O
old.Niljindil
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http://www.camelotherald.com/more/547.php
... user Friendly changes to the duel system, and many siege fixes:
========================================
Dark Age of Camelot
Version 1.54F Test Release Notes
Thursday, October 17, 2002
========================================
NEW THINGS AND BUG FIXES
- Catapult and Ballista minimum ranges are now 1500 across the board.
- Dueling should cancel correctly when one player quits, zones, or is teleported.
- When a duel ends, all spell effects cast by the duel target on either player are wiped (positive and negative effects).
- After killed in a duel, you will autorelease to your exact same position in 10 seconds (no teleport to bindstone).
- You can now "self-combine" items. Right click to quickview the item you want to self-craft. Use the MiniCraft hotkey. Press the CRAFT button. You'll get a trade window that is preloaded with the combine flag set and the item you wish to craft pre-populated. Add your components to the right side and hit ACCEPT to craft.
- If you dropped a piece of siege ammo on the siege window, the ammo would disappear and you would not be able to click on your backpack until you logged. This is fixed.
- You can now load multiple ammo into a siege equipment and select and fire them individually. Keep in mind that you now have to specifically select a piece of ammo in the siege equipment window and LOAD it - the first item is no longer "auto-loaded".
- Fixed some the updating of the siege window to accurately reflect the state of the equipment (armed, loaded, aimed, ready) in its title.
- Added more messages when firing siege equipment to give better feedback on when timers have expired.
- Dueling messages are no longer spammed across the nearby zone.
- If you are controlling a piece of siege equipment and you close your siege window, you can hit /CONTROL to show the window again (you don't have to release and re-control the siege equipment).
- Fixed the tincture bug with alchemy - it now correctly checks your alchemy skill.
- You can now correctly split stacks of items into and out of your bank vault.
- If you used the last of your stack of thrown weapons, you used to get garbled combat messages if you had no readied weapon. This is fixed.
- You no longer have an immunity timer after getting killed in a duel.
SIEGE WEAPON WORLD FIXES
The siege weapon components that were on Hibernian merchants who sold tradeskill materials have been removed. Note that Yealcha in Innis Carthaig will now no longer sell these pieces.
Some of the portal ticket vendors will now also sell siege ammunition as a secondary store index.
WORLD NOTES
Albion Quests: Andrew's Metal Bits is now only available to Scouts.
Midgard Quests: Tomte of Doom - Players should no longer have difficulty selecting their reward.
Realm v. Realm: To help prevent people from exploiting the immunity timer in the new RVR dungeons, we have moved the exit to the dungeons. You can no longer zone out where you zoned in, but instead must travel a distance to a new zone point.
Battlegrounds: Siegemasters will now specify when and where they drop ammo. This will be indicated by a pop-up "OK" box at the time of the ammo drop.
Monsters: Albion: The few cave fairies who were immune to all ranged attacks have been fixed.
Item notes
- The icon on the Imbued Gloves (Hibernia) is now correctly set to reinforced.
... user Friendly changes to the duel system, and many siege fixes:
========================================
Dark Age of Camelot
Version 1.54F Test Release Notes
Thursday, October 17, 2002
========================================
NEW THINGS AND BUG FIXES
- Catapult and Ballista minimum ranges are now 1500 across the board.
- Dueling should cancel correctly when one player quits, zones, or is teleported.
- When a duel ends, all spell effects cast by the duel target on either player are wiped (positive and negative effects).
- After killed in a duel, you will autorelease to your exact same position in 10 seconds (no teleport to bindstone).
- You can now "self-combine" items. Right click to quickview the item you want to self-craft. Use the MiniCraft hotkey. Press the CRAFT button. You'll get a trade window that is preloaded with the combine flag set and the item you wish to craft pre-populated. Add your components to the right side and hit ACCEPT to craft.
- If you dropped a piece of siege ammo on the siege window, the ammo would disappear and you would not be able to click on your backpack until you logged. This is fixed.
- You can now load multiple ammo into a siege equipment and select and fire them individually. Keep in mind that you now have to specifically select a piece of ammo in the siege equipment window and LOAD it - the first item is no longer "auto-loaded".
- Fixed some the updating of the siege window to accurately reflect the state of the equipment (armed, loaded, aimed, ready) in its title.
- Added more messages when firing siege equipment to give better feedback on when timers have expired.
- Dueling messages are no longer spammed across the nearby zone.
- If you are controlling a piece of siege equipment and you close your siege window, you can hit /CONTROL to show the window again (you don't have to release and re-control the siege equipment).
- Fixed the tincture bug with alchemy - it now correctly checks your alchemy skill.
- You can now correctly split stacks of items into and out of your bank vault.
- If you used the last of your stack of thrown weapons, you used to get garbled combat messages if you had no readied weapon. This is fixed.
- You no longer have an immunity timer after getting killed in a duel.
SIEGE WEAPON WORLD FIXES
The siege weapon components that were on Hibernian merchants who sold tradeskill materials have been removed. Note that Yealcha in Innis Carthaig will now no longer sell these pieces.
Some of the portal ticket vendors will now also sell siege ammunition as a secondary store index.
WORLD NOTES
Albion Quests: Andrew's Metal Bits is now only available to Scouts.
Midgard Quests: Tomte of Doom - Players should no longer have difficulty selecting their reward.
Realm v. Realm: To help prevent people from exploiting the immunity timer in the new RVR dungeons, we have moved the exit to the dungeons. You can no longer zone out where you zoned in, but instead must travel a distance to a new zone point.
Battlegrounds: Siegemasters will now specify when and where they drop ammo. This will be indicated by a pop-up "OK" box at the time of the ammo drop.
Monsters: Albion: The few cave fairies who were immune to all ranged attacks have been fixed.
Item notes
- The icon on the Imbued Gloves (Hibernia) is now correctly set to reinforced.