1.61A - strong patch?

M

Meatballs

Guest
Unsure whether it means the 300 cap above which your weaponskill etc doesn't change, or the total you can get from items/buffs, or both etc.

It will mostly benefit buffbotted people, although high enhance/aug/nurture classes wont suffer from having useless high end buffs.
 
T

tildson

Guest
Yeah, i didnt get it to fully either. They'll hopefully explain it better in next Grab bag or smth
 
G

Gamah

Guest
ahh your playing thorey...i was the second guy to own her and respec the ra for ip and stuff :)

hows she doing...was always an uber crit blade when i played her for 4 months :eek:
 
O

old.Hellskor

Guest
Most likely the Cap increase means something like :

lvl50 R1L0 - +75 from items
lvl50 R1L1 - +76 from items
lvl50 R1L2 - +77 from items

Question is, if it increases the cap per Realm Rank Level, or only by full Realm Rank (doubt it hence the mentioning of the BGs), and if it increases the Cap by 1,3,6,10 or whatever.
If it's +1 to cap per Realm Rank Level ...

RR6 would get +50 to stat caps in that case. Guess +50 is where it starts to become noticable. So mebbe.





Oh the joys to cap stats and resists with a 5spec when that goes live <ack>
 
W

<Wels>

Guest
Would be fun if they put in some +65(with rr) skill styles/spells :)
atleast 1 for each class.
 
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old.willowywicca

Guest
Originally posted by <Wels>
Would be fun if they put in some +65(with rr) skill styles/spells :)
atleast 1 for each class.

yeah, gifv champs AE anytime annihilation at 65!!! :D
 
P

Pin

Guest
Originally posted by Meatballs
Unsure whether it means the 300 cap above which your weaponskill etc doesn't change, or the total you can get from items/buffs, or both etc.

It will mostly benefit buffbotted people, although high enhance/aug/nurture classes wont suffer from having useless high end buffs.

Well if (as I believe) the effectiveness with regards to weaponskill does not change, then it's actually a nerf to buffbots as it means that unbuffed people will be nearer to those caps, but buffed people will just be more capped.
 
M

mirieth

Guest
Originally posted by <Wels>
Would be fun if they put in some +65(with rr) skill styles/spells :)
atleast 1 for each class.

Nice idea. An extra reward - other than bragging rights :p - for getting a high RR :)
 
A

Ardrias_Mid

Guest
Really rocks that they put this in after many people have gotten MP SC suits ^^
 
M

mirieth

Guest
Originally posted by Ardrias_Mid
Really rocks that they put this in after many people have gotten MP SC suits ^^

They hate us all :p

Surely it won't make that much difference, though?
 
J

j000 d000d

Guest
lol everyone whining that their SC template with 4x +75 stat +200hp +26% to all resist and 3x +11 to skills is crap, bullshit

everyone just expects that they can always max everything, you can't and never will :m00:

(i think Mythic never intended to make it so that everyone has capped stats and is the same)
 
S

Sarnat

Guest
Esp. when the change doesn't require you to get a new set AFAIK. I think they just introduced some multiplier to the exsisting stats on your armour. +75 is still the best you can put on a set but if you're like RR3 it gets multiplied with 1.05 for example.
 
S

Sarnat

Guest
Sanya
(Mythic Rep)
Posts : 138


RE: 1.61A on Pendragon
4:27 PM
1) This has nothing to do with buffbots. Jeez.

2) It's complicated and not explained well in the patch notes. I took questions from here and the Vault and am working on a massive post right now.

3) Will come back. Mods, could you guys be my best friends ever, and when I come back, repost my explanation to the front page and start a new discussion?

Sanya Thomas
Internet Relations Manager and Sacrificial Goat

Check out www.camelotherald.com for more information.
 
S

SoulFly Amarok

Guest
errrrrrrm.

rr5 lvl 50 has a hits cap of 280 stats cap of 90 or 95 cant remember. :D
 
M

Meatballs

Guest
Sanya
(Mythic Rep)
Posts : 138


RE: 1.61A on Pendragon
4:27 PM
1) This has nothing to do with buffbots. Jeez.

Christ she is thick as fuck ! :)

Sanya

Okay, got a few of the questions answered. Not all - some of the questions I got revealed some areas we're still working on, and so answering them now (when the answer is completely in flux) would be sort of silly.

Same with the hard numbers. The current formulas are subject to tweaks depending on feedback, and y'all know as well as I do that if I post them now, someone will drag up this post in seven months as "proof." But I DID get permission to post the formulas at some point. Yay and stuff. Anyway.

One note - several people went to Pendragon, tried the changes, and reported bugs. I thank those people, very much.

Here are some of the common questions and the answers. I will come back tomorrow and comb through the resulting thread to see if there are other major themes that need to be addressed.

***********************

1) When does the cap raise? each realm level or each realm rank? Which Realm level/rank does it start?

Realm level, and starts with ream level 1.

2) Will dropped items now be better than spellcrafted ones? (Meaning, does this change somehow alter the intrinsic value of individual items?)

Quoting the designer: "Nope. No imbue values were changed on individual bonuses. The extra padding over the top [an item with over-your-cap bonuses] would take you apply to your character."

3) Is the new cap increase split between buffs and item bonuses or does it solely benefit one or the other?

Each cap increase is applied seperately to items (dropped and crafted), baseline buffs, and spec buffs.

4) A big concern is "the rich get richer" - Should people be concerned that RR10s will now be unstoppable due to their MIGHTY STRENGTH or whatever compared to a RR1?

Again quoting: "The additional points above the old caps aren't as effective as the
"undercapped" bonuses, but they still add in. Since imbue point values didn't change, the RR10 guy who makes a massive strength character to capitalize on his new caps will have sacrificed every single other bonus he
would have had before. As an example, sure the guy might do a ton of melee damage, but will die in two hits from a caster since he has no resistances.

[Sanya: In another question you said resistances weren't affected by this change. So... what do you mean by resistances?]

"To get MIGHTY STRENGTH you have to get a spellcrafter to imbue every piece of equipment you own to be all +strength. That means you will have +nothing to every other bonus. You won't be able to get MIGHTY
STRENGTH with dropped items, because they have a more even spread of bonuses."

5) Please clarify the Dropped item parts, does the Cap change when using dropped items only or SC items also count?

Quote: "There is no distinction between SC and dropped items. Also, a tuned spellcrafted suit of armor is still tuned. You could come up with other tuned suits that sacrifice a little of this or that for more of something or other, but the one you have will still work great."

My thinking is that many of you loaded up your armor with as much as it could handle - we're not changing SC to let you add MORE stuff to it. So, to my thinking, you're already wearing maxxed out spell crafted gear, and it will not lose any value. What am I missing?

7) Are resists affected by this too?

No.

8) Will the maximum possible value (hard cap of 300?) will change too?

Still being poked with a stick. Ask me again later in the patch.

9) Ream ability question: What about realm skills that raise stats. Aug Str, Aug Con etx. Will the new stat caps have any changes on how those work?

They are considered "base" bonuses, and were never capped to begin with. As we tune this new system, there may be changes.

10) If an item gives you +10 STR at RR0, will the same item give you say +15 STR at RR10?

No, you will need more items to meet the new personal caps. The per-item caps have not changed.

11) What is the intent behind this change? For what reason did Mythic decide to go with it?

To increase the value of high level buffs and dropped items in the world which were not being used due to the caps.

******************************

I know this doesn't answer all your questions by any means. A lot of your questions are about bits that aren't completely decided upon yet - more information WILL follow as the patch grows.

The floor is now open, but I'm heading home to walk the beagle, and will not see responses until the morning.
 
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old.Elrond

Guest
Forgive me...I could be being really stupid, but I still don't understand this...

Does it mean instead of a +75 item cap I will have +78 or something?
 
J

Jonaldo

Guest
yep it looks that way, instead of a +75 to stats cap at rr0, now say at rr2 you might have +85 (if it increases 1 per realm level). But this doesn't mean you'll need to change your SC armour because to actually go into these new stat caps you'll need to lower others (as there's no way even overcharged MP SC set could fill every stat to the maximum now).

If somehow you had managed to cap everything and still had some imbue points spare on a piece of armour then you could maybe get that one piece re-done (obviously if you have the money) but probably unlikely.

If somehow you had managed to cap everything and *didn't* have any imbue points spare at all on your armour but wanted more dex at say.. the cost of con or str then you'd need to replace that piece of armour totally.

Now no-one will be able to gloat about how they've got all main stats capped and resists I think... this is just the impression I get anyway.

And as for buffs.. I think they will just go into these new stat caps instead of the high end buffs being almost useless as before (as you could cap a level 50's stats with the 2nd best buffs). So I think this helps high aug/nurture/enhance characters, thus helping buffbot users as they probably won't even need to adjust any spellcrafted items to get closer to their new caps, just make sure their buffbot is mex buff-spec.

Then again I could be completely wrong :) this is just my take on it, feel free to correct me
 
S

Shike

Guest
hmm, as I understand it, buffbots will be more effective aka give more for each buff. How this doesnt help buffbotters more is beyond my understanding. Which healerclass with the head on the right place would ever specc 45+ in the bufflines? Thats what i guess is the requirement to gain access to the uberbuffs.

For instance:

Shamans endbuff Aid DEX & Aid QUI has a delved value of 70, multiplie it with 1.25 and you get 87.5. Cap is atm 75 so you dont gain anything from using that buff atm (except 75 ofc). However, with the new system you need to be rr(87.5-75)/2/10 to fully gain from that buff since they seem to raise cap with 0.5/rrLVL.
I just dont understand how this doesnt help botusers since you HAVE to specc high in buffing, otherwise this is useless. You also get more use of the baselines with high buffspecc.

Seems to me mythic wants people to have buffbots thus making more money.

GG :sleeping:
 
S

Shike

Guest
and why in hell dont they fix broken things first of all and does uneccesary things like this after??

block/parry
archers miss/fumble-rate
effects of buffbots
bolts

etc etc etc...

I just dont get it :(
 
L

Luz

Guest
Won´t this make buff bots even more usefull?

or am I thinking backwards, as I´m a bit famous for..
 
S

scarffs

Guest
They want to get us all to make a buffbot, which means that they will get a couple of new accounts in.
They should make buffs stackable, so that all the 'good and famous' players like some infils/scouts we all know would have to get a second buffbot account :) How does that sound Mythic ?
 
S

Solid

Guest
Complete bollox.

Sanya claims it doesnt effect current SC suits.

Like hell it doesnt.

I did +75 Str/Con/Dex/Qui/Pie cos thast what I could fit into my suit and they were the caps.

They raise the caps and now I find myself at RR5 and 40 points off my Str/Con/Dex caps.

If this was the case before I made my suit, I woul have made it to CAP my more impo9rtant stats, so instead would have forgone Qui and some Pie and done something like:

+115 Str/Con/Dex +50 Pie +0 Qui.

How can she sit there and say this wont effect the usefullness of current SC suits. COMPLETE BOLLOX

How many Zerkers who went +75 Str/Con/Dex/Qui are gonna be happy when in 1.61 they find out they are 40 or more points off their stat caps in Str Con and Dex and that they coulda used the +75 in quickness gems towards hitting these new higher caps?

It VER MUCH affects current SC suits, and in some cases makes them very very ineffective to certain classes.
 
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old.Atrox

Guest
I really hope they put this in...
Atleast uber items will make alittle diffrence.
 
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old.Enigma

Guest
It makes sense to balance things so high end buffs have a purpose. I can see them looking at the healer/buffing classes and looking at it technically and saying "weve fkd up here". Getting a new suit is painful but not as painful as thinking that Buffbot users will benefit from this. Theyve already killed off emain to an extent. More ppl will leave than will be gained if buffbots start being the norm. People own them to have an advantage not to get on an even footing no matter what's said. When there are fewer ppl paying twice as much wondering where the fun has gone, the RVR solo AND GROUP Botters can look at the big "SUCKER" printed on their foreheads.
 
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[PS]Riddler

Guest
good for healers imo, only need to cap Dex/Con/Pie :D
 

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