1.70af

Fluffybunny

Fledgling Freddie
Joined
Dec 25, 2003
Messages
117
===================================


Dark Age of Camelot

Test Version 1.70af Release Notes

June 17, 2004


===================================



TEST SERVER CHANGES


- We have set the /level command to 44 to facilitate testing in Leirvik, the level 40-44 Battleground.



NEW THINGS AND BUG FIXES


- (Pendragon Only) Players attempting to teleport to their house or guild house will no longer fall through the world.



NEW FRONTIERS


- (Bug Fix) Characters holding relics inside dungeons (e.g. Passage of Conflict and Summoner's Hall) will now move at the correct speed.

- (Bug Fix) Characters holding relics will no longer be able to carry them while under water. The relic will drop out of inventory and remain on the water surface if the character holding the relic submerges.

- Trades of relics from a player above water to an underwater player will now fail.

- (Bug Fix) Immunity timers will now set properly for cases where a player relogs or zones after releasing to the border keep at any point during a play session.

- Melee attacks against a destroyed object (keep doors, pieces, etc) will no longer print out damage messages, but will instead print out the 'no effect' message. Attempting to cast on destroyed walls and doors will now prevent you from doing so.


Realm Ability Changes and Fixes

- The abilities Barrier of Faith, Bedazzling Aura, and Soldier's Barricade no longer stack with each other.

- The Negative Maelstrom storm will now reach its maximum damage value faster.

- If multiple group members have Dashing Defense active, only one group member will check to see if they Dashingly Defend.

- Mastery of Magery has been reduced in effectiveness. It now gives 2% more damage at level 1, 4% total at level 2, 7% total at level 3, 11% total at level 4, and 15% total at level 5.

- Avoidance of Magic has been reduced in effectiveness. It now gives a 2% bonus to all magic resistances at level 1, 5% total at level 2, 10% total at level 3, 15% total at level 4, and 20% total at level 5.

- The radius of Calming Notes has been reduced from 1000 to 750.

- The duration of Minion Rescue has been reduced to 6 seconds.

- The radius on Entwining Snakes has been increased from 150 to 350 and the snare has been changed so it will break on attack.

- Allure of Death no longer gives crowd control duration reduction but instead grants a 75% chance of out right resisting crowd control.

- The re-use timer of Nature's Womb has been changed to 10 minutes.

- The re-use timer of Fury of Nature has been changed to 10 minutes.

- The re-use timer of Tactics has been changed to 10 minutes.

- The re-use timer of Vale Defense has been changed to 10 minutes.

- (Bug Fix) Perfect Recovery will no longer leave PvE resurrection sickness.

- (Bug Fix) First Aid and Ignore Pain no longer require you to select yourself to check to see if you are at full health.

- (Bug Fix) Mastery of Magery now gives a bonus to damage over time spells cast through a Necromancer's pet.



Siege Changes and Fixes

- (Bug Fix) Players can no longer target dead players using siege.

- (Bug Fix) Siege weapons aimed at corpses will no longer damage them.

- Ram operators will make the ram that they are driving move faster if they have the Lifter realm ability.



CAMELOT CLASSIC WORLD NOTES


Item Notes

- Armor, weapons, and jewelry dropped in the Stonehenge Barrows, Coruscating Mines, and Spindelhalla dungeons have been upgraded to higher imbue, bonus, and quality values.


==========================================================


http://www.camelotherald.com/more/1533.shtml

edit: changed title
 

Teren

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
585
- We have set the /level command to 44 to facilitate testing in Leirvik, the level 40-44 Battleground.

keep it that way tbh :p
 

Amelyn

Fledgling Freddie
Joined
Jan 22, 2004
Messages
427
Fluffybunny said:
- Mastery of Magery has been reduced in effectiveness. It now gives 2% more damage at level 1, 4% total at level 2, 7% total at level 3, 11% total at level 4, and 15% total at level 5.

- Avoidance of Magic has been reduced in effectiveness. It now gives a 2% bonus to all magic resistances at level 1, 5% total at level 2, 10% total at level 3, 15% total at level 4, and 20% total at level 5.

nice per centage drops q_q
Not surprised though, will most likely happen to WP too soonish.
I was hoping for some cast-alot :E

Realm reflections

Hib - :(
Mid - :cheers:
Alb :eek7:
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
Some sensible changes tbh, although SoB not stacking with BoF ? Can't see the point in that as it's always stacked with it. And no change to the armsman RA...oh well, no surprise there. Just proves that our TL is not just crap, but a bullshitting c*nt too.
 

Fluffybunny

Fledgling Freddie
Joined
Dec 25, 2003
Messages
117
Amelyn said:
nice per centage drops q_q
Not surprised though, will most likely happen to WP too soonish.
I was hoping for some cast-alot :E

well, if the nerf hits WP too then they have to nerf all the RAs melee chars gets also.
 

katt!

Fledgling Freddie
Joined
Dec 22, 2003
Messages
711
Fluffybunny said:
well, if the nerf hits WP too then they have to nerf all the RAs melee chars gets also.
I'll give you a call when there's a mastery of melee RA :X
 

Iceforge

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,861
katt! said:
I'll give you a call when there's a mastery of melee RA :X

You better call him right away then.... :p There is just as much "mastery of melee" RA's as their is "mastery of magic" RA's.... just fyi...
 

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