Frustrated
Fledgling Freddie
- Joined
- Sep 4, 2004
- Messages
- 12
- The re-use time of Forceful Zephyr has been increased from 2 minutes to 15 minutes to make the ability more situational in use as opposed to something that is used in every fight.
[NO]Magmatic said:Stupid change... FZ was fine on 2 mins, heck make it 5... But then, change it so that the person FZ'ed can no longer be damaged in anyway...
15 minutes is (imho) too long for something that only removes someone out of a group for 10s... Yes I'm talking about group fights... In zerg fights, FZ has no effect at all...
In 1 vs 1 (or something similar in size), FZ is overpowered in the fact that the person will most likely be dead by the time FZ ends... Which is why I think it gets most of the whines... No damage while FZ'ed would solve that...
Not convinced youd think that if you still played Alb, with typically 0-1 Sojurners in group.[NO]Magmatic said:FZ was fine on 2 mins
I HEAR THE CRACK IS QUITE GOOD OVER THERE IN MID.[NO]Magmatic said:Stupid change... FZ was fine on 2 mins
Killrake said:It should be a quickfix IMHO and 20 min timer or more
Kagato said:It should of been changed to work just like people riding horses etc, they cannot be damaged until the end of the ride by any means, or at the very least, not by melee. If they did that I wouldn't care what timer its on.
[NO]Magmatic said:There are tons of ways to keep someone out of a fight for 10s... Yes, the timer should perhaps be increased to 5 minutes... And then make the person immume for damage until FZ has ended...
It has its uses in a FG vs FG fight, but no I personally (in FG vs FG fights) dont find it overpowered... MoC1 + Amnesia would do the same, and would be up more often then FZ and longer...
A lot of times its 'overpowered' because the person being FZ'ed is killed before it ends, this mostly happens (imho) in solo / small group fights... Damage immunity would solve this to a large extend...
And for everyone that is bitching 'but mids have 3 fzs', after this patch we will still have 3! Strangely enough, that will still be more then the other realms...
I was hit by a scout (Smoran) yesterday in a tower by something that kept me interrupted for longer then 10s, but apparently 'thats ok'... (and no it wasnt volley, and no he wasnt hitting me with an arrow, some guildie said it was some javalin type thing?)
patch 1.72 said:- The Javelins of Flame summoned by the Golden Spear artifact now have a reduced range and radius. Additionally, players will not be able to summon the Javelins if they already have some in their inventory.
[NO]Magmatic said:I was hit by a scout (Smoran) yesterday in a tower by something that kept me interrupted for longer then 10s, but apparently 'thats ok'... (and no it wasnt volley, and no he wasnt hitting me with an arrow, some guildie said it was some javalin type thing?)