1.70ah

Fluffybunny

Fledgling Freddie
Joined
Dec 25, 2003
Messages
117
Everyone got the files and ready for tomorrow? Good!

===================================


Dark Age of Camelot

Test Version 1.70ah Release Notes

June 21, 2004


===================================



TEST SERVER CHANGES


- The /level command has been set back to 30 for Pendragon.



NEW THINGS AND BUG FIXES


- The poison created by the Essence Flare master ability will now vanish when the user logs out of the game (this includes going link dead).



NEW FRONTIERS


- Player controlled boats will now properly despawn after the 15 minute deletion timer expires.

- (Bug Fix) Pets will now correctly move up ladders again.

- (PvP Server) Fixed a bug where hookpoint healer guards would heal enemy guild players.


Launch Day and New Frontiers

- Today, on Pendragon, we are testing hot changes that we plan to apply to the live servers on launch day. These changes are intended to allow realms to establish a front line on the launch day of New Frontiers. We plan to launch at noon, put up stage one at approximately 3:00, stage two at approximately 5:00, and the final stage approximately at 9:00 PM. No matter what else happens on launch day, the final stage will go live at approximately 9:00 PM EDT, but the timing of the other stages will likely change based on server status and other behind the scenes factors. Please watch the Camelot Herald for more information.

Launch: At launch all relics will be returned to their home shrines, all keeps and towers will be unclaimed and un-upgraded, set to level 1. All keeps and towers can be claimed and upgraded, but cannot be attacked.

Stage One, accompanied by a system broadcast alerting players of the change - we will set Caer Benowyc, Bledmeer Faste, and Dun Crauchon to be attackable (including all associated towers).

Stage Two, accompanied by a system broadcast alerting players of the change - we will set Caer Berkstead, Caer Erasleigh, Caer Boldiamm, Nottmoor Faste, Hlidskialf Faste, Glenlock Faste, Dun Crimthainn, Dun Bolg, and Dun na nGed to be attackable (including all associated towers).

Stage Three, starting at approximately 9pm eastern on launch day, accompanied by a system broadcast alerting players of the change, we will set Caer Sursbrooke, Caer Renaris, Caer Hurbury, Blendrake Faste, Fensalir Faste, Arvakr Faste, Dun da Behnn, Dun Scathaig, and Dun Ailinne to be attackable (including all associated towers).

- The intention is to allow realms to develop their 'front line' in RvR combat, without pushing through unclaimed and un-upgraded keeps and towers to snatch relics and keeps in the hours immediately after launch.

- The primary reason that we use the term 'approximately' is to note that these will be hot changes to the servers, and, as such, these changes will gradually flow to each server. While we will be making these changes as quickly and as carefully as possible, the process is not instantaneous. And, of course, being launch day, there may be unforeseen issues that alter these planned times.

- We will be running through this progression today on Pendragon to check for bugs and issues. There is no set timeline for Pendragon, as we will be verifying each hot change has been made successfully before moving to the next one.


Realm Ability Changes and Fixes

- Removed the realm ability, Arrow Salvaging.

- Added the realm ability, Arrow Summoning for Rangers, Scouts, and Hunters. When activated, this ability will summon 30 mystical footed flight broadhead arrows, 10 of each of the three types: Barbed, Keen, Blunt. This is a three tier ability with the costs of 5/10/15 and the re-use time of 900/120/5 seconds respectively. These arrows cannot be traded and will disappear when a character logs out of the game.

- Barrier of Fortitude now stacks with all other primary and secondary absorb spells (such as the Valewalker absorb line and the Friar absorb line).

==========================================================

http://www.camelotherald.com/more/1538.shtml

==========================================================

AHA! i was right, we did see 1.70ah day before release.....now let's see if the rest of my vision is right. first 2-3 weeks there will be at least 5 hotfixes/week (that is full weeks)
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
Nice to see Mythic are actually thinking about the effects of resetting all keeps/relics. I'm looking forward to NF when it eventually comes to Euro servers :)
 

Hintshigen

Fledgling Freddie
Joined
Jun 3, 2004
Messages
22
- Added the realm ability, Arrow Summoning for Rangers, Scouts, and Hunters. When activated, this ability will summon 30 mystical footed flight broadhead arrows, 10 of each of the three types: Barbed, Keen, Blunt. This is a three tier ability with the costs of 5/10/15 and the re-use time of 900/120/5 seconds respectively. These arrows cannot be traded and will disappear when a character logs out of the game.

Seems abit expensive to me
 

Fluffybunny

Fledgling Freddie
Joined
Dec 25, 2003
Messages
117
Hintshigen said:
Seems abit expensive to me

yeah thought so too when i read the patch notes, that is way to expensive, guess it will be like arrow salvaging, no archer ever gonna get even lvl 1 because they rather put points into more important RAs
 

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
Messages
2,498
Isn't ML5 Soj basicaly that?

Summon a merchant anywhere, buy some arrows... :eek:
 

Phusion

Fledgling Freddie
Joined
Jan 24, 2004
Messages
326
Fluffybunny said:
- Barrier of Fortitude now stacks with all other primary and secondary absorb spells (such as the Valewalker absorb line and the Friar absorb line).

HALLELUJA!!! FINNALLY! /dance
 

Balbor

Fledgling Freddie
Joined
Feb 9, 2004
Messages
688
Fluffybunny said:
yeah thought so too when i read the patch notes, that is way to expensive, guess it will be like arrow salvaging, no archer ever gonna get even lvl 1 because they rather put points into more important RAs

maybe increasing the ammount you summon and allowing you to trade them with other archers would make its more appealing.

Hope GOA follow the same 3 stages that mythic are using. can still see some of the larger populated realms taking the relics as soon as they can
 

Tesla Monkor

Fledgling Freddie
Joined
Jan 1, 2004
Messages
1,452
The only way Mythic can make Arrow Summoning interesting is by either:

- Adding it to the bowskill at low levels so people PvEing and Xping have some use of the skill because no sane person will buy it when they start to RvR, or

- Make the arrows summoned do elemental damage, and decent amount of them as well. Thereby fixing the fekup they made with the Legendary Bows. (Which aren't very legendary at all. ;)

Otherwise it's a junk RA that noone will buy. (And if you do, you will get pointed at and ridiculed. ;)
 

Cyfr

Banned
Joined
Dec 22, 2003
Messages
1,726
nf.JPG

Hiehiehieh.
 

Cyfr

Banned
Joined
Dec 22, 2003
Messages
1,726
Zzzzzz at patch server being hammered... why can't people download stuff BEFORE the day :(
 

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