1.58 1.59 and 1.60 in one place

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Hargh

Guest
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Dark Age of Camelot

Version 1.58 Release Notes

Tuesday, January 7, 2003

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RESPEC NOTES

In order to give players the chance to respec at high levels, we've put in the ability to find objects in the world that will grant the player a realm ability or career specialization respec.

Because of their extreme power and high worth, these objects are currently found only on the dragons in each realm's mainland. On their death, Golestandt, Gjalpinulva, and Cuuldurach will now drop fifty Luminescent Stones. Half of these will be Full Career Skill respec stones, half Realm Skill respec stones. These stones can be traded or sold to other players as any other object in the game.

Luminescent stones can then be taken to special new type of NPC (listed below) and turned in to receive the associated Career or Realm respec.

Please note that after performing a respec, all choices made are your responsibility. Here are the respec NPCs, the objects they will take, and their respec abilities:

Camelot:
Ellette Redding - Luminescent Exerpise Stone – Career Skill Respec
Paiton Hazlett - Luminescent Exeregum Stone – Realm Skill Respec

Jordheim:
Tordis - Luminescent Exerpise Stone – Career Skill Respec
Haili - Luminescent Exeregum Stone – Realm Skill Respec

Tir na Nog:
Dywana - Luminescent Exerpise Stone – Career Skill Respec
Bretta - Luminescent Exeregum Stone – Realm Skill Respec



WINDOWED MODE NOTES

We're holding off on Windowed mode for the time being, while we address some technical and support issues. We'll keep you posted on when it will arrive.



NEW THINGS AND BUG FIXES

- NPCs that are charmed and have healing abilities now will generate more aggression.

- Necromancers can no longer control siege weapons in shade mode.

- You can now use left-axe styles on PVE and PVP servers if wielding Albion slashing or Hibernian blade weapons.

- Monsters will no longer accept stacked items as quest triggers.

- We fixed a bug where you could have a difficult time picking to select monster in dungeons or in front of objects.

- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.

- When a player in a group casts an AE damage spell, it no longer puts everyone in the group into combat. This will mean that abilities such as Mystic Crystal Lore will now "work" the way they did previously.



LINE OF SIGHT FIXES

- Necromancers now must be visible to their controlled creatures to perform "pet cast" spells. This fixes the exploit where Necromancers could park their pets in keep towers and wander around outside, and have their pets cast at the Necromancer's target.

- Pets of classes such as the Enchanter, Animist, and Bonedancer (and any other class that can cast offensive spells) will not be able to cast spells on a target unless that target is visible to the pet. We expect this fix to take care of the LOS issues for Enchanter-type pets most of the time, but players still may run into situations where the spells are cast even though the pet cannot "see" its target. We will continue to work on this problem as needed.



PVP SERVER NOTES

We've analyzed the player numbers and level progression on Modred and Andred and are now making some changes calculated to bring up the population of the PvP servers. Based on our analysis, we've found that even though players get more experience from killing other players, they still level slower than on the live servers on average because they take more deaths (both PvE and PvP) than do players on the normal servers. In light of this, we're making the following changes:

- We've increased the experience gained by killing level 1 - 30 monsters.

- Experience for killing other players has been increased.

- on PVP servers there's now a 5 minute timer for no experience, realm points, or gold. This timer used to be 15 minutes, which resulted in the majority of PvP kills not generating experience, realm points, or gold.

- Low level dungeons (those under 30th level) have been made PvP-safe (i.e. no kill zones).

- The maximum level cap for a few of the dungeons have been changed:

- Cursed Tomb will be capped at 32
- Vendo Caves will be capped at 44
- Koalinth Caverns will be capped at 32

- In patch 1.59 (i.e. the next live patch after this one), the maximum level cap for Catacombs of Cardova will be changed to level 45. The delay for the changes in these dungeons are dependent upon the epic quests that some classes may need to complete. It is highly recommended that players on the Arc of Ages and Craft of Retribution quests complete these quests before this change goes live.

- In order to ease new characters into the PvP server community, we're putting all newly created characters in a series of "newbie" guilds. These guilds are roughly based on the character's starting location, so all players in the same area will probably be in the same guild. There are four guilds per Realm, each named based on the geographical location. Characters can remove themselves from these guilds by doing a "/gc quit" any time. Please note that characters can technically remain in these guilds for the life of their character, should they choose to do so. Being automatically put in a guild at creation gives new characters an instant chat group and a sense of community with the other players around them. They can discard this guild at any time, and join a player-run guild when they meet the right guild.



SPELL AND REALM ABILITY NOTES

- Added Determination to the Savage realm ability list.

- Fixed some bugs in the power costs of the Animist Sap Strength line. Some were taking no power at all, and some were taking too much. Now all are set to the correct power cost.

- The Animist Briar Eruption spell should now be properly awarded at L17 in the Verdant Mastery line.

- The Animist Woodspirit Sheath (AOE Bladeturn) line in Verdant Mastery should now pick targets to buff correctly. Please note that it still (correctly) picks random targets in its AOE (up to its maximum), so not everyone in the area will be protected.



CLASSIC CAMELOT WORLD NOTES

On the PVP and Co-operative servers you can now buy spell crafting materials used by the other realms in each realms major city.

- In Tir Na Nog look for Morolt.
- In Camelot City look for Anyon Becket.
- In Jordheim look for Embla.

Midgard Quests: Bonedancers working on the "Saving the Clan" quest should no longer have to /say Arnfinn to Danica continue on the level 48 portion of the quest. Also, Arnfinn should now respond to Bonedancers and step them on the quest.


Realm v. Realm - Frontier Keeps: Resolved a problem with couriers broadcasting when entering their destination keep region. Couriers should now only broadcast when initially spawning.

Dungeon: Earthquakes have shaken the Silvermine Mountains, collapsing large portions of the Spraggon Den. The spraggons, confused and disoriented by the earthquake sought a new leader to guide them. Finally, one was chosen to lead them. His first order of business was to rebuild the den. Adventurers on the live servers are warned of this Pendragon note. Please do not log out in the spraggon den, or your character may log in and fall through the world.

Items: Midgard: The Bonedancer reward 'Odin's Eye Choker' now has the correct skill bonus on it (Bone Army).



SHROUDED ISLES WORLD NOTES

- The horse from Caer Diogel to Caer Gothwaite will no longer run through the middle of trees.

Albion Quests: Players working on the quest "Restoring the Magic" should once again find Adelon on the ground instead of too far away to speak to him.

Albion Dungeon: Krondon: There was an error with the faction of the ogres inside of Krondon where players have been receiving positive faction hits with the faction of ogres inside of Krondon by slaying monsters on the Drakoran Legion faction. We have retro-actively corrected this on Pendragon - and it will go live with the next version. The ogres inside of Krondon will now be aggressive towards all intruders that venture into their domain, regardless of any previous faction gains. Note that this change will not affect the ogres outside of Krondon.


Albion Monsters

- The hit points and resistances on Apocalypse have been lowered a bit.

- Rain elements in Aldland will now disappear when they kill a target and after they have been in combat for 20 seconds.


Albion Quests: Players stuck on step 5 of "Spirits of the Orchard" can now get their seeds from Tomos by right-clicking on him. If Tomos is not up, players will have to kill Nalsor again to spawn Tomos, then right-click on him. (Note that this change was also read into the live servers)


Items

- Noguribando's Vest (Hibernia) should now have the appropriate bonus amounts.

- Grul's Glorious Trident (Midgard) should now drop at the correct level with appropriate bonuses
 
H

Hargh

Guest
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Dark Age of Camelot

Version 1.59 Release Notes

Thursday, January 23, 2003

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NEW THINGS AND BUG FIXES

- Windowed mode and the ability to Alt-Tab have been enabled in the Shrouded Isles client. Remember, you may have significant technical issues when you run the game in windowed mode; be sure to report any problems you find.

- Poisons applied to weapons will now save when zoning.

- In some cases, when a keep lord was killed (usually by a GTAOE spell), the keep status would not be changed. This has been fixed.

- A new command for pets has been added - HERE - which commands the pet to come to your position. Look for it on your pet control window.

- The Looking for group system should now work across zones. It stores up to 30 of each type of group leaders or solo players, and displays the zone name. LFG status is now saved when zoning.

- You can no longer /INVITE hidden players on PvP severs.

- Certain negative effects on the player would not be overwritten by more powerful negative effects (like slow spells). This has been fixed, and will fix a number of style related effect issues that rely on these spell types.

- Savages will no longer be able to resist their self parry buff (Nails of Kelgor line).

- The Purge realm ability is now properly available to Necromancers.

- All Savages now are properly awarded Ignore Laceration at L48 Savagery.

- Necro pets now only get item resistance bonuses from their controller (previously resistance bonuses from buffs were being passed down as well, allowing double effects).

- Necro power taps cast on monsters now cap the amount of power regained at the monster's current hitpoints or level, whichever is lower.

- Necromancers in shade mode can no longer use charged items.

- Long macros and macros with commas are no longer cut off when you log out or zone.

- Sylvan using Large Weapon combat styles will now animate correctly.

- We fixed a bug where sometimes, in rare cases, guild would be created using the same guild number. This led to problems where guild messages of the day showed messages from other guilds, mis-assignment of guild emblems, etc.

- The stack sizes of the Spellcraft ingredients have been changed from 1 to 10.

- Previously, when you /assisted someone, you would target them but your targeting/summary window would not immediately update to reflect it. This has been fixed and it will now update as soon as you target them.

- There was a problem where, when moving stacks of objects, sometimes the quantity designated was not calculated, and only one object in the stack was moved. We fixed, this and now, if you drop a stack on the icon square, it will bring up the stack splitter dialog. Also, if you drop a stack on the text area (next to the icon, where the item name is displayed) it moves the whole stack without asking you. This will allow you to move stacks without any extra clicks.

- Previously, when you make a macro with %T, and have yourself targeted, the macro always returned , for your own name. This has been fixed.

- There was a bug where the command window would not function after you selected someone's name on the looking for group window. This has been fixed.



BUYING MULTIPLE ITEMS

You may now buy multiple items at once. With the merchant dialog open, select an item and Shift-LeftClick on the "BUY" button. It will open a window that allows you to select how many of the item you would like to purchase. LeftClicking the left and right arrows on this dialog increases/decreases the amount by 1, Shift-LeftClicking on the left and right arrows increases/decreases the amount by 10.

If you click on an item's icon in the merchant window, so that the icon of the item you want to purchase is attached to your mouse cursor, you can use the slash command "/mbuy #" where # is the number (from 1 to 100) that you would like to purchase.

This will allow you to macro exact quantities onto your quickbar: eg: /macro BUY50 /mbuy 50

NOTE: Buying multiple items is the same as if you selected the item and clicked "buy" X times. This means that if you are buy 10 of an item that is already stacked in stacks of 10, you are buying 100 total items.



SPELL NOTES

We've taken a long look at Albion's spellcasting classes, as well as the Thane in Midgard, with an eye towards making them more fun to play and functional.

Theurgist Changes

- Theurgist elementals can no longer be rooted or mezzed.

- Theurgist Confusing Gust line has had its radius raised to 350.

- Increased range of Theurgist summons to 2000.

Wizard Changes

- Reduced casting time of Burst of Steam line to 2.5 seconds, which matches the Spiritmaster and Enchanter PBAE cast times.

Friar Changes

- Increased duration of all Friar self buffs to 15 minutes.

Sorcerer/Cabalist Changes

- Increased value on L48 self shield Nullify Offense to 250.

Sorcerer Changes

- Sorcerers can now charm any monster type. This should strengthen their Mind spec considerably, and facilitate better charming in dungeons (where many monsters are undead).

- Added Minion Control to the Sorcerer RA list.

- Increased radius of Fog, Blanket and Cloud of Senility to 350.

- Added a power regen buff to Mind spec list so that all three realms have a version of this spell:

5 Comprehension of Power
15 Perception of Power
26 Perspicuity of Power
36 Cognition of Power
46 Lucidity of Power

- Instead of adding more crowd control to any realm, Sorcerers are getting two new ways of dealing with crowd control.

1) Added a self mez-duration reduction buff to Mind Spec.

16 Shield Mind
27 Harden Mind
35 Steel Mind
45 Invulnerable Mind

2) Added group mez-duration reduction chant to Mind Spec.

29 Solidarity of Mind
39 Unity of Mind
49 Brotherhood of the Mind

General Magic Changes

- Increased duration of all self-only buffs that had 10 minute timers to 15 minutes.

- Fixed a delve bug that affected the "cast time" print. Spells with fractional cast times were truncating the fractional component, so spells with 2.5 second cast times (for example) were listed as 2 seconds. Unless noted elsewhere in the patch notes, no cast times actually changed, they just print correctly now. Please note that spells on the Camelot Herald have always included the fractions of a second; it is only the delve print function that is being updated.

Thane Changes

- Removed recast timer from Thor's Minor Bolt line. This is consistent with the Call Mjolnir line, which also doesn't have a recast timer.

- Changed Thor's Vigor line from a Strength only to Strength/Constitution buff.



CLASSIC CAMELOT WORLD NOTES

- We have revised the dragon AI to provide a more consistent breath weapon use in all three realms.

- Midgard Quests: Players working on the "Helping the Svartalfar" quest will no longer be able to get the rabid sveawolf skull from any sveawolf. They must get it from the rabid sveawolf.


Realm v. Realm - Frontier Keeps

- We have added additional camps of higher level mobs for players to hunt at each keep so they can take advantage of the keep experience bonus for claiming a keep.

- We have modified the spawn of the guard patrols as well as modified the area these patrols cover. The patrols closest to enemy portal keeps have been reduced in number and the area they patrol has been reduced as well. Patrols closest to the border keeps have been increased in number.
 
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Hargh

Guest
Caledonia

- The door for the central keep has been moved making it easier for players using rams to damage the door. Prior to this change, rams were not as effective on the door because the door was placed slightly inside the proper location making it very difficult to target. Players will not see a visual change, but the ease in damaging the door should be noticeable.

- Monsters: Monsters summoned by Summoner Lossren in the Summoners Hall will no longer drop loot. (already fixed on live)

- We have revised the dragon AI in all three realms - in an effort to provide a more predictable encounter, as far as breath weapon use, for Golestandt, Cuuldurach, and Gjalpinulva.

Hibernia: After having been annihilated by a combination of disease and the brutality of the Fomorians in eons long past, the souls of the Parthelonians have become restless and seek to extract vengeance against the Fomorians and any other unlucky individual that cross their path.


Item Notes

- The Seafarer's Death Shroud (Midgard) can now by dyed.

- Future drops of the Sapling Staff (Hibernia) should salvage for the correct material type.

- Gold Stitched Boots (Midgard) should now correctly appear as cloth.

- The Feverish Runner Drum (Hibernia) can now be salvaged.

- The Ring of Abundance (Midgard) now increases piety, not intelligence.

- The Dried Moss Ring (Hibernia) should now equip in the ring slot.

- The Mandible Headed Axe (Midgard) should no longer display that it has a proc.

- The Deathsight Perfection Bracer (Albion) has had its magic bonuses slightly altered so that it will not continue to generate a "fails to affect you" message. The new magic bonuses are: resist darkness 6%, skill deathsight +6, power +1, stat int +9.

- The Poorly Woven Vest (Midgard) has been replaced with a new drop, the Poorly Woven Garb.

- The Circle Protector Ring (Albion) can now be worn in the ring slot.

- The Spider Keeper's Gloves (Hibernia) now has thrust and body resist, instead of two body resist entries.

- The Decorated Seashell Staff (Hibernia) should now salvage for the appropriate material.

- The Seething Death Boots (Albion) that are actually leggings have been renamed Seething Death Leggings.

- The Sable Boots of Dementia (Albion) now increase slashing and body resistances, instead of having two body resist entries.

- The Gauntlets of Mortification (Albion) now increase crushing and cold resistances, instead of having two cold resist entries.

- The Worn Mail of Dissolution (Albion) now increases thrusting and body resistances, instead of having two body resist entries.

- The Diseased Rat Tail (Albion) now increase spirit and body resistances, instead of having two body resist entries.

- The Flesh Stretched Riddle Staff (Albion) now has a Death Servant focus added.

- Future drops of the Bear Mask helm (Midgard) should salvage for the correct material. Please note that this does not apply to Bear Masks that currently exist in a player's inventory at the time of this patch.



SHROUDED ISLES WORLD NOTES

- Albion Quests: Lost Treasures: Due to a bug, the reward portion of the quest has been restructured. If your quest journal now says 'Step 13 - Choose your second bracer from Ariette' and you did not make a first choice, return to Ariette behind Fort Gwyntell in Dales of Devwy and she will allow you to get your first bracer. Players will no longer be able to get unlimited no-sell, no-trade bracers.

- Albion Quests: Players on Ogre's Might who killed Scureol Hyrde and have the Channeler's Orb, but couldn't turn the item in to Master Xavier can now turn the item in and finish the quest.

Midgard Quests

- The quest "Silent Death" has been opened to Savages and Bonedancers. Also, ALL rewards for this quest have been changed to "No Sell".

- Mammoth Hunt - Savages that received the non-functioning Tusk Bladed Fist can take it to Bothrar Hadd in Bjarkan (Gripklosa Mountains) and exchange it for a functioning Tusk Bladed Fist. Players must have Mammoth Hunt listed in their completed quests to exchange the item. Players may only trade in their Tusk Bladed Fist once.

- Mammoth Hunt: The spells on the following rewards for this quest were set
incorrectly. They now have the correct spells. The rewards affected are:
Ivory Bladed Hammer, Tusked Handled Battlehammer, Tusk Blade, and Boned
Ivory Staff.

- Mammoth Hunt: There were some other problems with the Tusked Handled
Battlehammer that could not be auto-updated. Because of this we have made it
non-functioning. Any player who now has a non-functioning Tusked Handled
Battlehammer (now called a Broken Tusked Handled Battlehammer) should take
it to Bothrar Hadd in Dyrfjell and exchange it for a working one. Because
the object will not be usable at all anymore, players do not have to have
Mammoth Hunt in their completed quests list to perform the exchange. Players
may still only exchange one Battlehammer.

- Bonedancers have been added to the available classes for the Stripe quest.

- A woman named Medana has come to Aegir's Landing to help stop Catla Gardasdottir's mad plans. Anyone that is level 49 or 50 should speak to Medana in Dyrfjell if they wish to help.

- Mucking Through the Ick: Savages and Bonedancers have been receiving the wrong rewards for this quest. Savages who received the Silkstand Belt (+2 power) can take it to Belyria in Haggerfel and exchange it for the Hardened Silkstrand Belt. Bonedancers who received the Hardened Silkstrand Belt (+HPs) and would prefer the Silkstrand Belt (+power) can also speak to Belyria and exchange their belt. Players must have completed the Mucking Through the Ick quest and have the belt with them to exchange it. The exchange may only be done once.

Albion Monsters

- Avalon Isle: Nalsor would sometimes chase players indefinitely or kill them again at their bindstone after they release. This should no longer happen.

- Isle of Glass: A drakoran commander has been spotted in the drakoran encampments in the Northwest of the Isle of Glass. It is suspected that he is planning an attack on Avalonian positions in that region. He has only been seen plotting with his underlings in the early morning hours.

- Crystal Cave: The Xanxicarian Elite have been toned down slightly. They also chant correctly during battle now.

Midgard

- NPC Changes Bjarken: Berge is now a Smith instead of a Vault Keeper. Sisko now sells Dye making supplies and enchanting/recharging supplies.

- NPC Changes in Hagall: Alfdis Rannveig is now a Smith instead of a Healer. She has been moved from Bjarken to Hagall. Mikkal will no longer sell spellcrafting supplies for other realms. A new enchanter has come to the town of Hagall. His name is Bolverk and he can be found near the three huts in the town.

- NPC Changes in Knarr: Reynilda will now sell Midgard spellcrafting supplies instead of Hibernian ones.

- Monsters: Midgard: Iarnwood: The skalds of Aegir are telling tales of a horrible creature named Sariloc in Iarnwood forest. The beast is supposedly very deadly and can reportedly swallow a kobold in one bite. It is unknown if this beast actually exists or is merely a rumor.

- Ibicus should no longer spawn inside the bridge.

Hibernia

- Cothrom Gorge: Travelers passing by the waterfall have reported that the area now smells of death. There are also reports of earth tremors in that area. Some even claim to have seen the very rock around the waterfall move! Globs of green sludge have been collecting behind the waterfall as well. There is some speculation that the sludge is the source of the foul odor, but others suspect that something else lurks behind the waterfall.

- Vigilant Rock: The sylvanshades south of Necht have reportedly appointed a leader as well as placed a scout to watch over the area.

Treasure Changes in Vigilant Rock

- The randomly generated objects that dropped from the monsters Rinne, Taiore, and Laraida in the Vigilant Rock will now drop off Tuliros. The randomly generated objects that dropped on Luaire will now drop off Merugat. Tuliros and Merugat roam in the twisted sylvan valley where Luaire and his co-horts are located.

- Luaire, Rinne, Taiore, and Laraida have been returned to their normal quest spawn timer.

Treasure Changes in Vale of Balor

- The randomly generated objects that dropped from the monsters Adwyth, Drygau, and Anhylaw will now drop off the monsters Cragger and Monger. Cragger (a fomorian) can be found in one of the houses around the Fomorian town area in Vale of Balor. Monger (an ixthiar) can be found in and around one of the tree-trunk houses in the ixthiar area in the Vale of Balor.

- Adwyth, Drygau, and Anhylaw have been returned to their normal quest spawn timer.

Expansion Item Notes

- Bonedancers may now wear the Stripe Hide Helm.

- The bonuses on the Necromancer's initiate gift, Necromancer's Staff, have been changed to match the other caster initiate gifts. Necromancers will now receive a focus staff at level 5 that contains all three of their spell lines.

- The Pelted Fury cloak reward given to Runemasters, Spiritmasters, Healers, and Shamans for the "Ota's Quest" the has been altered. The cloak is a multi-class cloak that previously favored runemasters and spiritmasters. The skills have been adjusted so all four classes will gain a skill benefit.
 
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Hargh

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- Gazsi's Battle Hammer and Gazsi's Blade (Midgard) should now proc correctly.

- Dagda's Cauldron (Hibernia) has been renamed to Cauldron of Clarity to avoid confusion with the relic Cauldron of Dagda.

- The Staff of Repugnance (Albion) is now wielded as a two-handed weapon.

- The Ring of Tangled Vines (Hibernia) should now equip correctly for Hibernia players.

- The Golden Disk Brake (Albion) should no longer display that it has a proc.

- The Azure Prayerbound suit of armor in Caer Sidi should now appear as leather instead of studded.

- The Masterful Agony Boots (Hibernia) now increase mana magic skill instead of body magic.

- The Barkstripper's Scythe (Hibernia) can now be recharged.

- The Silvered Leather Jerkin (Hibernia) now has body and slashing resist, instead of two separate body resist entries.

- The dwarf Ornulf of Delling Crater should now have Midgard appropriate drops.

- The Birghirian Hauberk (Midgard) can now be worn by shadowblades.

- Gorvos' Frozen Bardiche (Albion) now buffs crush resist instead of power.

- The haunted rowans in Caldey should now be dropping appropriate level unique item focus staves.

- The Glacier Jewel with the resistances to cold, slashing, and body should now work at the correct level (47).

- The Braided Ivy and Vine Staff now has the correct focus - mentalism.

- Albion: Ariach's Purged Staff is now correctly set as a two-handed weapon.

- The Darkened Vine Necklace (Hibernia) now correctly increases empathy instead of piety.


Unique Item Generator

In the expansion areas and certain dungeons the Unique Item generator is used. Areas that use these see more treasure drops on average than old areas of the game. We had not altered the salvage on the objects to compensate for that fact. The base objects for the Random Item Generator now have a consistent salvage value and are now broken down by size.

Small items - small weapons, small shields, boots and gauntlets.

Medium items - medium sized weapons, medium shields sleeves and helms.

Large items - large weapons, large shields, leggings and chestpieces.

Metal / Strips / Ore Wood / Leather Cloth
S 5 12 18
M 10 24 36
L 15 36 54


Epic Dungeon Item Notes

The second pass through the epic dungeons is done. The following changes were made to improve the risk vs. reward in Caer Sidi, Tuscarian caves, and Galadoria.

- The class set armor pieces are now all level 51.

- The reactive procs on those pieces were upgraded.

- Many items received increased bonuses.

- Salvage was heavily reduced in these dungeons.

Tur Suil Changes

- Queen Qunilaria's drop rates were altered. She will now only drop 1 100Q item, with a *chance* to drop randomly generated items.

- The Gloves of the Black Archer are now correctly known as the Sleeves of the Black Archer (Albion).

- Fur Brushed Chain Leggings (Midgard) can now be dyed and salvaged.

- The charges on the Gatekeeper's Reversion Cloak (Midgard) can now be used. However, please note this item is NOT rechargeable.

Epic Dungeon Notes

We are closely watching the Risk vs reward in the epic dungeons and will continue to do so. These are the first of possible changes and are geared towards smaller raid groups.

1) All non-boss monsters in Caer Sidi, Tuscarian Caverns, and Galadoria now drop more coin.

2) All non-boss monsters in Caer Sidi, Tuscarian Caverns, and Galadoria had their drop rates increased.

3) Numerous treasure table bugs were fixed in the Tuscarian Caverns.

4) Lord Lron Should in Caer Sidi should now drop items.


COOPERATIVE/PVP SERVER WORLD NOTES

Albion Quests: Free the Rogue! - Animists and Valewalkers should now be able to complete this quest.

Hibernia Quests: Crace's Desire - players from Albion and Midgard should now be able to finish this quest.

- All Portal Master NPCs on the PvP/PvE Servers will now respond to the key words [port me]. You must be wearing the medallion of your target destination in order for this to work. This is just an additional method to use the Portal Masters. You can still continue to use them the previous way if you choose.


PVP SERVER NOTES

- The maximum level cap for Catacombs of Cardova has been changed to level 45. The delays for the changes in this dungeon are dependent upon the epic quests that some classes may need to complete. For players who are over the level cap and are attempting to complete their epics, we have provided the following options for the PvP servers only:

- Arc of Ages – Players over 45th level and attempting to perform step 4 can now find the forgotten emperor in Cornwall, west of the Catacombs.

- Craft of Retribution – Players over 45th level and attempting to perform steps 5, 6, or 7 can now find and animated version of the Amulet of Fasius Previlus in Cornwall, near the Cornish Giants.



COOPERATIVE SERVER WORLD NOTES

- Grand Lord Martel's difficulty has been adjusted.

- The monsters that have taken control of Grallarhorn Faste on Gaheris have become stronger.

- The "Famine" one-time drop is now do-able by necromancers.

- The encounters at Hildskialf Faste, Bledmeer Faste and Nottmoor Faste have had their difficulty increased
 
A

Addlcove

Guest
postfarmer :p

actually that was useful ;) thanks
 
G

greenfingers

Guest
erh .. I last I looked at patch notes for 1.59 was like 2 months ago :p
 

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