1.68d

Aloca

Fledgling Freddie
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Dec 23, 2003
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1.68D on Pendragon
Posted By: Sanya Thomas 2004-02-09 16:50:25

Got a big change in this set of notes. Please read, and as always, we appreciate all feedback from people who actually try the changes:

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Dark Age of Camelot

Test Version 1.68d Release Notes

February 9, 2004


===================================



STAT CAP BONUS NOTES

As most of you know, Trials of Atlantis features many powerful items and artifacts that give very strong bonuses to different player stats and combat abilities. Since the expansion's launch we have become aware that by mixing and matching different Trials of Atlantis items, players can make their characters far more powerful than we intended. Because of this, we are now making changes to the way that stat bonuses and some buff types from ToA items are capped.

- In researching this issue, we found that a 50th level character could receive up to 50 bonus stat points (the character's level divided by 1) from items, buffs, etc. Our design called for the stat cap to be set at the character's level divided by two (plus one), and we've even given this answer out in discussions and chats. Feedback from our users proved there was a discrepancy. We have fixed this bug, so now everyone's stat cap bonus will be lowered to meet the new formula. Now, a level 50 character's stat bonus cap will be 26, not the overpowered 50.

- A new cap has been added that limits the bonus from ToA items that buff damage, range, and attack speed one character can receive. Previously, characters received the full bonus. Now, they are capped to be level divided by 5, total, for each of those three buffs. So, now a level 50 character with three items that each give a +5% bonus to melee combat speed will receive a 10% bonus, cumulative, from those items, instead of 15%.



NEW THINGS AND BUG FIXES

- Players will now be able to earn Master Level Experience through realm vs. realm combat. Please note that you will only receive master level experience if the enemy realm player you have killed is also worth realm points.

- Keep lords now award Master Level Experience on death.

- Pets that cast spells that their targets resist will now report resist messages to their owners.

- Animist bomber pets now gain the benefit of their caster's Majestic Will Realm Ability.

- The Animist's Fire and Forget AoE root turrets should now behave correctly when used against monsters that are already rooted, or monsters that were rooted within a minute of firing the bomber.

- The Spiritmaster's spirit champion pet's spells should now all have the correct icons and casting animations.

- The icons for the Animist's Constraining Spirit line have been fixed.

- The erroneous print displaying to the user of Dirty Tricks has been removed.

- Font of Power will now generate aggression similar to the recent change for Sphere of Rejuvenation.

- The master ability Banestrike has been renamed to Banespike to avoid any confusion with the Valewalker spell Banestrike.

- The Essence Flare master ability, which creates a poison in the inventory of the user, has been changed so that the poison may be used by any assassin class with an envenom skill of 1 or greater.

- (Pendragon Only) Players will now correctly sit when on horseback.

- (Pendragon Only) Fixed a bug where Target Nearest Loot/Nearest Object was no longer selecting coins first.

- (Pendragon Only) Fixed a display-issue with Atlantis Trees in foggy situations.



NOHELP COMMAND

- We have added a new command - /nohelp. A player can use this command to prevent situations where a player outside of his or her group is healing, for the purpose of leeching experience from a monster kill, without their consent. Players can also use this command to decline any assistance from nearby Spheres of Rejuvenation and Fonts of Power.

- If /nohelp is active, the following spells and abilities will not affect the player in any way unless the caster is a member of the player's group: All heal spells and regen buffs, the Wave of Healing artifact ability, and the Sphere of Rejuvenation and Font of Power master level abilities.

- If a player casts a heal spell on a non-consenting player, the spell will complete, but instead of the actual heal taking effect, the player will be told, "That player does not want assistance", in the upper chat window.

- Spell effects will still play over non-consenting players if heal spells, Fonts of Power or Spheres of Rejuvenation try to affect them.



TRIALS OF ATLANTIS WORLD NOTES


Tradeskill Notes

- (Pendragon Only) The Albion Alchemy recipe for the greater Nereid potion will no longer ask for cloth bleach for the materials required to craft this item.


Item Notes

- (Pendragon Only) The Magma Infused Defender shield (all realms) has been returned to using a reactive proc.

- (Pendragon Only) The experience description on the Cycloptic Shields have been corrected.

- (Pendragon Only) The experience description on the Winged Helm has been corrected.

- The chain version of the Crown of Zahur (Albion) now uses an acuity bonus in place of the piety bonus.

- Sebak now has an increased chance to drop the Nailah's Robe artifact.

- The Inversion spell on Eirene's Hauberk has been modified. It will now convert half of the spell damage received into healing. The spell is now set to be a reactive proc and will drop after converting one damage spell.
 

Konah

Fledgling Freddie
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Dec 24, 2003
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"A new cap has been added that limits the bonus from ToA items that buff damage, range, and attack speed one character can receive."

i hope that means casting speeds too....

shame, i was looking forward to ~425str :eek7:
 

Aussie

Banned
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Dec 26, 2003
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ROFL i feel sorry for all those US ppl with a complete new SC set
 

Konah

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Dec 24, 2003
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Aussie said:
ROFL i feel sorry for all those US ppl with a complete new SC set
and levelled artifacts that r now redundant... kinda leaves us in a sticky situation on ToA release, make an SC suit u know is gonna get nerfed in a few months or play it safe?

Survival of The Richest again i guess or maybe GoA will 'help' us with a another mini-nerf patch...
 

fotm

Fledgling Freddie
Joined
Feb 1, 2004
Messages
350
everyone will still go lvl those artifacts, i will, nerf will not be here until late summer i fink
 

Light

Loyal Freddie
Joined
Dec 24, 2003
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'Players will now be able to earn Master Level Experience through realm vs. realm combat. Please note that you will only receive master level experience if the enemy realm player you have killed is also worth realm points.'

i thought u already could? or was that just some artifacts?
 

PJS

Fledgling Freddie
Joined
Jan 16, 2004
Messages
494
In researching this issue, we found that a 50th level character could receive up to 50 bonus stat points (the character's level divided by 1) from items, buffs, etc.
Now we've finally done some testing we have decided that 50 stat points is overpowered compared to useless things like stealth lore for instance. NOT!

Our design called for the stat cap to be set at the character's level divided by two (plus one), and we've even given this answer out in discussions and chats.
Hope all the subtle hints at this nerf we made will soften the blow enough.

Feedback from our users proved there was a discrepancy.
Feedback from our unpaid testers (users) highlighted our shit coding attempts again.

We have fixed this bug, so now everyone's stat cap bonus will be lowered to meet the new formula.
Back to PvE again to farm cash for new SC'ing suckers. Woot more subs :D.

Now, a level 50 character's stat bonus cap will be 26, not the overpowered 50.
LOL
 

Auriel

Fledgling Freddie
Joined
Jan 7, 2004
Messages
375
PJS said:
In researching this issue, we found that a 50th level character could receive up to 50 bonus stat points (the character's level divided by 1) from items, buffs, etc.
Now we've finally done some testing we have decided that 50 stat points is overpowered compared to useless things like stealth lore for instance. NOT!

Our design called for the stat cap to be set at the character's level divided by two (plus one), and we've even given this answer out in discussions and chats.
Hope all the subtle hints at this nerf we made will soften the blow enough.

Feedback from our users proved there was a discrepancy.
Feedback from our unpaid testers (users) highlighted our shit coding attempts again.

We have fixed this bug, so now everyone's stat cap bonus will be lowered to meet the new formula.
Back to PvE again to farm cash for new SC'ing suckers. Woot more subs :D.

Now, a level 50 character's stat bonus cap will be 26, not the overpowered 50.
LOL
Lmao, that was so funny I nearly cried tears of joy! :D
 

Belomar

FH is my second home
Joined
Dec 30, 2003
Messages
5,107
Well, I figure I will want to enjoy the 25% casting speed while it is still in, and then prepare for the nerfed 10% when we get the 1.68 patch. Fortunately, the Ring of Torrent seems like a perfect fit to me in this regard -- it has a +20% casting speed bonus (and +1% to slash/thrust/crush, sucky), so is totally redundant once the bonuses are nerfed, but will serve me perfectly well in RvR while waiting for the nerf. :)
 

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