc characters are needed to take down a BD now??
 

Himse

FH is my second home
Joined
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Messages
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Ballard said:
what the fuck????? what the fuck are those faggots smoking???

so how many non-sorc characters are needed to take down a BD now??

A special new contract, how to loose customers quickly, designed by EA, made specially for Warhammer.
 

Succi

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,266
Cool , so bds can afk while their pets heal them uber fast and slam enemies to death
 

RS|Phil

Can't get enough of FH
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Messages
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Anyone else getting the feeling they're trying to make the game as stupid as possible so when stupid Warhammer comes out we won't think it's quite as stupid as it really is when look at how stupid DaoC is on Warhammer's release day?

Did anyone play CS 1.2 to 1.6? 1.2 to 1.5 were brilliant. When they started coding HL2 and also CS:S they started to make everthing in 1.6 CS stupid, adding new guns, changing stuff, nerfing guns, adding shields, etc etc - essentially forcing people away from the game who'd played it for years (like me) but could not stand the changes they were making so stopped playing it totally and found something else. Then, lo and behold, CS:S pops it's head and has more in common with CS 1.5 - a not-so-sly marketing move.

I think the same thing is going on here in some ways - they're trying to make DAoC have more in common with what Warhammer will be, and failing that, fuck the game up totally for everyone that stays so they leave.

Wankers.
 

Jeros

Part of the furniture
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Messages
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RS|Phil said:
Anyone else getting the feeling they're trying to make the game as stupid as possible so when stupid Warhammer comes out we won't think it's quite as stupid as it really is when look at how stupid DaoC is on Warhammer's release day?

Did anyone play CS 1.2 to 1.6? 1.2 to 1.5 were brilliant. When they started coding HL2 and also CS:S they started to make everthing in 1.6 CS stupid, adding new guns, changing stuff, nerfing guns, adding shields, etc etc - essentially forcing people away from the game who'd played it for years (like me) but could not stand the changes they were making so stopped playing it totally and found something else. Then, lo and behold, CS:S pops it's head and has more in common with CS 1.5 - a not-so-sly marketing move.

I think the same thing is going on here in some ways - they're trying to make DAoC have more in common with what Warhammer will be, and failing that, fuck the game up totally for everyone that stays so they leave.

Wankers.
erm CS and HL are not coded by the same people dude, CS started out like any other mod, but it just happend to become massilvly popular thus they ended up selling it in shops, CS is not made by valve
 

Ctuchik

FH is my second home
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Jeros said:
erm CS and HL are not coded by the same people dude, CS started out like any other mod, but it just happend to become massilvly popular thus they ended up selling it in shops, CS is not made by valve


didnt valve buy CS when they ended up making it for steam?

havent played it for years and years since all the cheaters came so havent paid any attention to it. but i think i remember hearing something about it.
 

DocWolfe

Part of the furniture
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Jan 3, 2005
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Ctuchik said:
didnt valve buy CS when they ended up making it for steam?

havent played it for years and years since all the cheaters came so havent paid any attention to it. but i think i remember hearing something about it.

That is correct, they also hired many of the coders that worked on cs.
 

Maeloch

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There does same to be an air of 'lets just make the game easier and keep the punters happy till WAR comes out' in the latest patch notes.
 

Bugz

Fledgling Freddie
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Messages
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lol @ bd love.

I would have accepted all those changes if they had not given the healing pet's love.

WHY?

Blue con too? Oh great! :twak:
 

Heta

Fledgling Freddie
Joined
Apr 21, 2005
Messages
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- Level 50 styles in Dual Wield, Celtic Dual, Left Axe, Critical Strike, Two-Handed and Polearm skills should now do their proper damage. This fixes a long-standing bug that prevented the styles from having a growth rate.

good thing it didnt take long time for them to fix this... owell, atleast the fixed it eventualy
 

OohhoO

Fledgling Freddie
Joined
Mar 11, 2006
Messages
368
Bugz said:
lol @ bd love.

I would have accepted all those changes if they had not given the healing pet's love.

WHY?

Blue con too? Oh great! :twak:

Well...
Since they made BDs, peoples damage output has grown dramatically, so I guess this is an attempt to bring those pets up to a level consistent with todays damage. BDs will probably still get ganked by OPed Sorcs before the pets even start healing :p

Still no sign or a Sorc/Cabby/ML9 pet/Baseline Stun nerf tho :(
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
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OohhoO said:
Well...
Since they made BDs, peoples damage output has grown dramatically, so I guess this is an attempt to bring those pets up to a level consistent with todays damage. BDs will probably still get ganked by OPed Sorcs before the pets even start healing :p

Still no sign or a Sorc/Cabby/ML9 pet/Baseline Stun nerf tho :(

sorc has to use moc vs a bd to win :touch:

if you really think they will nerf any of the others when they are so retardet to give bd's love?
 

Arkian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
372
Nailed quite a few just by mezz, set ml9 pet on BD, and stay out of insta loltap range rarely needed to moc unless jumped.
 

Basic_X

Fledgling Freddie
Joined
Apr 4, 2004
Messages
2,240
meh, im just glad i dont have to fight bds...unless i reroll on another server :p
 

OohhoO

Fledgling Freddie
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Mar 11, 2006
Messages
368
hmmm usually I just get mezzed &/or straight nuked down =/

Maybe they'll give BDs mezz & some decent offensive power too in 1.87E :D

j/k :p
 

Ozilia

Fledgling Freddie
Joined
Apr 16, 2005
Messages
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Hahahahaha :D

Been about a year since i posted here but just HAD to sign in for this one:

- Fossil healers have had their heal spell cast time reduced by half.

That's the funniest thing I've read in a LOOOOOOOONG time :D :worthy: Mythic are funny people.
 

Sollac

Fledgling Freddie
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notice mid and hib caster love...wat about albs ??:england:
 

RS|Phil

Can't get enough of FH
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Jeros said:
erm CS and HL are not coded by the same people dude, CS started out like any other mod, but it just happend to become massilvly popular thus they ended up selling it in shops, CS is not made by valve

Well, I'd reply but everyone said it for me :p
Screwing pre-steam CS over was a marketing move, obviously, made even more obvious by the fact they went "Oh, now CS:S is out we're no longer updating CS 1.6 !! haha :D

Fossil healers have had their heal spell cast time reduced by half.

re; above - dont forget its a spec heal from the pets too now ;p
 

Ctuchik

FH is my second home
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RS|Phil said:
dont forget its a spec heal from the pets too now ;p

thats not what it says. all it says is

The top tier healers now heal for more as appropriate for their spec value.

nothing about them having spec heals.
 

RS|Phil

Can't get enough of FH
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Messages
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Ctuchik said:
thats not what it says. all it says is



nothing about them having spec heals.

You're right, I read it wrong. I was bat faced when I read it last night in my defense. I expect you'll see an increase in the heals though considering the spec most BDs are.
 

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