1.82a on US servers. :)

Tesla Monkor

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===================================

Dark Age of Camelot
Test Version 1.82a Release Notes
Class Changes and Cross Cluster Guilds and Alliances
January 17, 2006

===================================


NEW THINGS AND BUG FIXES

- Reactionary combat styles now provide a 3 second window in which the player may use the style. When a reactionary style is available for use (such as after you block your target and you wish to use a block reactionary style), the reactionary style will register as valid and trigger as long as you use it within 3 seconds. In general, this will make it much easier to successfully perform reactionary styles against enemy targets.

- With this version, cross server guilds and alliances can now be formed. Guilds created now have a "Home" server which matches the initial leader of the guild's home server. Players from other servers will now be able to join, and alliances and enemy guilds from other servers are possible. When necessary, the <guildname>-<servername> format will be usable, similar to dealing with matching player names.

- It is now possible to add a guild or player from another server to your house's access permission list. Players and guilds will still only be able to claim homes on their home server.

- The restrictions on /bg grantcredit where a player less than master level 2 couldn't be granted credit for trial 5, a player less than master level 4 couldn't be granted credit for trial 7, 9 for 9, and 10 for 10, have been removed.

- /gc note now gives the player feedback on where it's trying to write a note to, and will prompt the note writer if the target of the note is unclear.

- A /worship emote has been added. (Test note: This animation may not currently work in all clients. It will work in all clients by the time 1.82 goes live.)


Art Changes and Fixes

- We have fixed an issue where most of the male Valkyn eye color options would show up green.



CLASS CHANGES AND FIXES

- The following Shield styles have a new animation: Shield Swipe, Mangle and Numb.

- The Sledgehammer Hammer Style has a new animation.

- The Arctic Rift Axe Style has a new animation.

- Spiritmaster pets have received a graphic upgrade. This upgrade is only viewable in Catacombs and Darkness Rising clients.



CAMELOT CLASSIC WORLD NOTES


General World Notes

- Infernal powers have created a rift into each Realm's homelands. These breaches appear to connect to previously unknown portions of Darkness Falls. These uncharted caverns are rife with demons and undead adventurers from times past. Designed for characters level 1-4 and 5-9, these new dungeons allow new characters to be introduced to RVR combat in a dungeon environment, as well as provide an alternate leveling locale. Within each realm's portion of the dungeon, there is also a portal to the appropriate level battleground so that players can try out either form of RVR easily without much travel or hardships. Tomorrow's Realm Champions have to start somewhere.

- A small number of monsters have been made uncharmable to prevent abuse.

- King Constantine, enamored by the warmth of his citizens upon his return, has begun renovations of Cotswold. The layout in Cotswold has been changed to include the addition of new buildings. The town’s surroundings now accommodate a more welcoming approach. NPCs in Cotswold have been moved to new locations and horse routes have been adjusted. Please note - Under the Shrouded Isles or Trials of Atlantis clients, the bindstone and boulders may be missing some textures.

- King Eirik, enamored by the warmth of his citizens upon his return, has begun renovations of Mularn. The layout in Mularn has been changed to include the addition of new buildings. The town’s surroundings now accommodate a more welcoming approach. NPCs in Mularn have been moved to new locations and horse routes have been adjusted. Please note - Under the Shrouded Isles or Trials of Atlantis clients, the following structures may be missing some textures: bindstone, stable, town hall and boulders.

- Players will no longer swim above water in the Midgard housing zones.

- The bridge in Connacht has been updated with new art.

- The Alchemy Table, Lathe, and Forge for crafting have been updated with new art.


Quest Notes - Albion

- Newly inducted Clerics of the Church of Albion (level 5) are now gifted with a Mace of the Initiate that grants a Rejuvenation bonus, rather than the Crush bonus it was previously giving.

- Players on step one of the The Stolen Spells quest are now advised to bring along help.

- The Search at Snowdonia (Epic 3) quest now correctly advises player to see Bishop Kustan and not the Arawnite Envoy.

- Meran the Weaver now advises players on step 3 of the Cloak of Shades Part 1 quest to search for Brownie Nomads in Salisbury Plains rather than Camp Forest.

- The Stones of Power (Epic 1) quest was missing quest step 7. This was added.

- Players will now be asked to kill more level appropriate monsters for the Cloak of Shades Part 1 quest.


Quest Notes - Midgard

- The quest reward for certain classes completing Ota’s Quest has been adjusted to include a bonus to Darkness, instead of Runecarving. The classes affected: Spiritmasters, Runemasters, and Bonedancers.

- Step 10 of Ota's Quest now correctly takes the griffon claws from Warlocks and Valkyries.


Quest Notes - Hibernia

- Players completing the West Wind quest will now receive a more level-appropriate quest reward.

- Directions to Taskmaster Praest as part of the quest journal entry for step 1 of the Service to the Realm quest have been modified to direct players to the correct Tir na Nog exit.

- Directions to Rhedoc as part of the quest journal entry for step 4 of the Flagging Morale quest have been modified to direct players to his new location in the recently-renovated Mag Mell.

- Advanced classes (Warlocks, Vampiirs, and Valewalkers) can now receive their reward and complete the Nuisances quest.

- Druids and Wardens will now receive a scale version of the reward offered for the Sea Shell Sleeves quest.

- Players will now be able to progress past step 4 in the Sraoi's Heart quest.

- Level 41 players will now be able to properly receive the Task Mastering quest from Lieutenant Mauvere again.


Item Notes - General

- The following items may now be placed in personal vaults: Coin of Earth, Coin of Water, Coin of Fire, Coin of Wind, Coin of Body, Coin of Mind, Coin of Spirit, Gem of the Despoiled, Hand Crafted Music Box, Golden Tuning Fork, Guri's Wand, Hunter's Report, Guard's Report, Speech Script, Map to Rebel Recruiter, Nymir's Head, Rebel Speech, Erhael's Head, Servant's Livery, Drugged Dinner and Wine, Secret Rebel Plans, Athaecyn's Dinner and Wine, Powdered Medicine, Key with Rebel Mayor's Insignia, Sheaf of Documents, List of Reagents, House Findias Robe, Map to Rebel Recruiter, Rebellion Tunic, Bjorn's Head, Rebel Plans, Gamanborg Map, Recruiter Map, Dwarf Skin Scroll, Maniacal Fighter's Dagger, Maniacal Shadow's Pendant, Erellala's Quiver, Outcast Strong Fist Seer's Staff, Note for Sentry Vudi, Vudi's Map, Togda's Map, Gymyr's Head, Second Piece of Crystal


Monster Notes - Midgard

- Sentry Thomas in Jordheim will be recognized by other nearby sentries now so it should be easier to locate him with the /where command.


Monster Notes - Hibernia

- A number of monsters have moved or shifted in response to the improvements made in Mag Mell recently. Please be aware of the new traffic patterns and be prepared!



TRIALS OF ATLANTIS WORLD NOTES


Oceanus Encounter Notes

- All Hibernian players eligible to activate the Egg of Youth will be able to activate it once again.

- All Albion players eligible to activate the Egg of Youth will be able to activate it once again.

- Fixed a rare case with ML 1.5 that would cause the champions to get stuck in a casting loop.


Volcanus Encounter Notes

- The faction messages received for killing the appropriate monsters for ML 7.2 have been modified so that you can easily tell when you have completed the requirements for each faction. As well, the additional messages that were added will now stop once you have learned as much as can about a particular faction.


Aerus Encounter Notes

- Cyrek will now grant encounter credit only to players who are eligible for the Jacina's Sash encounter.

- ML 9.6: Katri shall no longer heal herself; only her personal guards will heal her now.



CATACOMBS WORLD NOTES


Instanced Adventuring Notes

- Players will now be able to leave The Pit of Despair without issue.

- A number of spawns were adjusted to allow them to show up prior to a player entering their area to prevent players from being overwhelmed by a sudden pop when an ambush was not the intent.


Quest Notes - Albion

- Lur'tai will no longer roam and respawn outside of his home location for A Single Soul quest.


Quest Notes - Hibernia

- Valewalkers and Nightshades will now be able to complete the In the Mouth of the Labyrinth quest.


Item Notes - General

- Shields dropped from Lefilam for the Hibernian and Midgard Realms now properly have the higher metal level.

- The Villianous Darkspire Barbed Sleeves now correctly grant Composite Bow bonuses.

- The Villianous Darkspire Bow, Malevolent Darskpire Bow, and Maleficient Darkspire bow now correctly grant the Arrow Recovery bonus.

- The Orbs of Exploration (Catacombs gift) now have an attack delay of 30 seconds instead of 1 second.



NEW FRONTIERS NOTES

- Players will now be able to teleport without issue in the Summoner's Hall.



COOPERATIVE SERVER NOTES

- Only one Taskmaster Sevinia NPC will now appear on Gaheris.

- Additional merchants that accept Dreaded Seals have been added to the Shrouded Isle capital cities and the Border Keeps (Home Realm side). The names of the merchants and their locations - Rosella (Castle Sauvage), Idone (Svasud Faste), Rae (Druim Ligen), Beth (Caer Gothwaite), Gunilda (Aegirhamn) and Faella (Domnann).
 
A

Aoln

Guest
why is every patch full of a load of shit nobody gives a shit about?

Yay new art for the forge in my house, bonerfuckinglicious
 

Andrilyn

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/worship ;)

Aoln said:
why is every patch full of a load of shit nobody gives a shit about?

Wouldn't call 1.81 a patch full of things nobody cares about and please note this is only 1.82a.
 
A

Aoln

Guest
I didn't say everything, just a lot of stuff. I mean instead of giving Connacht bridge new art they could balance some shit, no? :|
 

Andrilyn

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Art team isn't the balance team, 2 different teams as an art person probably doesn't know how to change things in the game code and he can only do the art things so you can hardly blame them for doing their job and making the graphics better.
 

DocWolfe

Part of the furniture
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art team and the actual game play design teams are separate :p so they don't affect how each other works.

edit: bah beat to the post.
 

Eleasias

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+ being able to guild ppl from other servers is a long awaited feature.
 

Thegreatest

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hmm I'm thinking what kind of benefit this new "reactionary style in 3 seconds" thing would have compared to how it works right now but can't think about one...can anyone help? ;)

I mean...isn't it related to the attack speed of your opponent? So lets say you block an attack of your opponent but he attacks you again after 2 seconds and lands the hit, can you land the reactionary style between the 2nd and 3rd sec (after he hit you and before the reactionary style 3 seconds wears off) or does the reactionary thing disappear as your opponent did an succesfull attack on you within 3 seconds?

If the reactionary thing will be active for 3 seconds no matter if your opponent hits you again within that 3 seconds, it's nice...But otherwise it has no use imo. Also what if you block an attack of your opponent, so you can do a block reactionary but your opponent attacks you after 2 seconds and then you parry...Can you chose to do 1 of the 2 reactionarys or will only the parry one be active..I'm confused :p
 

rampant

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The following Shield styles have a new animation: Shield Swipe, Mangle and Numb


NOOOOOOO - now i cant do numb - get the enemy to purge then slam the fookers!!!!!!1
 

Flimgoblin

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thegreatest - that's the point.

Instead of it being:

You block foo's attack
You are now preparing to perform your uberblockreactive.
Foo smacks you in the head and you fail to block - ner.
You fail your uberblockreactive.

As long as you fire the reactive within 3s of your last block it goes off.

Reactives will be much easier to get off - especially for slow weapon users.

Bah, had hoped for a nice warlock nerf as a birthday present in the patch notes but no joy ;)
 

Downanael

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Wonder what happened to that pressumed archer change what "froze the hell over

New bridge art? now that's certainly something new
 

GReaper

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I was personally hoping for some class changes, but the cross server guild/alliances are something which should've been done a long time ago and is a welcome change.

Now they've done the cluster stuff they can work on some of the classes! :)
 

Dr_Evil

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- The Sledgehammer Hammer Style has a new animation.

Yay! Now Hammer has 3 different animations. ;D
Looking forward to it. :)
 
A

Aoln

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rampant said:
The following Shield styles have a new animation: Shield Swipe, Mangle and Numb


NOOOOOOO - now i cant do numb - get the enemy to purge then slam the fookers!!!!!!1
Hopefully they mean it just has a different colour for the style :S
 

Fana

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Might still be some class change stuff forthcoming over the next iterations of the patch - the way it seems to work is they put whatever is ready for testing on the testserver first and call it x.xxA etc then as other features become ready for testing they add them etc (as well as fixes for the stuff in the A patch). So might just be they are still not ready to test some class changes (i also read there would be some archer/assassin changes).
 

Puppet

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Cotswold updated, Mularn updated... but no Mag Mell update? :(((

MYTHIC IS IGNORING HIBERNIA. GO GO VNBOARDS AND QQ-WHINE ABOUT IT.

Anyhow, the first thing with the '3 second window-interval for reactionaries' is interesting. Does it mean :

Dualwielder attacks armsman
Polearmsman parries (time starts ticking for 3 seconds)
Dualwielder attacks armsman
Polearmsman doesnt parry

Polearmsman executes his off-parry attack succesfully. Because if it like that, its quite a big chance (especially for 2Handed-users) :)
 

Fana

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Puppet said:
Cotswold updated, Mularn updated... but no Mag Mell update? :(((

MYTHIC IS IGNORING HIBERNIA. GO GO VNBOARDS AND QQ-WHINE ABOUT IT.

Actually Mag Mell was updated in 1.81 :)
 

Melachi

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I wonder does this mean chaining reactionarys wont work now. eg...

As it is, I assume it works by simply checking what happened to your last attack, lets use dragonfang for the sake that its a one step stun style.

Target attacks you and you evade.
You perform Dragonfang.
Target is stunned
You perform Dragonfang.
Target is still stunned
You perform Dragonfang.
Target is still stunned, but now the 3sec window for evade reactionaries is up.
You fail to perform Dragonfang.
You fail to perform Dragonfang.
You fail to perform Dragonfang.
Target is unstunned.
 

Awarkle

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aye probbly used for slow users i know on valkyrie it would be like this

You parry random noob

You are hit
You are hit
you are hit
you are hit

You fail your style you did 6 weeks ago

you are hit
you are hit
you have just been added on by some random vamp
you are hit dd'd debuffed fumbled dead ha!

anywho sounds an interesting patch bear in mind 1.82a<------ important a thing it means it might get better :p
 

Ame

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Fana said:
Actually Mag Mell was updated in 1.81 :)

Just logged on to check it out ;)

Sama13579
 

Lejemorder

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Melachi said:
I wonder does this mean chaining reactionarys wont work now. eg...

As it is, I assume it works by simply checking what happened to your last attack, lets use dragonfang for the sake that its a one step stun style.

Target attacks you and you evade.
You perform Dragonfang.
Target is stunned
You perform Dragonfang.
Target is still stunned
You perform Dragonfang.
Target is still stunned, but now the 3sec window for evade reactionaries is up.
You fail to perform Dragonfang.
You fail to perform Dragonfang.
You fail to perform Dragonfang.
Target is unstunned.

i belive you can still chain reactionies after the 3 sec timer
 

Nate

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Puppet said:
Dualwielder attacks armsman
Polearmsman parries (time starts ticking for 3 seconds)
Dualwielder attacks armsman
Polearmsman doesnt parry

Polearmsman executes his off-parry attack succesfully. Because if it like that, its quite a big chance (especially for 2Handed-users) :)

i would of thought so, maybe it acts like a buff and once used it will disappear, or if not then if ur really quick ;o could get 2 reactionarys off...i dont think that would be the case tho
 

Pera

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This is how it will work;

X attacks you with his sword
you evade X's attack (3 seconds start)
you hit X with your UN-reactionary style
X hits you with his sword
-------No at this point if you are still in the 3 second window you can still perform the rectionary style, if not you obviously can't-----

HOWEVER, if you are a polearmsmen I don't see how 3 seconds is gonna help you. Aren't the polearms like 5.5+ speed?
 

Dorimor1

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'With this version, cross server guilds and alliances can now be formed. Guilds created now have a "Home" server which matches the initial leader of the guild's home server. Players from other servers will now be able to join, and alliances and enemy guilds from other servers are possible. When necessary, the <guildname>-<servername> format will be usable, similar to dealing with matching player names.'

This is good news
 

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