1.70z

Atheistic Archon

Fledgling Freddie
Joined
Feb 13, 2004
Messages
306
===================================


Dark Age of Camelot

Test Version 1.70z Release Notes

June 8, 2004


===================================



TEST SERVER CHANGES

- All relics have been reset to their home relic temples for testing.



NEW THINGS AND BUG FIXES


- (Pendragon Only) Sure Shot and Longshot effect icons are properly cleared when activating another archery ability.

- When an offensive proc buff expires, it no longer clears shapechanges.

- You can no longer cast a fatigue heal on yourself if you have over 90% fatigue.



NEW FRONTIERS


- All characters have been stripped of their realm abilities and their points refunded upon login.

- Players or pets targeting player enemies (or player pets) should now follow line of sight rules which Player to Player combat currently follows.

- Players who log out in upgraded keeps and log back in after they have been downgraded will no longer appear in the air or at an invalid location.

- If a player dies on an upgraded keep and leaves the region and then the keep is downgraded, their tombstone will now be lowered to the new height when they re-enter the region.

- When repairing a door or other object which comes under attack, the timer dialog should now disappear when your repair is cancelled.

- Neutral items, such as boats and siege, will no longer report that they are from an enemy realm when targetted on the PvE server.


New Frontiers Respecs

- As part of New Frontiers, we are providing players with the ability to obtain a full realm ability respec at a very low cost (10 silver). We introduce this system for testing on Pendragon today. Players wishing to respec their realm abilities can visit the merchants set up specifically for this purpose and purchase special respec stones - Sophist's Realmstone. **These special stones will only be available for one week on the live servers, then they will disappear.** During the time these new stones are available, the Respec NPCs will temporarily not accept the old realm stones. Once the merchants are gone, the Respec NPCs will once again accept the old stones. These are the merchants that will be selling the new, temporary respec stones:

Albion - Brandonne Chauncy in Camelot
Midgard - Frumdall Helmer in Jordheim
Hibernia - Gwinna Galbrath in Tir na Nog

- Please note that in order to use these stones, you must turn them in to the appropriate Respec NPC and then type '/respec realm' in front of your class trainer. The NPCs that accept these respec stones are listed below.

Albion - Paiton Hazlett in Camelot
Midgard - Haili in Jordheim
Hibernia - Bretta in Tir na Nog


Realm Ability Changes and Fixes

- The Toughness realm ability now correctly adds hit points to the Necromancer pet when summoning.

- Mastery of Concentration now correctly prevents the Necromancer's pet from being interrupted when the shade has Mastery of Concentration up.

- Mastery of Concentration debuffs necromancer pet spell effectiveness if active.

- The Cleric's unique realm ability, Retribution of the Faithful, now stacks with the Trial By Fire spell line.

- Realm abilities (such as Avoidance of Magic) no longer reduce the duration of crowd control spells (snare, stun, and mesmerize).

- The following realm abilities have been limited to characters that are level 40 and above. If the character is below level 40, the realm ability will not be shown in the class trainer's list.

Vehement Renewal
Ameliorating Melodies
Anger of the Gods
Wrath of Champions
Volcanic Pillar
Decimation Trap
Negative Maelstrom
Thornweed Field
Ichor of the Deep
Juggernaut
Toughness
Mastery of Focus
Divine Intervention

- You can no longer begin a ranged attack while Disarmed.

- The delve for the Assassinate realm ability now word wraps correctly.


Siege Changes

- Ram helpers can now exit a ram by clicking on the release button.

- Switching a catapult from special ammo back to default ammo should properly update the image of the ammo in the catapult.

- Targets hit by duration effects from siege equipment (such as the vial of noxious vapors) should no longer receive an odd description with "espec" at the end.

- Siege weapons created in Battleground zones will now automatically have their levels scaled down appropriately to make them attackable to players of that zone.

- The hitpoints on the cauldron of boiling oil have been reduced.

- Siegecraft - The weights of the diminutive ballista apparatus, gimbal, torsion cables, spring arms, and ballista trigger have been reduced.



CLASSIC CAMELOT WORLD NOTES


Respecs

- All classes in all realms now have access to the free full respec at level 5. Once you have been granted the respec by your trainer, please type /respec for information on how to use it.


Item Notes

- The Gloves of the Malignant and the Boots of the Malignant in Midgard are now set to the correct material.



TRIALS OF ATLANTIS WORLD NOTES


New Artifacts

- (Pendragon Only) The researchers, apprentices, and Callia the sphinx will now really give out the information about the new artifacts. Information about the encounters can be heard from Callia as well as Scholar Ashton (Albion), Loremistress Brigha (Midgard), and Sage Lora (Hibernia). Information about the scrolls can be found on the following apprentices: Aegan (Albion), Yian (Midgard), and Garrad (Hibernia).


Item Notes

- The correct spells are now attached to the Astral Cloak of Heroes and the Astral Cloak of Whispers.
http://www.camelotherald.com/more/1518.shtml
 

Balbor

Fledgling Freddie
Joined
Feb 9, 2004
Messages
688
Mythic said:
- Realm abilities (such as Determination) no longer reduce the duration of crowd control spells (snare, stun, and mesmerize).

that would be funny
 

Lendan

Fledgling Freddie
Joined
May 25, 2004
Messages
148
I'm glad they made that change or everyone would have just got AoM instead of Det and us poor casters would have reduced damage to everyone. Now tanks have to make the choice - either AoM or Determination. (Or at high realm rank both - but they wouldn't have many points left for other stuff!)

This is also a slight boost to CC classes actually as it means non det classes won't have quite as high duration reduction as they have now.

This is also a further nerf to enchanter RA cheesy pbaoe god mode!

Great change!
 

TeaSpoon

Fledgling Freddie
Joined
Jan 23, 2004
Messages
554
Yay! Its heading back to the good old days as a tank!

Mezz, stun, die.
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
TeaSpoon said:
Yay! Its heading back to the good old days as a tank!

Mezz, stun, die.

You have had your golden age, quitting whining and stand still while I nuke your arse off! :p
 

TeaSpoon

Fledgling Freddie
Joined
Jan 23, 2004
Messages
554
cHodAX said:
You have had your golden age, quitting whining and stand still while I nuke your arse off! :p

Bah, I want the golden age of balence, not to swing back and fourth like penguin being flug around from the suctional force of a black hole!

Actually, sod it.

<Hits Chod with is pitchfork>
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
With a 5min purge.. I doubt you would get mezzed every fight.
 

Thegreatest

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,023
- Realm abilities (such as Avoidance of Magic) no longer reduce the duration of crowd control spells (snare, stun, and mesmerize).

Ha ha ha ha QQ tanks!!1 And now casters can stop whining that they will face AoM5 tanks in NF!!

And btw, I dont get it why they remove the toughness RA from chars lower than lvl 40...I mean, is it that overpowered at lower levels? I got it on my lvl 24 valewalker yesterday and I got 12 extra hitpoints...W-O-W, that's fcking a lot!

Another thing I didnt get is it says "Realm Abilities, SUCH AS", so it means there are more RA's which did reduce CC before but now doesnt anymore...I can only think about Determination?
 

warkrusher

Fledgling Freddie
Joined
Feb 23, 2004
Messages
109
Wow Another Nerf To Tank classes

Well The title says Everything, im getting tired of trying to have some fun playing my armsman... Damn mythic Open ur eyes plz... :mad: :mad:
 

Thegreatest

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,023
warkrusher said:
Well The title says Everything, im getting tired of trying to have some fun playing my armsman... Damn mythic Open ur eyes plz... :mad: :mad:

Sure it would not be overpowered to be able to get up to 70-80% immunity against CC with AoM5 and some Determination and not to talk about how hard it would be for casters to mezz tanks with AoM5 anyway cause you would have about 40-45% resists + resist buffs = up to 70-73% :clap:
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
Thegreatest said:
And btw, I dont get it why they remove the toughness RA from chars lower than lvl 40...I mean, is it that overpowered at lower levels? I got it on my lvl 24 valewalker yesterday and I got 12 extra hitpoints...W-O-W, that's fcking a lot!

The New Frontiers Toughness doesnt increase hits by a %, it increases them with a set number and that number is *alot* for low level characters. Would unbalance the bg's i assume.
 

gia

Fledgling Freddie
Joined
Apr 9, 2004
Messages
142
Thegreatest said:
Sure it would not be overpowered to be able to get up to 70-80% immunity against CC with AoM5 and some Determination and not to talk about how hard it would be for casters to mezz tanks with AoM5 anyway cause you would have about 40-45% resists + resist buffs = up to 70-73% :clap:
You make it seem reasonable but if you consider that in the current situations det tanks can get close to 90% CC immunity, in NF they can get about 60% at best that means they will be CC'd about 4 times as long... AND they have to spend more than twice as many RA points just to get there. So thats what? 8 times worse than it is now? Det tanks may be quite strong in the current state of things but there's still a lot of casters and mixed groups that are doing very well.

Not many reasons left to play a hero/armsman/warrior in NF.
 

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
Yes...sigh...looks like it's back to the dark ages of Caster God Mode.

...
 

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
Fana said:
The New Frontiers Toughness doesnt increase hits by a %, it increases them with a set number and that number is *alot* for low level characters. Would unbalance the bg's i assume.

That makes sense, actually.

...
 

Thegreatest

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,023
With the nerf of Determination all attention was towards Avoidance of Magic tho which most of the currently DET5 tanks would get AoM5. And the problem with AoM5 was that it didnt only reduce CC, it also reduces magic damage + it gives you a higher chance to resist spells completely. Would be a big nerf for casters which actually shouldnt get more nerfing considering they can be interrupted by even a little fart so now it's kinda a little nerf to tanks but we all knew that tanks wouldn't be as good as they now are after NF anyway.

Altho I share the opinion that Armsman (and probably Warriors + Hero too, altho they are a lot better than Armsman considering not needing to dual spec and Hero's having the Moose abbility) should get some love but that love should not be an almost immunity to CC, more like reducing the endurance usage in styles and giving you some kind of extra for chosing a heavy tank instead of light tank, to be honest I can't see a reason why someone wants to roll an armsman over a mercenary for RVR purpose.
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
Thegreatest said:
With the nerf of Determination all attention was towards Avoidance of Magic tho which most of the currently DET5 tanks would get AoM5. And the problem with AoM5 was that it didnt only reduce CC, it also reduces magic damage + it gives you a higher chance to resist spells completely. Would be a big nerf for casters which actually shouldnt get more nerfing considering they can be interrupted by even a little fart so now it's kinda a little nerf to tanks but we all knew that tanks wouldn't be as good as they now are after NF anyway.

Altho I share the opinion that Armsman (and probably Warriors + Hero too, altho they are a lot better than Armsman considering not needing to dual spec and Hero's having the Moose abbility) should get some love but that love should not be an almost immunity to CC, more like reducing the endurance usage in styles and giving you some kind of extra for chosing a heavy tank instead of light tank, to be honest I can't see a reason why someone wants to roll an armsman over a mercenary for RVR purpose.

I totaly agree .... with the dam dealing spot taken up by mercs (with free PF Charge RA, DS bleed damage) and Heavy Tank by Pally (end higher AF, same abs) and utility tank taken up by Reavers (Pulse,Shield,Debuffed Levi Damage). Its not to say Arms cant perform a job well, just that there is in Alb atleast another class who can perform the job either better or with more utility.

The problem they (Mythic) have is how to boost them so they can compete with the tanks in thier own realm, with out makeing them better than a Warrior/Hero.

By removeing Double Spec it would imo make them better due to access to all three damage types coupled with the best armour in the game.
 

Lendan

Fledgling Freddie
Joined
May 25, 2004
Messages
148
With the nerfs to Determination, and the introduction of Dual Threat and MAs like Bodyguard and Grapple do you think hybrids like Thanes / Reavers / Champions / Valewalkers will become FOTM?
 

Balbor

Fledgling Freddie
Joined
Feb 9, 2004
Messages
688
make armsmen a pet class, most men-at-arms fought alongside lightly armoured companions that would cover the armsmen's blind side etc.
 

Thegreatest

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,023
Lol like "Call Major Soldier" gives you a 1 min lasting tank pet, lvl 44 which assists you and does the same styles as you but of course hits like a lvl 44...Abbility useable every 30 minutes. Now that would make a decent RR5 abbility instead of giving us the abbility to use xbow on the run (not like its ever gonna be usefull anyway).
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
Could just make it so that Armsman, Hero and Warrior were the only ones with access to bodyguard. That would instantly give them a niche.
 

Garok

Can't get enough of FH
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Messages
777
Fana said:
Could just make it so that Armsman, Hero and Warrior were the only ones with access to bodyguard. That would instantly give them a niche.

Trouble is in Albion End comes from a Shield tank not a support class thus it would createing even fewer spare group spots

Cleric
Cleric
Soc
Pally
Armsman
Mini/Free
Free
Free
 

Eva

Can't get enough of FH
Joined
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Messages
1,387
Well, letting any Hybrid who can spec in shield get BG too would be nice (Thane, Champion, Reaver/Paladin) That would make Hybrids a bit more usefull too.
 

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