DocWolfe
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- Jan 3, 2005
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Dark Age of Camelot
Test Version 1.84g Release Notes
New Battleground and Class Updates
June 13, 2006
===================================
NEW THINGS AND BUG FIXES
- Bolts have been changed so that they will no longer fail to hit a target in combat unless the target is being melee attacked by an enemy who is within a range of 200 units. In such cases, there is a 20% chance of failure for each attacker within a range of 200 units.
For example, there are three players - Player A, Player B and Player C. Player B is melee attacking Player A, and is within a range of 200 units. Player C is the bolt caster who is casting a bolt at Player A. Since Player A is being attacked by Player B, and Player B is within a range of 200 units, the bolt from Player C has an 80% chance of landing on Player A (not withstanding normal built-in hit/miss rates). However, if Player A has other attackers begin melee attacking at a range of less than 200 units, the chance of Player C's bolt hitting Player A will be reduced by 20% for each attacker. Therefore, if Player A is being attacked by two enemies within a range of 200 units, Player C's bolt only has a 60% chance of hitting; if Player A is being attacked by three enemies, then Player C's bolt has only a 40% chance of hitting; all the way up to five or more attackers, in which case Player C's bolt will completely fail to hit Player A.
This change is an improvement for bolt casters over how it currently functions in the game. Right now, if a bolt caster attempts to hit a player who is in combat with one enemy - regardless of that enemy's range - the bolt will fail 20% of the time. This new change does not penalize the bolt caster when his or her target is being attacked by enemies who are more than 200 units away in distance.
- Specialty titles have been implemented for NPCs providing special services. Examples of such NPCs are Realm Point Removers, Trifecta Dealers and Dread Seal Merchants.
- The <Epic> title has been added to monsters whose abilities and tricks make their con deceptive. A yellow-con <Epic> monster may require a full group to defeat, despite its equal level. Throughout the next several patches, the <Epic> tag will be added to additional monsters as appropriate.
CLASS CHANGES AND FIXES
Valewalker
- The Damage type on Conflagration has been set to Heat.
- Conflagration should properly delve as a level 50 style.
Valkyrie
- The resurrection spell from Odin's Will (Call from Valhalla) no longer overwrites the Baseline Mending Resurrection spell (Arrival from Valhalla).
- Redeem from Valhalla no longer shares a recast timer with Call of a Thousand Storms.
NEW FRONTIERS NOTES
Cathal Valley Battleground - General
- (Pendragon only) Adjusted the gatekeepers and guards at the Hibernian portal keep to match the new graphics/layout.
- The Ancient Hermit in Cathal Valley has been itemized.
TRIALS OF ATLANTIS WORLD NOTES
Quest Notes - Oceanus
- The Melos Alliance, 30-39: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Melos Alliance, 40-50: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Mau of Sekhmet: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Mau of Bastet: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
CATACOMBS WORLD NOTES
Quest Notes - Albion
- Hounds of Arawn: Group members who are not on the quest, nor at the teleportation steps, will now teleport to the correct locations.
COOPERATIVE SERVER NOTES
- (Pendragon Only) Thanks to the efforts of several groups of excellent testers on Pendragon this weekend, we have made numerous tweaks, fixes, and additions to the new Relic Keep Encounters that were added earlier in the patch cycle. (Dev Note: Thanks to all those that participated and we hope everyone enjoys the changes when they go live.)
- Patrols have been added to keeps. The number of patrols increase with the difficulty rating of the keep. One group keeps have one patrol, two group keeps have two patrols and three group keeps have three patrols. These patrols consist of the same monsters occupying the keeps.
- Seal rewards have been slightly increased for the one group keeps.
- The difficulty of the 3 group keeps has been increased.
- The difficulty of the 2 group keeps has been slightly increased.
- ROG has been added to the Keep Lords.
- ROG has been added to Lord Agramon.
- Epic encounters in the relic temples have been itemized.
Dark Age of Camelot
Test Version 1.84g Release Notes
New Battleground and Class Updates
June 13, 2006
===================================
NEW THINGS AND BUG FIXES
- Bolts have been changed so that they will no longer fail to hit a target in combat unless the target is being melee attacked by an enemy who is within a range of 200 units. In such cases, there is a 20% chance of failure for each attacker within a range of 200 units.
For example, there are three players - Player A, Player B and Player C. Player B is melee attacking Player A, and is within a range of 200 units. Player C is the bolt caster who is casting a bolt at Player A. Since Player A is being attacked by Player B, and Player B is within a range of 200 units, the bolt from Player C has an 80% chance of landing on Player A (not withstanding normal built-in hit/miss rates). However, if Player A has other attackers begin melee attacking at a range of less than 200 units, the chance of Player C's bolt hitting Player A will be reduced by 20% for each attacker. Therefore, if Player A is being attacked by two enemies within a range of 200 units, Player C's bolt only has a 60% chance of hitting; if Player A is being attacked by three enemies, then Player C's bolt has only a 40% chance of hitting; all the way up to five or more attackers, in which case Player C's bolt will completely fail to hit Player A.
This change is an improvement for bolt casters over how it currently functions in the game. Right now, if a bolt caster attempts to hit a player who is in combat with one enemy - regardless of that enemy's range - the bolt will fail 20% of the time. This new change does not penalize the bolt caster when his or her target is being attacked by enemies who are more than 200 units away in distance.
- Specialty titles have been implemented for NPCs providing special services. Examples of such NPCs are Realm Point Removers, Trifecta Dealers and Dread Seal Merchants.
- The <Epic> title has been added to monsters whose abilities and tricks make their con deceptive. A yellow-con <Epic> monster may require a full group to defeat, despite its equal level. Throughout the next several patches, the <Epic> tag will be added to additional monsters as appropriate.
CLASS CHANGES AND FIXES
Valewalker
- The Damage type on Conflagration has been set to Heat.
- Conflagration should properly delve as a level 50 style.
Valkyrie
- The resurrection spell from Odin's Will (Call from Valhalla) no longer overwrites the Baseline Mending Resurrection spell (Arrival from Valhalla).
- Redeem from Valhalla no longer shares a recast timer with Call of a Thousand Storms.
NEW FRONTIERS NOTES
Cathal Valley Battleground - General
- (Pendragon only) Adjusted the gatekeepers and guards at the Hibernian portal keep to match the new graphics/layout.
- The Ancient Hermit in Cathal Valley has been itemized.
TRIALS OF ATLANTIS WORLD NOTES
Quest Notes - Oceanus
- The Melos Alliance, 30-39: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Melos Alliance, 40-50: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Mau of Sekhmet: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Mau of Bastet: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
CATACOMBS WORLD NOTES
Quest Notes - Albion
- Hounds of Arawn: Group members who are not on the quest, nor at the teleportation steps, will now teleport to the correct locations.
COOPERATIVE SERVER NOTES
- (Pendragon Only) Thanks to the efforts of several groups of excellent testers on Pendragon this weekend, we have made numerous tweaks, fixes, and additions to the new Relic Keep Encounters that were added earlier in the patch cycle. (Dev Note: Thanks to all those that participated and we hope everyone enjoys the changes when they go live.)
- Patrols have been added to keeps. The number of patrols increase with the difficulty rating of the keep. One group keeps have one patrol, two group keeps have two patrols and three group keeps have three patrols. These patrols consist of the same monsters occupying the keeps.
- Seal rewards have been slightly increased for the one group keeps.
- The difficulty of the 3 group keeps has been increased.
- The difficulty of the 2 group keeps has been slightly increased.
- ROG has been added to the Keep Lords.
- ROG has been added to Lord Agramon.
- Epic encounters in the relic temples have been itemized.