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old.Wildfire
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Dark Age of Camelot
Version 1.54e Test Release Notes
Wednesday, October 16, 2002
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NEW THINGS AND BUG FIXES
- Left Axe for Berserkers and Shadowblades no longer gets a third attack. This fixed a Pendragon only bug.
- As part of the new colored names system, group member's names are now colored light orange/brown.
- You can now use target macros with the %t or %T fields. For instance, type "/macro /say Hello, %t!" - this will set up a macro that will say hello to your current target.
- You can now set a follow up spell to be cast. If you press a hotkey to cast a second spell when a first spell is being cast, the second spell is queued up to be to "autocast" after the first is cast. Note that when the second spell actually begins the cast process, it will cast on the target the player has currently targeted. You can cancel the spell in the normal fashion by moving when starting to cast.
- Attackers now receive a specific bladeturn message when their attack is bladeturned. Previously the message they received simply stated the attack missed.
- When you craft an object that cannot be carried, you now get a print saying "you create the object on the ground".
- Sprint can now be bound to a key in the keyboard configuration.
- You can no longer turn your figure when stunned or mezzed. This will allow melee characters the chance to use position styles against stunned/mezzed enemies.
- When you use a hot-key to ready a one-handed weapon, you will now automatically equip your shield if you have one readied.
SIEGE WEAPON FIXES
- You should now always get the siege weapon control window when you assume control of any siege weapon. There was a bug that prevented the window from correctly being displayed.
- The control radius of a siege weapon has been reduced from 512 to 300. When you go out of the radius, the control window now disappears
- You can now salvage up to 5 stacks of 200 items each if necessary. This should fix salvaging large amounts of wood from siege equipment.
- Timers on the control window for siege equipment will now correctly reflect the real timers.
- The range of all rams has been doubled.
- The siege ram, palintone and trebuchet should all salvage for the correct type of wood.
- Hibernian seige merchants no longer sell seige parts that can not be used for Hibernia.
NEW DUELING SYSTEM
By popular request, there is now a way to fight characters from your own realm - a dueling system, where both parties agree to fight.
To start the duel, select the character you want to fight and type, "/duel challenge". The character responds with "/duel accept" to accept the challenge and fight you. They can also type "/duel decline" to reject the challenge. Once the fight starts, either combatant can type "/duel surrender" to surrender the fight.
All duels are to the death. No constitution or experience is lost on a dueling death, but you still must be resurrected by a friendly healer/cleric/druid, or release. A message is printed to all nearby on victory or surrender notifying bystanders of the outcome of the duel.
Please note the following:
- damage is not "remembered" for the purposes of PVP vs PVE death.
- if either opponent is hit by a monster or a realm opponent, the duel is auto-terminated
- you cannot initiate or accept a duel if you are not at 100% hits or have your combat timer set
- After a duel, if you are low on hits and are killed by a monster or enemy player, you take a "real" PvE death. Be careful where you duel.
WORLD NOTES
Realm v. Realm: Realm v. Realm - Frontier Keeps: The patrolling guards should now move more quickly throughout their patrols.
Dungeon: Treibh Caillte: Rock golems which have been pulled to the entrance should now return to their spawn points. The rocky golems are now a little bit tougher.
Coruscating mines: The undead Drudgers should now all use the same damage table.
Item notes
- All cloth, reinforced, studded, chain and scale helms in the game should now display the correct icon in inventory. This should not affect their appearance on the character.
- The Riven Silk Robe (Hibernia) can now be dyed.
- The Feelion Razor (Hibernia) now has matter and body resists instead of 2 matter resist listings.
- The Latticed Shadow Boots (Midgard) now has body and heat resists instead of 2 body resist listings.
- The Lion Embossed Greaves (Albion) had the charisma bonus changed to strength.
- The Bracelet of Voided Talent (Hibernia) now has a bracer icon.
- The "granite chisel" now has an icon.
- The Petrified Wisened Oak Shield (Hibernia) now has the correct salvage value.
- The Erubescent Strife Dirk (Hibernia) now correctly buffs the piercing skill.
CRAFTING SYSTEM NOTES
- Increased the stack size of tradeskill components from 100 to 200 and from 20 to 100
- Changed the title of the final rank from "Legendary Grandmaster " to "Legendary "
- Spellcraft gem values are now correctly based on material level.
Dark Age of Camelot
Version 1.54e Test Release Notes
Wednesday, October 16, 2002
========================================
NEW THINGS AND BUG FIXES
- Left Axe for Berserkers and Shadowblades no longer gets a third attack. This fixed a Pendragon only bug.
- As part of the new colored names system, group member's names are now colored light orange/brown.
- You can now use target macros with the %t or %T fields. For instance, type "/macro /say Hello, %t!" - this will set up a macro that will say hello to your current target.
- You can now set a follow up spell to be cast. If you press a hotkey to cast a second spell when a first spell is being cast, the second spell is queued up to be to "autocast" after the first is cast. Note that when the second spell actually begins the cast process, it will cast on the target the player has currently targeted. You can cancel the spell in the normal fashion by moving when starting to cast.
- Attackers now receive a specific bladeturn message when their attack is bladeturned. Previously the message they received simply stated the attack missed.
- When you craft an object that cannot be carried, you now get a print saying "you create the object on the ground".
- Sprint can now be bound to a key in the keyboard configuration.
- You can no longer turn your figure when stunned or mezzed. This will allow melee characters the chance to use position styles against stunned/mezzed enemies.
- When you use a hot-key to ready a one-handed weapon, you will now automatically equip your shield if you have one readied.
SIEGE WEAPON FIXES
- You should now always get the siege weapon control window when you assume control of any siege weapon. There was a bug that prevented the window from correctly being displayed.
- The control radius of a siege weapon has been reduced from 512 to 300. When you go out of the radius, the control window now disappears
- You can now salvage up to 5 stacks of 200 items each if necessary. This should fix salvaging large amounts of wood from siege equipment.
- Timers on the control window for siege equipment will now correctly reflect the real timers.
- The range of all rams has been doubled.
- The siege ram, palintone and trebuchet should all salvage for the correct type of wood.
- Hibernian seige merchants no longer sell seige parts that can not be used for Hibernia.
NEW DUELING SYSTEM
By popular request, there is now a way to fight characters from your own realm - a dueling system, where both parties agree to fight.
To start the duel, select the character you want to fight and type, "/duel challenge". The character responds with "/duel accept" to accept the challenge and fight you. They can also type "/duel decline" to reject the challenge. Once the fight starts, either combatant can type "/duel surrender" to surrender the fight.
All duels are to the death. No constitution or experience is lost on a dueling death, but you still must be resurrected by a friendly healer/cleric/druid, or release. A message is printed to all nearby on victory or surrender notifying bystanders of the outcome of the duel.
Please note the following:
- damage is not "remembered" for the purposes of PVP vs PVE death.
- if either opponent is hit by a monster or a realm opponent, the duel is auto-terminated
- you cannot initiate or accept a duel if you are not at 100% hits or have your combat timer set
- After a duel, if you are low on hits and are killed by a monster or enemy player, you take a "real" PvE death. Be careful where you duel.
WORLD NOTES
Realm v. Realm: Realm v. Realm - Frontier Keeps: The patrolling guards should now move more quickly throughout their patrols.
Dungeon: Treibh Caillte: Rock golems which have been pulled to the entrance should now return to their spawn points. The rocky golems are now a little bit tougher.
Coruscating mines: The undead Drudgers should now all use the same damage table.
Item notes
- All cloth, reinforced, studded, chain and scale helms in the game should now display the correct icon in inventory. This should not affect their appearance on the character.
- The Riven Silk Robe (Hibernia) can now be dyed.
- The Feelion Razor (Hibernia) now has matter and body resists instead of 2 matter resist listings.
- The Latticed Shadow Boots (Midgard) now has body and heat resists instead of 2 body resist listings.
- The Lion Embossed Greaves (Albion) had the charisma bonus changed to strength.
- The Bracelet of Voided Talent (Hibernia) now has a bracer icon.
- The "granite chisel" now has an icon.
- The Petrified Wisened Oak Shield (Hibernia) now has the correct salvage value.
- The Erubescent Strife Dirk (Hibernia) now correctly buffs the piercing skill.
CRAFTING SYSTEM NOTES
- Increased the stack size of tradeskill components from 100 to 200 and from 20 to 100
- Changed the title of the final rank from "Legendary Grandmaster " to "Legendary "
- Spellcraft gem values are now correctly based on material level.