1.62l

S

StormriderX

Guest
Just fixes, so go ahead and comment here. About the patch notes, not things that aren't in the patch notes. Just sayin'.

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Dark Age of Camelot

Test Version 1.62L Release Notes

Wednesday, May 28, 2003

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1.62L is comprised of tweaks and fixes to changes introduced in the 1.62 line of test patches. Most of these items came from tester and Team Lead feedback.



ANIMIST LINE OF SIGHT NOTE

Please note that we are aware of additional Animist line of sight issues that have not been addressed in 1.62. These problems still affect, in some cases, pet and caster line of sight. We'll keep working on these issues, even if they don't make it into 1.62.



NEW THINGS AND BUG FIXES

- Based on tester feedback, Animist Bomber pet velocity has been reduced to its original values. This is a Pendragon only change.

- Animist pets will now attack all purple monsters. There was a bug where their pets would not attack the highest level purple monsters.

- Flying monsters that are killed now properly sink to the ground. There was a Pendragon-only bug that kept them floating in the air, even while dead.

- Based on player feedback, Combat Style snares now break when the target takes damage, like before. The bug fix where dual-wielding classes broke their own snare has been fixed, as has the bug where damage adds on melee classes broke snares.

- Based on player feedback, Nearsight spells have been reset to two minute durations. Please note that nearsight spells still have an immunity timer of one minute, which gives nearsighted players at least some time to not be under the spell's effect.

- We fixed a bug where proc buffs appeared to stack on the client interface (i.e. when you had more than one of these buffs active, you would see two icons); however, only the highest level proc buff was actually in effect. We've made it now so you'll only see the highest level buff icon on the interface, as it is the only active one. Please note that a player can have offensive and defensive proc buffs affecting his character at the same time.

- Rapid Fire now has its own icon.

- We fixed a bug with pets where when they were set to "aggressive" would target monsters too far away run off after them. This fixes a Pendragon-only bug.

- We've fixed numerous spell animation, sound, effect, and icon problems.
 
V

Validus

Guest
another 1.62??? they will run out of letters soon
 
T

tildson

Guest
The herald has been down for me the last hour, and still is :/
 
T

Tranquil-

Guest
It's down.. Sanya posted this and the patch on the dev boards on vnboards earlier.
 
T

Tafaya Anathas

Guest
Nearsight back to 2mins... ..handy


Oh my, at least reduce the duration like mez duration, if you have higher resist, the NS duration decreses.
 
S

Saturnine

Guest
Originally posted by Tafaya Anathas
Nearsight back to 2mins... ..handy


Oh my, at least reduce the duration like mez duration, if you have higher resist, the NS duration decreses.


It does
 
S

Sarum TheBlack

Guest
Nearsight is an really evil spell. Wouldn't be so bad if the only defence wasn't an expensive RA. (gifv wizzies "cure nearsight")
 
N

-Nuked-

Guest
PWNAGE I LOVE YOU AGAIN MYTHIC! NEARSIGHT4THAWIN!1!!!1
 
K

kallora

Guest
What pisses me off is the snare breaking thing... as a friar my snare is on an evade reaction style so I cant reaply this whenever I wish. Plus we have no rear postion style...

I've started a campaign on the Drunken Friar as well as on the Pendragon internal testing boards to get a rear position style for friars... :D
 
T

thegreatest

Guest
- Based on player feedback, Nearsight spells have been reset to two minute durations. Please note that nearsight spells still have an immunity timer of one minute, which gives nearsighted players at least some time to not be under the spell's effect.

bah nerf nearsight :(
 

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