D
dakeyras
Guest
Looks like Clerics (and Druids/Healers/Shamans) have taken another hit via the backdoor.
Self damage-adds are now capped at base damage i.e. if you hit a mob for 30 with your hammer then the max you can get with your damage add is also 30. The effect of this will be to reduce the damage my cleric can do with the hammer (whilst cash farming...wouldn't dream of taking him rvr) by 30%. With the smite nerf I now have to wield the hammer to take down a yellow/blue...did the last bit of damage I can do really need nerfing?
Great news Mythic...
Self damage-adds are now capped at base damage i.e. if you hit a mob for 30 with your hammer then the max you can get with your damage add is also 30. The effect of this will be to reduce the damage my cleric can do with the hammer (whilst cash farming...wouldn't dream of taking him rvr) by 30%. With the smite nerf I now have to wield the hammer to take down a yellow/blue...did the last bit of damage I can do really need nerfing?
Great news Mythic...