S
Originally posted by Mytic
Monster Notes
- All monsters whose names begin with a vowel should now use the article 'an' instead of 'a'.
Originally posted by VodkaFairy
Still nothing for NS.. at all except for aug aqui increasing power pool and a little bit of damage.. wee
Originally posted by froler-mid
yea, im waiting for the NS nerf too
Originally posted by StormriderX
Dragons being pwned left right and centre so I don't see the need to nerf them more :x
Originally posted by StormriderX
Dragons being pwned left right and centre so I don't see the need to nerf them more :x
Originally posted by VodkaFairy
"Hibernia Monsters
- The difficulty of the final Galladoria encounter has been lowered. "
Nice
Still nothing for NS.. at all except for aug aqui increasing power pool and a little bit of damage.. wee
Originally posted by Aule Valar
pity the poor americans
Originally posted by old.Lethul
and dont expect anything since you are after 1.62 by far the best assasin...
sb's badly nerfed and ns have the best RA'sOriginally posted by VodkaFairy
How exactely?
Originally posted by VodkaFairy
How exactely?
Originally posted by VodkaFairy
Still nothing for NS.. at all except for aug aqui increasing power pool and a little bit of damage.. wee
Originally posted by old.Lethul
and dont expect anything since you are after 1.62 by far the best assasin...
Originally posted by Sharp Thing
sb's badly nerfed and ns have the best RA's
Originally posted by Novamir
not RIP bubblers at all. just now archers have a unique ability to bring to groups (other than true sight) which they lacked.
Originally posted by VodkaFairy
"Hibernia Monsters
- The difficulty of the final Galladoria encounter has been lowered. "
Nice
Still nothing for NS.. at all except for aug aqui increasing power pool and a little bit of damage.. wee
Originally posted by old.Thanatlos
Yeah, I do think archers need something, but not a passive ability that can bypass my one thing that my class was actually good at.
ow wait.. resists, still have those, guess what will get nerfed next patch
Originally posted by Mirhen Morkir
Mirhen - LW Hero 50 (on par with other tanks ? lmao!)
Originally posted by Flimgoblin
do tell us how the Hero is lacking
Originally posted by Mavl
RIP bubblers
Originally posted by Ensceptifica
Give decent damage output. There is currently no way with buffs/items/speccing/RA to even come anywhere near a tank's damage output.
It doesn't happen often, but I agree with you ( ; I can't kill a tank fast enough, and I can't heal enough to keep anyone alive when a tank's hitting on him.Originally posted by Mirhen Morkir
I don't think there is any need to improve warden damage output beyond fixing the styles, end cost and bugged haste.
The major problems with wardens has always been that all their main functions in RvR are passive (PBT/Resists), and when it comes down to trying to defend your group you are useless addition. Every warden loves being kitted round by enemy tanks while they ignore your damage output and kill your mages/healers.
Wardens need some form of short duration, single target shout snare/root, something to stop the enemy for a few seconds, and to give your healer/mages and chance to get out of the way.
Also we need Intercept / Guard, again to help us, 'The defender of Narure' to defend our group.