Fluffybunny
Fledgling Freddie
- Joined
- Dec 25, 2003
- Messages
- 117
patch notes
Get comfortable, put a pillow in your chair, and read on:
===================================
Dark Age of Camelot
Test Version 1.74a Release Notes
Server Clustering
January 26, 2005
===================================
TEST SERVER NOTICE
- All relics have been reset to their home relic temples.
- All keeps and towers, in the Battlegrounds and New Frontiers zones, have been reset to their home realm ownership settings.
NEW THINGS AND BUG FIXES
- You will now get progress update messages (displayed on the center of the screen) as you complete parts of your task in Instanced Kill Task dungeons (for example, as you kill 1 of the 6 necessary mobs that you need to kill, or when you complete your task entirely).
- Moving your mouse over the top of icons on your quickbar or your active spell effects will now show a tooltip containing information about the effect and a reuse/duration timer.
- Outdoor instanced dungeon entrances have been added to the in-game maps.
- Root will now work correctly on controlled pets.
- Fixed a bug where a bounty quest NPC would not give the bounty item back to the player if the player had completed the bounty quest 20 times (the bounty quest maximum).
- (Bug Fix) /played will now display the correct amount of time played.
Master Level Ability Changes and Fixes
- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds. The duration of the Speedwarp ward has been reduced from 10 minutes to 5 minutes. The Speedwarp ward's hit points have been significantly reduced.
- Healing from a Sphere of Rejuvenation will now correctly take disease into account.
Catacombs Character Model Adjustments
- We have added several new hairstyles for the following race class combinations: Avalonian Male, Highlander Male, Briton Male, Celt Male, Celt Female, Lurikeen Male, Half Ogre Male, and Saracen Male
- We have added a "scruffy" face detail to the following faces: Briton Male Face 4, Celt Male Face 5, Firbolg Male Face 6, Highlander Male Face 5, Saracen Male Face 4.
- We have added several new tattoos for the Celt male and female Catacombs character models.
- We have added a new facial customization slider, Mood, to the character creation menu for Catacombs models. This slider manipulates the facial expression of the model, from "angry" to "happy".
- (Catacombs Client) The Hero ability, Spirit of the Hunt, and the Berserker ability, Berserker Frenzy, now perform the appropriate emote and sound when the ability is activated.
SERVER CLUSTERING
To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.
- To test server clustering, we have created a new server to cluster with Pendragon. This server, Hector, is composed of characters copied over from the live server, Palomides. The new server will appear on the test server login screen, along with Pendragon. To log into the server, simply double click the server name. If you had characters on Palomides, copies of your characters are available on the new server, Hector. If you do not have characters on Palomides, and therefore not on Hector, you can copy your character to Pendragon and test out clustering.
- Hector is composed of a snapshot of characters from Palomides as they existed late last night (1/25/05). No changes on Hector will affect live Palomides characters in any way, and no changes to characters on Palomides will affect Hector characters.
Traveling to a Clustered Server
- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.
Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia
- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the center of the screen.
Character and Guild Names
- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.
- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.
- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Pendragon and Bob of Hector and you're from Pendragon, /send Bob or /send Bob-p will go to Bob of Pendragon, and /tell Bob-h will go to Bob of Hector.
- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).
- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (eg: Bob-Pendragon was just killed by PlayerX-Hector).
- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).
Zone Sharing
- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.
Bind Points
- Bind points will be server dependent. For example: If you bind at Tir na Nog on Hector, then go visit Pendragon and die, you will release to Tir na Nog on Hector.
- Releasing to your house bind will teleport you to the server the house is located on.
Restrictions
- Characters will only be able to purchase lots on their home server.
- Characters will only be able to join guilds from their own server.
- Guilds will not be able to join in cross-server alliances on their server cluster.
- When clustering occurs on live servers, there will be a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait some amount of time before being allowed to log into another realm on that same cluster. Because Pendragon is an open test server, this feature will not be enabled at this time.
NEW FRONTIERS NOTES
- If you don't own your own relic, the bonuses window will now correctly display that you have no relic bonuses, even if you own another realm's relics.
Darkness Falls Ownership
- Darkness Falls ownership is now controlled by the number of towers owned by a given realm, instead of the number of keeps.
- The Realm War Bonuses window will now additionally display the number of towers your own realm holds, and how many towers the realm that controls Darkness Falls holds.
Monster/NPCs
- Additional monster camps, mostly consisting of non-aggressive monsters, have been placed throughout the Frontier regions.
- Some additional existing camps in the Frontiers have been increased in density and spawn rate based on player feedback.
Item Notes
- Named monsters in the Frontiers will now drop realm appropriate magic items.
CLASS CHANGES AND BUG FIXES
Armsman
- Armsmen will now receive a parry reactionary version of the Thrust style, Ratfang.
Bainshee
- The Bainshee's Ethereal-spec nearsight spell line, Abolish Spirit, will now work correctly.
Bard
- Bards will now receive an evade reactionary version of the Blade style, Return Blade.
- The Bard spells Rhythm of the Cosmos and Rhythm of the World will now have the correctly colored icons in the spells window.
Heretic
- The Heretic spell, Heated Embers, now has an icon and is able to be used.
- The Heretic's Diabolic Thorns line of concentration spells should no longer be interruptible while casting.
Hunter
- Hunters will now receive evade reactionary versions of the Sword styles, Frost Cut and Reinforcement.
Paladin
- The Paladin's line of endurance chants now has a power cost on the initial cast which matches the power cost per tick.
- Paladins will now receive a block reactionary version of the Thrust style, Ratfang.
Ranger
- Rangers will now receive an evade reactionary version of the Blades style, Return Blade.
- Rangers will now receive an evade reactionary version of the Celtic Dual style, Tornado.
Thane
- Thanes will now receive a block reactionary version of the Axe style, Raider.
- Thanes will now receive a block reactionary version of the Sword style, Ice Storm.
Valkyrie
- The Valkyrie's Odin's Aura spell line is now correctly set to Spirit damage, instead of Energy damage.
Vampiir
- Vampiirs will lose all their effects (buffs or otherwise) on becoming a Vampiir at level 5.
- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.
Warlock
- The Warlock's Greater Bolt of Havoc spell is now correctly set to do Matter damage.
- The Warlock's Spell of Creeping line should now delve correctly to the target as a snare.
- The Warlock's Spell of Creeping "frog" shape change can no longer be shift-right click removed. However, it can now be purged.
- Fixed an issue where Warlocks who were mesmerized/stunned while chambering a spell could not use Purge.
TRADESKILL UPDATES
- Friars who have previously chosen to become Tailors or Alchemists may now speak to Edie Wharton in Camelot City to switch to the Order of Fletchers.
- Metalworking, Clothworking, Leatherworking, & Woodworking: Players may now convert lower tier materials into higher tiers. For example, 20 rowan wooden boards can be changed into 1 elm wooden board. At this time, these conversion recipes are only available for converting up to tier 6 materials. Please note these recipes are not intended for skill increases.
- Armorcraft: Recipes that require Tailor-made cloth or leather armor pieces now require Tailor-made cloth or leather linings instead. Please see the Tailoring section for further details.
- Tailoring: Lining recipes have been added to Tailoring to replace the cloth & leather armor pieces once used in Armorcrafting. Tailors will find they have two types of recipes for producing linings. The first set of recipes will allow a Tailor to take the same quantities of materials used in the corresponding cloth or leather armor piece and create a stackable lining that an Armorcrafter can use. The second set of recipes will allow a Tailor to take a piece of cloth or leather armor that was once used in Armorcrafting and convert it into the appropriate lining. Please note that the recipes for converting armor pieces into linings are not intended for Tailors to earn skill increases.
- Tailoring: Many recipes in Tailoring were missing a clothworking skill level check, as well as a chance to gain skill in Clothworking. This has been corrected, so clothworking skill increases should be easier to earn from Tailoring recipes.
KEYBOARD CONFIGURATION CHANGES
New Key Configuration Features
- To give players a wider ranger of keys to use with the QuickBind (/qbind) system, as well as better control in general, we now support using the Alt and Control keys as key modifiers, where previously only Shift was available.
- Because some players already have these keys bound to game actions, you must select (in the Keyboard Config Menu) how you would like Control and Alt to behave -- as keys themselves, or as key modifiers.
- After surveying what players most commonly use as keyboard layouts, we are introducing a new keyboard configuration, the "MMO Default" keyboard layout. It may be selected at any of the keyboard configuration screens.
- Note that at this time, the In-Game Keyboard Config Window has not been updated with support for the new MMO Keyboard configuration; it will be updated in an upcoming Pendragon patch.
- Having "Mouse Look" (or the new "Mouse Pan", see below) bound to a mouse key should no longer cause any targeting issues.
New Configurable Keys
- Mouse Pan: Setting this to a mouse button allows you to pan around with a single click. Previously you had to hold down Mouselook and the Camera Pan Toggle key.
- Toggle UI: Previously this key was bound to TAB and could not be configured. This is now a configurable key.
- Map Window, Realm War Map Window, and Quest Journal: Allows you to display these windows with a key press.
QUEST CHANGES
We have begun the process of adding delve information to quest objects for Classic and Shrouded Isles. In most cases, the delve information will let you know which quest the item is associated with (for items used in more than one quest the delve information simply says it is a quest item and not to destroy it). Quests in the classic zones of Midgard have been updated while we're still working on classic Albion and Hibernia. Shrouded Isles quests in Albion, Midgard, and Hibernia have all been updated. If you encounter a quest item without delve information in one of the updated areas, please report the quest name and item name as a bug.
Get comfortable, put a pillow in your chair, and read on:
===================================
Dark Age of Camelot
Test Version 1.74a Release Notes
Server Clustering
January 26, 2005
===================================
TEST SERVER NOTICE
- All relics have been reset to their home relic temples.
- All keeps and towers, in the Battlegrounds and New Frontiers zones, have been reset to their home realm ownership settings.
NEW THINGS AND BUG FIXES
- You will now get progress update messages (displayed on the center of the screen) as you complete parts of your task in Instanced Kill Task dungeons (for example, as you kill 1 of the 6 necessary mobs that you need to kill, or when you complete your task entirely).
- Moving your mouse over the top of icons on your quickbar or your active spell effects will now show a tooltip containing information about the effect and a reuse/duration timer.
- Outdoor instanced dungeon entrances have been added to the in-game maps.
- Root will now work correctly on controlled pets.
- Fixed a bug where a bounty quest NPC would not give the bounty item back to the player if the player had completed the bounty quest 20 times (the bounty quest maximum).
- (Bug Fix) /played will now display the correct amount of time played.
Master Level Ability Changes and Fixes
- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds. The duration of the Speedwarp ward has been reduced from 10 minutes to 5 minutes. The Speedwarp ward's hit points have been significantly reduced.
- Healing from a Sphere of Rejuvenation will now correctly take disease into account.
Catacombs Character Model Adjustments
- We have added several new hairstyles for the following race class combinations: Avalonian Male, Highlander Male, Briton Male, Celt Male, Celt Female, Lurikeen Male, Half Ogre Male, and Saracen Male
- We have added a "scruffy" face detail to the following faces: Briton Male Face 4, Celt Male Face 5, Firbolg Male Face 6, Highlander Male Face 5, Saracen Male Face 4.
- We have added several new tattoos for the Celt male and female Catacombs character models.
- We have added a new facial customization slider, Mood, to the character creation menu for Catacombs models. This slider manipulates the facial expression of the model, from "angry" to "happy".
- (Catacombs Client) The Hero ability, Spirit of the Hunt, and the Berserker ability, Berserker Frenzy, now perform the appropriate emote and sound when the ability is activated.
SERVER CLUSTERING
To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.
- To test server clustering, we have created a new server to cluster with Pendragon. This server, Hector, is composed of characters copied over from the live server, Palomides. The new server will appear on the test server login screen, along with Pendragon. To log into the server, simply double click the server name. If you had characters on Palomides, copies of your characters are available on the new server, Hector. If you do not have characters on Palomides, and therefore not on Hector, you can copy your character to Pendragon and test out clustering.
- Hector is composed of a snapshot of characters from Palomides as they existed late last night (1/25/05). No changes on Hector will affect live Palomides characters in any way, and no changes to characters on Palomides will affect Hector characters.
Traveling to a Clustered Server
- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.
Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia
- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the center of the screen.
Character and Guild Names
- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.
- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.
- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Pendragon and Bob of Hector and you're from Pendragon, /send Bob or /send Bob-p will go to Bob of Pendragon, and /tell Bob-h will go to Bob of Hector.
- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).
- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (eg: Bob-Pendragon was just killed by PlayerX-Hector).
- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).
Zone Sharing
- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.
Bind Points
- Bind points will be server dependent. For example: If you bind at Tir na Nog on Hector, then go visit Pendragon and die, you will release to Tir na Nog on Hector.
- Releasing to your house bind will teleport you to the server the house is located on.
Restrictions
- Characters will only be able to purchase lots on their home server.
- Characters will only be able to join guilds from their own server.
- Guilds will not be able to join in cross-server alliances on their server cluster.
- When clustering occurs on live servers, there will be a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait some amount of time before being allowed to log into another realm on that same cluster. Because Pendragon is an open test server, this feature will not be enabled at this time.
NEW FRONTIERS NOTES
- If you don't own your own relic, the bonuses window will now correctly display that you have no relic bonuses, even if you own another realm's relics.
Darkness Falls Ownership
- Darkness Falls ownership is now controlled by the number of towers owned by a given realm, instead of the number of keeps.
- The Realm War Bonuses window will now additionally display the number of towers your own realm holds, and how many towers the realm that controls Darkness Falls holds.
Monster/NPCs
- Additional monster camps, mostly consisting of non-aggressive monsters, have been placed throughout the Frontier regions.
- Some additional existing camps in the Frontiers have been increased in density and spawn rate based on player feedback.
Item Notes
- Named monsters in the Frontiers will now drop realm appropriate magic items.
CLASS CHANGES AND BUG FIXES
Armsman
- Armsmen will now receive a parry reactionary version of the Thrust style, Ratfang.
Bainshee
- The Bainshee's Ethereal-spec nearsight spell line, Abolish Spirit, will now work correctly.
Bard
- Bards will now receive an evade reactionary version of the Blade style, Return Blade.
- The Bard spells Rhythm of the Cosmos and Rhythm of the World will now have the correctly colored icons in the spells window.
Heretic
- The Heretic spell, Heated Embers, now has an icon and is able to be used.
- The Heretic's Diabolic Thorns line of concentration spells should no longer be interruptible while casting.
Hunter
- Hunters will now receive evade reactionary versions of the Sword styles, Frost Cut and Reinforcement.
Paladin
- The Paladin's line of endurance chants now has a power cost on the initial cast which matches the power cost per tick.
- Paladins will now receive a block reactionary version of the Thrust style, Ratfang.
Ranger
- Rangers will now receive an evade reactionary version of the Blades style, Return Blade.
- Rangers will now receive an evade reactionary version of the Celtic Dual style, Tornado.
Thane
- Thanes will now receive a block reactionary version of the Axe style, Raider.
- Thanes will now receive a block reactionary version of the Sword style, Ice Storm.
Valkyrie
- The Valkyrie's Odin's Aura spell line is now correctly set to Spirit damage, instead of Energy damage.
Vampiir
- Vampiirs will lose all their effects (buffs or otherwise) on becoming a Vampiir at level 5.
- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.
Warlock
- The Warlock's Greater Bolt of Havoc spell is now correctly set to do Matter damage.
- The Warlock's Spell of Creeping line should now delve correctly to the target as a snare.
- The Warlock's Spell of Creeping "frog" shape change can no longer be shift-right click removed. However, it can now be purged.
- Fixed an issue where Warlocks who were mesmerized/stunned while chambering a spell could not use Purge.
TRADESKILL UPDATES
- Friars who have previously chosen to become Tailors or Alchemists may now speak to Edie Wharton in Camelot City to switch to the Order of Fletchers.
- Metalworking, Clothworking, Leatherworking, & Woodworking: Players may now convert lower tier materials into higher tiers. For example, 20 rowan wooden boards can be changed into 1 elm wooden board. At this time, these conversion recipes are only available for converting up to tier 6 materials. Please note these recipes are not intended for skill increases.
- Armorcraft: Recipes that require Tailor-made cloth or leather armor pieces now require Tailor-made cloth or leather linings instead. Please see the Tailoring section for further details.
- Tailoring: Lining recipes have been added to Tailoring to replace the cloth & leather armor pieces once used in Armorcrafting. Tailors will find they have two types of recipes for producing linings. The first set of recipes will allow a Tailor to take the same quantities of materials used in the corresponding cloth or leather armor piece and create a stackable lining that an Armorcrafter can use. The second set of recipes will allow a Tailor to take a piece of cloth or leather armor that was once used in Armorcrafting and convert it into the appropriate lining. Please note that the recipes for converting armor pieces into linings are not intended for Tailors to earn skill increases.
- Tailoring: Many recipes in Tailoring were missing a clothworking skill level check, as well as a chance to gain skill in Clothworking. This has been corrected, so clothworking skill increases should be easier to earn from Tailoring recipes.
KEYBOARD CONFIGURATION CHANGES
New Key Configuration Features
- To give players a wider ranger of keys to use with the QuickBind (/qbind) system, as well as better control in general, we now support using the Alt and Control keys as key modifiers, where previously only Shift was available.
- Because some players already have these keys bound to game actions, you must select (in the Keyboard Config Menu) how you would like Control and Alt to behave -- as keys themselves, or as key modifiers.
- After surveying what players most commonly use as keyboard layouts, we are introducing a new keyboard configuration, the "MMO Default" keyboard layout. It may be selected at any of the keyboard configuration screens.
- Note that at this time, the In-Game Keyboard Config Window has not been updated with support for the new MMO Keyboard configuration; it will be updated in an upcoming Pendragon patch.
- Having "Mouse Look" (or the new "Mouse Pan", see below) bound to a mouse key should no longer cause any targeting issues.
New Configurable Keys
- Mouse Pan: Setting this to a mouse button allows you to pan around with a single click. Previously you had to hold down Mouselook and the Camera Pan Toggle key.
- Toggle UI: Previously this key was bound to TAB and could not be configured. This is now a configurable key.
- Map Window, Realm War Map Window, and Quest Journal: Allows you to display these windows with a key press.
QUEST CHANGES
We have begun the process of adding delve information to quest objects for Classic and Shrouded Isles. In most cases, the delve information will let you know which quest the item is associated with (for items used in more than one quest the delve information simply says it is a quest item and not to destroy it). Quests in the classic zones of Midgard have been updated while we're still working on classic Albion and Hibernia. Shrouded Isles quests in Albion, Midgard, and Hibernia have all been updated. If you encounter a quest item without delve information in one of the updated areas, please report the quest name and item name as a bug.