1,54f

Y

-yoda-

Guest
not seen it anywhere posted yet "except for the pve server info here it is,,,


Dark Age of Camelot

Version 1.55f Release Notes

Thursday, November 21, 2002

=======================================


COOPERATIVE SERVER: GAHERIS

To provide the Camelot community with a way to adventure cross-realm with no worries about being killed by other players, we are unveiling our first Co-Operative Server, named Gaheris. On this type of server there is no type of player-vs-player combat at all (except for dueling) - any members of any realm can group and form guilds together, and everyone can communicate with everyone else.

For players who want to concentrate on the player vs. environment experience, this server is the type for you; by having access to the dungeons and territory of all three realms, you'll find much more content that you're used to while playing on the standard server types. Guilds who have, in the past, had problems deciding which Realm to join now do not have to worry about this, since players from any Realm can join the same guild.

For the next week or so, you will be able to charcopy to Gaheris and test it at any level you like. When we are confident that the Co-Op server is ready to go, we'll wipe characters and bring it up into open beta, much the same way we did with Mordred. After Gaheris goes open beta, we will not wipe characters there again (barring some extremely unfortunate event).

For those players who are enabled to be Shrouded Isles testers, please note that Gaheris is SI-enabled, so if you want to charcopy to Gaheris and check out the Co-Op server, please feel free to do so.

(Check the link on the left column of the Herald for more information!)


NEW THINGS AND BUG FIXES

- Bards can now hold and use staves (although they cannot train in them). This is a longstanding bug. All classes should be able to hold and use staves.

- You can no longer put proc effects on jewelry, cloaks or instruments to artificially boost their level.

- Monsters will no longer attempt to cast a 20th concentration effect repeatedly.



NEW ART

Please note that you may not see some of these changes for a few days, as the server's object database is updated to point to the new art.

- All expansion magic-using classes now have correct spell icons.

- Helm problems in both the classic client and the SI client should be resolved for all original as well as expansion races.

- Epic armors for the Animist, Bonedancer, and Savage are now complete.

- Many new shield graphics are now in the game (for all three Realms).

- Many new Staff graphics have been added to all three Realms.



TRADESKILL NOTES

- Fixed the higher material Wrought Jewelry Boxes so they are able to be made correctly now in Albion.

- Fixed the stable leeching tincture recipe so that it creates the leeching tincture and not the ablative tincture.

- In Albion labeled the stable leeching tincture recipe correctly.



WORLD NOTES

Realm v. Realm - Frontier Keeps

Keep Lords - At low health, the Keep lords will now summon help from the courtyard and the new "personal guard" spawned at keep upgrade level 8. Given their newfound confidence in their allies, keep lords will no longer use their anti-bladeturn abilities.

If you take over an enemy's keep and that realm has at least one of your relics, if you upgrade the keep to level 10 it will spawn a corpse summoner NPC. If you die in PvP and type /transfercorpse "keep name" without the quotes your corpse will transfer to that keep, although you will still need to be resurrected once you get there. Note that enemy players can kill this NPC and if they do so, the /transfercorpse command will be unavailable to you for that keep until he respawns (in one hour).


Hibernia: Touched now correctly resembles the diseased Celt that he is.



SIEGE ADJUSTMENTS

The "power level" of all siege ammunition has been increased. This should lead to higher, more consistent damage when using these weapons.
 
F

Flimgoblin

Guest
"Incoming wounded" :)
someone was posting M.A.S.H. parallels with the corpse recovery stuff...

Very good change :) makes relic raids that much more crazy...

take three keeps beforehand, leave a token force to defend them including some rezzers, send the main army to the relic. They all /corpsetransfer to the field-hospitals, get ressed up (giving the people in the keeps RP for their trouble) and head back into the fray.
 
C

Cap'n Sissyfoo

Guest
~wonders if he should make a cleric called Hawkeye~

Sounds like a funky patch. No nerfs in sight...so far.
 
O

old.Vae

Guest
Ah but as we all know the nerfs don't appear until the last patch JUST before the patch goes live e.g. the pygmy goblin nerf which was slipped though in the patch notes about 1 day before it went live.
 
F

Flimgoblin

Guest
Originally posted by Sissyfoo
~wonders if he should make a cleric called Hawkeye~

Sounds like a funky patch. No nerfs in sight...so far.

He's a scout in our guild already if you're on Excal ;)
might not be taken on Pryd :)
 
B

boni_ofdavoid

Guest
Originally posted by -yoda-
SIEGE ADJUSTMENTS

The "power level" of all siege ammunition has been increased. This should lead to higher, more consistent damage when using these weapons.

anyone for trebuchet powerleveling?
 
J

Jupitus

Guest
Originally posted by Fingoniel
"Incoming wounded" :)
someone was posting M.A.S.H. parallels with the corpse recovery stuff...

In Phoenix Legion, we have functional ranks, one of which is called M.A.S.H and is used for our rezzers :)
 
P

Piper

Guest
I love the idea of the PvE server, but then maybe I'm just weird.
 

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