F
Flimgoblin
Guest
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Dark Age of Camelot
Version 1.55e Release Notes
Wednesday, November 20, 2002
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NEW THINGS AND BUG FIXES
- Fixed a bug where ground target messages would spam the client when casting spells.
- Fixed a bug where the client crashes after setting a ground target then casting a spell.
- Legendary crafting titles should now set and display correctly.
RESURRECTION SPELL CHANGES
Due to the recent change where you now receive Realm Points for resurrecting your realm-mates in RvR battles, we've had to change some of the resurrection spells. Here's the list:
- - All resurrection spells now have a 6 second cast time (this is a little slower for the lowest level resurrect spells, faster for all others). All resurrection spells also have a fixed power cost based on a percent of your power pool (-20,-30,-40, and -50 for each respective level of resurrect spell).
- When casting a res spell, you receive a message and the spell cancels if the target is already considering a res from someone else.
- Power cost for resurrection spells is variable - as you go up in level, these spells cost more power.
- Resurrection sickness now goes from 100% to 50% when doing a "full res" on another player.
- Low level resurrection spells now give 5% RP's to the caster and high level rezzes do up to 15% of the RP's to the caster.
Dark Age of Camelot
Version 1.55e Release Notes
Wednesday, November 20, 2002
=======================================
NEW THINGS AND BUG FIXES
- Fixed a bug where ground target messages would spam the client when casting spells.
- Fixed a bug where the client crashes after setting a ground target then casting a spell.
- Legendary crafting titles should now set and display correctly.
RESURRECTION SPELL CHANGES
Due to the recent change where you now receive Realm Points for resurrecting your realm-mates in RvR battles, we've had to change some of the resurrection spells. Here's the list:
- - All resurrection spells now have a 6 second cast time (this is a little slower for the lowest level resurrect spells, faster for all others). All resurrection spells also have a fixed power cost based on a percent of your power pool (-20,-30,-40, and -50 for each respective level of resurrect spell).
- When casting a res spell, you receive a message and the spell cancels if the target is already considering a res from someone else.
- Power cost for resurrection spells is variable - as you go up in level, these spells cost more power.
- Resurrection sickness now goes from 100% to 50% when doing a "full res" on another player.
- Low level resurrection spells now give 5% RP's to the caster and high level rezzes do up to 15% of the RP's to the caster.