1.54e - DUELLING

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old.Wildfire

Guest
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Dark Age of Camelot

Version 1.54e Test Release Notes

Wednesday, October 16, 2002

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NEW THINGS AND BUG FIXES

- Left Axe for Berserkers and Shadowblades no longer gets a third attack. This fixed a Pendragon only bug.

- As part of the new colored names system, group member's names are now colored light orange/brown.

- You can now use target macros with the %t or %T fields. For instance, type "/macro /say Hello, %t!" - this will set up a macro that will say hello to your current target.

- You can now set a follow up spell to be cast. If you press a hotkey to cast a second spell when a first spell is being cast, the second spell is queued up to be to "autocast" after the first is cast. Note that when the second spell actually begins the cast process, it will cast on the target the player has currently targeted. You can cancel the spell in the normal fashion by moving when starting to cast.

- Attackers now receive a specific bladeturn message when their attack is bladeturned. Previously the message they received simply stated the attack missed.

- When you craft an object that cannot be carried, you now get a print saying "you create the object on the ground".

- Sprint can now be bound to a key in the keyboard configuration.

- You can no longer turn your figure when stunned or mezzed. This will allow melee characters the chance to use position styles against stunned/mezzed enemies.

- When you use a hot-key to ready a one-handed weapon, you will now automatically equip your shield if you have one readied.



SIEGE WEAPON FIXES

- You should now always get the siege weapon control window when you assume control of any siege weapon. There was a bug that prevented the window from correctly being displayed.

- The control radius of a siege weapon has been reduced from 512 to 300. When you go out of the radius, the control window now disappears

- You can now salvage up to 5 stacks of 200 items each if necessary. This should fix salvaging large amounts of wood from siege equipment.

- Timers on the control window for siege equipment will now correctly reflect the real timers.

- The range of all rams has been doubled.

- The siege ram, palintone and trebuchet should all salvage for the correct type of wood.

- Hibernian seige merchants no longer sell seige parts that can not be used for Hibernia.




NEW DUELING SYSTEM

By popular request, there is now a way to fight characters from your own realm - a dueling system, where both parties agree to fight.

To start the duel, select the character you want to fight and type, "/duel challenge". The character responds with "/duel accept" to accept the challenge and fight you. They can also type "/duel decline" to reject the challenge. Once the fight starts, either combatant can type "/duel surrender" to surrender the fight.

All duels are to the death. No constitution or experience is lost on a dueling death, but you still must be resurrected by a friendly healer/cleric/druid, or release. A message is printed to all nearby on victory or surrender notifying bystanders of the outcome of the duel.

Please note the following:

- damage is not "remembered" for the purposes of PVP vs PVE death.

- if either opponent is hit by a monster or a realm opponent, the duel is auto-terminated

- you cannot initiate or accept a duel if you are not at 100% hits or have your combat timer set

- After a duel, if you are low on hits and are killed by a monster or enemy player, you take a "real" PvE death. Be careful where you duel.



WORLD NOTES

Realm v. Realm: Realm v. Realm - Frontier Keeps: The patrolling guards should now move more quickly throughout their patrols.

Dungeon: Treibh Caillte: Rock golems which have been pulled to the entrance should now return to their spawn points. The rocky golems are now a little bit tougher.

Coruscating mines: The undead Drudgers should now all use the same damage table.


Item notes

- All cloth, reinforced, studded, chain and scale helms in the game should now display the correct icon in inventory. This should not affect their appearance on the character.

- The Riven Silk Robe (Hibernia) can now be dyed.

- The Feelion Razor (Hibernia) now has matter and body resists instead of 2 matter resist listings.

- The Latticed Shadow Boots (Midgard) now has body and heat resists instead of 2 body resist listings.

- The Lion Embossed Greaves (Albion) had the charisma bonus changed to strength.

- The Bracelet of Voided Talent (Hibernia) now has a bracer icon.

- The "granite chisel" now has an icon.

- The Petrified Wisened Oak Shield (Hibernia) now has the correct salvage value.

- The Erubescent Strife Dirk (Hibernia) now correctly buffs the piercing skill.


CRAFTING SYSTEM NOTES

- Increased the stack size of tradeskill components from 100 to 200 and from 20 to 100

- Changed the title of the final rank from "Legendary Grandmaster " to "Legendary "

- Spellcraft gem values are now correctly based on material level.
 
A

Archeon

Guest
not much of interest in there to me.

as good as duels will probably be who's going to have to clean up the mess left behind?

<sigh> on the bright side it means i can kick the ass of any punk runie who dares to be sarcastic about my pot ;)
 
O

old.Arnor

Guest
NEW DUELING SYSTEM

By popular request, there is now a way to fight characters from your own realm - a dueling system, where both parties agree to fight.



YES! at LOOONG last its here! (well, US atleast ^^)
 
X

Xandax

Guest
Actually the most intersting thing for me is binding sprint to a key instead of a button on quickbar. :clap:
 
O

old.BJ|Bored

Guest
- After a duel, if you are low on hits and are killed by a monster or enemy player, you take a "real" PvE death. Be careful where you duel.


er so if ur in a duel and u get interupted by players and killed you lose const and xp ... \o/ ? ;)
 
F

Feldegast

Guest
Ohh been w8ing for that %T macro since I started that game =)
 
E

Elric IA

Guest
Nice about dueling. Lots of 'are heros better than armsman and all that' but it will be good to see two evenly matched players from the same realm duel.

Be fun to see two mages hit each other with their sticks LOL
 
O

old.Wildfire

Guest
Any idiot that's duelling a member of his own realm in the frontier instead of fighting against the other realms needs to be shot anyway, exp death sounds justified to me.
 
A

Archeon

Guest
Originally posted by Celtic Dreams
Be fun to see two mages hit each other with their sticks LOL


lol, for anyone thats been sad like me and see the dexters lab movie ego trip for some reason i can't help but think of the final fight between kid dexters and the other one. with the bitch slapping and the gentle punched with a hand over the face :D

its the new albi defence against mid's get 2 mages to have a fight, we'l probably all fall over laughing while you just wonder up to us and stick your weapons through our heads ;)
 
M

Moody

Guest
I chose this game to coop with realm members and fight with enemy realms. If you want to duel go PvP.

The normal realms will be teeming with 1337 smart asses typing /duel challenge to everyone they will encounter on the way. I hope I'm wrong here.

I will decline any duel invitation and hope you will understand my point of view
 
J

Jiggs

Guest
I can rez you after I kick your arse!!

serious tho dualing is great to test out the effects of styles and such and also its pretty harmless (you dont have to and there is no con/xp loss)
 
O

old.Odysseus

Guest
My ignorelist is long ..... time to kick some serious BUTT.
 
P

Phyleus

Guest
I think it's even a bit a better way than PvP. Since you can't just run around and kill every moving target, but the other guy has to accept the fight.

It's hard to compare it with PvP though, cuz there is a whole different situation anyway...
 
H

Hildur

Guest
I like that :) then you can actualty test stuff you wan't and see how much dmg this does etc.
But what kept that so long? I don't care now tho :D

/cheer
 
O

old.Jable

Guest
ahem, i will be available for duel rezzing and refereeing etc etc, maybe a little pet on pet action too :)

good news if you ask me, now all we need is for them to allow guild groups to duel each other, then we can get some proper guild rvr training done, test different groups and strategies etc. that would be sweet.

not that we need any training of course :p
 
K

Kobold

Guest
- When you use a hot-key to ready a one-handed weapon, you will

I like that one :D

The dueling sounds fun, never fought against hib classes before ;)
 
O

old.sbr

Guest
Duels are good, we'll have something to do on Lair Hill :)

--
Dev Null
 
F

findannain

Guest
i've been waiting very long to match my skills with some guildie's
 

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