1.54c Patch Notes

O

old.Wildfire

Guest
========================================

Dark Age of Camelot

Version 1.54c Test Release Notes

October 8, 2002

========================================


NEW THINGS AND BUG FIXES

- Added new interface for Self Crafting of items. When you quickview an item (in the lower right summary window), you can currently hit SHIFT-I to delve the item. We've added a new key (default is SHIFT-R) to "craft" an item directly from the player's backpack. A small MiniCraft window appears when you press this key with three options: Repair, Salvage and Craft. Currently, the Repair and Salvage buttons should work.


NEW 10 ICON/10 BANK TOOLBAR

- With great ado, we now support 10 hotbars with 10 icons each.

- There has also been a new slash command added, /qbar which allows you to pick a quickbar with a slash command. Example: /qbar 2 switches to your second quickbar, the same as pressing Shift-2. This change allows you to assign /macro commands that will select between different quickbars. The current quickbar page will now persist across zoning and quitting.


NEW MONSTER/PLAYER NAME COLOR SYSTEM

We now support an alternative scheme to display the names over all in-game models (player, monster, and enemy player). There is a new slash command: "/colornames" that enables the new name coloring scheme:

Monsters: Names are colored by con color
NPCs: Cyan
Realm Enemies: Red
Guild Members: Dark Green
Players: Normal Color (light blue)
Graves/Dead People: Brown
Selected Target: White

Note that when you turn this on, selected target is no longer yellow, it is white. Yellow names are yellow-con level monsters.

To restore the game to the old system, type "/oldnamecolors", which restores the original name coloring. Your name coloring preference will persist across zoning and quitting.


NEW NAME TOGGLING SYSTEM

There is another new slash command used to hide player, monster, and grave names. The command is as follows:

/hidenames players | monsters | self | graves | all
/shownames players | monsters | self | graves | all

players - any normal player characters
monsters - any NPCs, any monsters, any pets
graves - gravestone names
self - your own name
all - all names

Shift-N effectively acts like a toggle between "/hidenames all" and "/shownames all".

Example:

/hidenames self graves

Will hide your name and any grave names, but show monster names and other player names. Name filtering (including Shift-N) will persist across zoning and quitting.

Please note that when you hide names (using Shift-N or the new /hidenames slash command), they are no longer clickable. Previously, if you hid them they could still be targeted, leading to some problems of selecting yourself when you were trying to select another player.



WORLD NOTES

We have reactivated the courier missions - the description follows:

Realm vs. Realm (All realms) - Courier missions

We have introduced a new set of tasks named "Courier missions". These missions take place within the frontiers and can only be given to players who are 30th level or higher. There are two sides to each mission, a kill task and a protect task. The primary goal of the kill task is to speak with the mark dealer for a task, locate the courier listed, hunt the courier down, and then kill it. The protect task is a bit different in that you must find the courier, speak to it to obtain the task, and then ensure the courier reaches its destination alive. To better assist the defenders in locating a courier to defend, we have also added a status monitor within both border keeps. These status monitors will broadcast to the entire keep if a courier needs a defender and where this courier is located. You can also speak with this monitor to find if there are any couriers in transit that require assistance. As with all tasks, you may use /task command to receive the status of your task at any time. Please note that you will have only one hour to complete this task. Should the courier take longer than this to reach its destination or should you not locate the courier, the task is considered forfeit.

The details of the rewards are as follows:

Kill Task - A large sum of coin will be split evenly to anyone who is on this task when the courier is killed. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it dies.

Protect Task - A large sum of coin will be split evenly to anyone who is on this task when the courier reaches its destination. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it reaches this point.

Following is the list of Mark Dealers and Status Monitors:

Albion

Status monitors: Kirbie Hareford (Castle Sauvage), Paytan Varden (Snowdonia Keep)

Midgard mark dealer: Ohtor (Portal Keep - Hadrian’s Wall)

Hibernia mark dealer: Edouarz (Portal Keep - Hadrian’s Wall)


Midgard

Status monitors: Ulfr (Svasud Faste), Steig (Vindsaul Faste)

Albion mark dealer: Bardolf Culthit (Portal Keep - Odin’s Gate)

Hibernia mark dealer: Drust (Portal Keep - Odin’s Gate)


Hibernia

Status monitors: Garth (Druim Ligen), Eodan (Druim Cain)

Albion mark dealer: Centwine Melgim (Portal Keep - Emain Macha)

Midgard mark dealer: Skuti (Portal Keep - Emain Macha)



Dungeon Notes

Hibernia - Treibh Caillte - the few earth golems who occasionally got stuck near the entrance have been moved.


Monsters:

The following monsters throughout the realms have armed themselves - the Danaoins, the snowshoe bandits, many of the ghostly invaders, as well as the cutpurses and poachers.

Albion: Some scouts report seeing a new breed of spider roaming Hadrian's Wall. Also some reports of some enraged panthers being spotted in the area.

Midgard: Guards patrolling Odin's Gate reported seeing a new type of spider.

Hibernia: The cliff beetles in Emain now have a wider level range.


Items Notes

- Svelte Armor Leggings (Albion) can now be dyed.

- The Icebound Effluvium Staff of Summoning (Midgard) should now con correctly.

- The second body resist entry on the Resplendent Necklace (Albion) has been changed to energy.

- The Eternal Strife Frock (Albion) can now be dyed with the appropriate dye type.

- The Adamant Coral Helm (Albion) now buffs the shield skill instead of chants.
 
O

old.Thalion

Guest
Its only Version C .... nerfs will follow :flame:
 
Y

-yoda-

Guest
Minstrels will be extremely happy with the 10 slot hotbar and the qhb keys :)



p.s im predicting an assasin nerf soon :p
 
H

Hulbur

Guest
- With great ado, we now support 10 hotbars with 10 icons each.
There is another new slash command used to hide player, monster, and grave names
Please note that when you hide names (using Shift-N or the new /hidenames slash command), they are no longer clickable. Previously, if you hid them they could still be targeted, leading to some problems of selecting yourself when you were trying to select another player.

I read this and though " This is too simple and good, it must be a hoax", and went straight to the Herald to check it out myself, and ITS TRUE!11

:clap: :clap:
 
N

noob_pride

Guest
yea more hotkeys is very nice
and I hate grave names lol (the ant room in keltoi/albion)
really good stuff

*claps*
 
P

pitspawn

Guest
"NEW 10 ICON/10 BANK TOOLBAR"

YOU KNOW HOW LONG I BEEN WAITING FOR THEM TO DO THIS!!!

ARGH GIMME THE PATCH NOW DAMNIT!

I use ALL 8 icons on EVERY qbar with macros/spells/abilities etc.
Having the extra 2 on each bar would make a massive difference.

The new colour system sounds interesting too, hopefully wont cause too much confusion though :)
 
O

old.Xarr

Guest
Thing I'm really waiting for is /stick & /face bindable to keys. That's gonna own :)
 
N

noob_pride

Guest
S 0 1 0
+O p e n S t a t u s
########
T 0 1 0
+O p e n C h a t
########
B 0 1 0
+O p e n S p e l l b o o k
########
C 0 1 0
+W a r / P e a c e
########
P 0 1 0
+O p e n P a p e r d o l l
########
K 0 1 0
+O p e n S k i l l s
########
J 0 1 0
+O p e n J o u r n a l
########
I 0 1 0
+O p e n B a c k p a c k
########
R 0 1 0
+O p e n O v e r v i e w
########
O 0 1 0
+O p e n C o n f i g u r a t i o n
########
X 0 1 0
+Q u i t G a m e
########
B 1 0 0
+B o w
########
S 1 0 0
+S a l u t e
########
F1 0 0 0
+C a s t S p e l l P o i s o n
########
F2 0 0 0
+C a s t S p e l l E x p l o s i o n
########
F3 0 0 0
+C a s t S p e l l M i n d B l a s t
+L a s t T a r g e t
########
F4 0 0 0
+C a s t S p e l l E n e r g y B o l t
+L a s t T a r g e t
########
F5 0 0 0
+C a s t S p e l l F l a m e S t r i k e
########
F6 0 0 0
+C a s t S p e l l C u r e
+T a r g e t S e l f
########
F7 0 0 0
+C a s t S p e l l H e a l
+T a r g e t S e l f
########
F8 0 0 0
+C a s t S p e l l G r e a t e r H e a l
+T a r g e t S e l f
########
F9 0 0 0
+C a s t S p e l l P r o t e c t i o n
########
F10 0 0 0
+C a s t S p e l l R e a c t i v e A r m o r
########
F11 0 0 0
+C a s t S p e l l I n v i s i b i l i t y
+T a r g e t S e l f
########
F12 0 0 0
+U s e S k i l l H i d i n g
########
1 0 0 0
+U s e S k i l l I n s c r i p t i o n
########
` 0 0 0
+L a s t T a r g e t
########
= 0 0 0
+A l w a y s R u n
########
Z 1 0 0
+U s e S k i l l M e d i t a t i o n
########
X 1 0 0
+U s e S k i l l A n i m a l L o r e
########
B 1 0 0
+U s e S k i l l D e t e c t i n g H i d d e n
########
Y 0 0 1
+C a s t S p e l l R e s u r r e c t i o n
########
H 0 0 1
+C a s t S p e l l G r e a t e r H e a l
########
T 0 0 1
+C a s t S p e l l T e l e p o r t
########
A 0 0 1
+C a s t S p e l l A g i l i t y
########
B 0 0 1
+C a s t S p e l l B l e s s
########
C 0 0 1
+C a s t S p e l l C l u m s y
########
D 0 0 1
+C a s t S p e l l D i s p e l
########
G 0 0 1
+C a s t S p e l l G a t e T r a v e l
########
I 0 0 1
+C a s t S p e l l I n v i s i b i l i t y
########
N 0 0 1
+C a s t S p e l l N i g h t S i g h t
########
P 0 0 1
+C a s t S p e l l P a r a l y z e
########
F 0 0 1
+C a s t S p e l l F e e b l e m i n d
########
W 0 0 1
+C a s t S p e l l W e a k e n
########
R 0 0 1
+C a s t S p e l l R e c a l l
########
V 0 1 0
+P a s t e
########
S 0 0 1
+C a s t S p e l l S t r e n g t h
########
C 1 0 0
+U s e S k i l l I n s c r i p t i o n
########
2 0 0 0
+U s e S k i l l I n s c r i p t i o n
+L a s t T a r g e t
########
V 1 0 0
+U s e S k i l l P o i s o n i n g
########
F1 0 0 1
+A l l N a m e s
########
lol this is one of my smaller uo macros i have saved since quitting and comming back
A few of my older pvp macros was alot longer hehe :)
 
O

old.Odysseus

Guest
And still ... nothing for archers, oh well, guess that class is simply rendered broken and forgotten.

Bet 1.54d will nerf my 45 theurg to hell :/
 
R

[RG]Thorey

Guest
Na

Patch Notes for 1.54d

All Assasin classes dmg output 1/2'd
Can only wear cloth armour
Hp 1/2'd
You can only use crush weapons (Still no crush styles look foward to this in 1.6)
Ever player has trusight which is always on

I think thats just some of what we can look foward too :)
 
E

Ensceptifica

Guest
Again no warden nerf :/

When will they realise we are teh uber :p
 
O

old.LandShark

Guest
Originally posted by [RG]Thorey

Ever player has trusight which is always on

So you mean, what archers and minstrels have to put up with right now?
OK so not literally, but with always 20 assassin alts watching you with see hidden, there's not much difference... ;p
 
K

Killgorde

Guest
<sighs>

Just wish the quickbar number could be reassigned from Shift-1to8 to F1-F8 for 1 touch changing. Unless it can and I've missed a trick somewhere? Anyone modified the keyboard.dat file and had any joy?

Other than that the 10 slot will be a big improvement.
 
B

bister

Guest
Name colour system - finally! I always thought it was funny we didn't have this from the start. One thing though:

"Selected Target: White"

That's gonna suck in Uppland.
 
W

Whandall

Guest
Originally posted by -yoda-
p.s im predicting an assasin nerf soon :p

Uhm is that possible? Well ok take away stealth waeponspecc, critstrike envneom and our uberarmour :rolleyes:
 
L

-Lonewolf-

Guest
Originally posted by [RG]Thorey
Na

Patch Notes for 1.54d

All Assasin classes dmg output 1/2'd
Can only wear cloth armour
Hp 1/2'd
You can only use crush weapons (Still no crush styles look foward to this in 1.6)
Ever player has trusight which is always on

I think thats just some of what we can look foward too :)

They will never nerf assassins it just isn't in their blood I tells ya and if they do

Well I will throw a tantrum and then forget about it, and carry on like everyone does
 
P

Pin

Guest
Some things missed from the 1.54 patch notes

Albion
Can now make Long Dirk (tier 6 off hand thrust)
Can now make Needle Mace (non-off hand tier 6 crush)

Hibernia
Can now make Angled Dagger (tier 6 off hand pierce)
Can now make Barbed Mace (tier 6 off hand blunt)

Midgard
Can now make Weighted Bearded Axe (tier 6 off hand axe with faster speed)

All Realms:
Can now make Reinforced Shields (tier 6... one of each size)

New Trinkets
one at x25, one at x75. Same material consumptions as previous



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Albion

Long Dirk. - Off hand thruster - 16.5dps/2.9spd (looks like a shortsword but I'm just happy to have one so its all good)
Needle Mace - Main Hand only - 16.5dps/3.4spd(looks like a regular mace but im not a crush person so not 100%sure)

Hib:

arcanite angled dagger, 16.5dps, 3.0spd, LH usable
arcanite barbed mace, recipe is bugged (can make proper components but can't combine them)
 
B

Bilf

Guest
Originally posted by old.Wildfire

Please note that when you hide names (using Shift-N or the new /hidenames slash command), they are no longer clickable. Previously, if you hid them they could still be targeted, leading to some problems of selecting yourself when you were trying to select another player.

Hmmm, I'm guessing that no longer means that you can go into rvr and remove the names to help frame rate? Unless of course you just want to stand there doing bog all. :uhoh:
 
F

Flimgoblin

Guest
erm - the _names_ are no longer clickable

not the characters...

i.e. if you had Fingoniel Macalpine above your head, did shift-n and clicked on someone on your screen who would normally be obscured by the nametag - instead you click on yerself...

they fixed that
 
K

Killgorde

Guest
Pity you can't remove friendly names and leave foe tags visual, unless I've read the patch notes wrong.
 
P

PJS

Guest
Mythic

MYTHIC CUSTOMER CARE MISSION STATEMENT
1. Create Team Leaders.
2. Get team leaders to play, and liase with, other players of their selected class.
3. Ask team leads to submit regular reports on specific deficiencies of said class with the premise of using them as a basis for balancing changes in upcoming patches.
4. Totally ignore TLs for as long as it takes for them to resign in frustration.
5. Focus efforts on regularly 'fixing' pointless shite like the following instead -
"Hibernia - Treibh Caillte - the few earth golems who occasionally got stuck near the entrance have been moved. "
6. Create massively balance altering abilities on a whim one minute (See Hidden, Group Purge, Insta area stuns/mezzes), then give a treatise about "we dont want to make any significant changes that may affect realm balance at this time" because someone asked for 1 more damage on a DD, the next.

Feel free to add any I've missed
 
B

BlueJam

Guest
They should change the word 'Patch' to 'TEH MARKETING PLOY'

E.g. 1.54c TEH MARKETING PLOY Notes.
 
F

Flimgoblin

Guest
Originally posted by Whandall


Uhm is that possible? Well ok take away stealth waeponspecc, critstrike envneom and our uberarmour :rolleyes:

they put poisons on body resist (finally) so you can actually do something about them.
 
N

Novamir

Guest
Thanks for bringing me that vital information hot off the press Wildfire.
 
O

old.davidlqs

Guest
Originally posted by Killgorde
Pity you can't remove friendly names and leave foe tags visual, unless I've read the patch notes wrong.

Guess it depends wether or not enemy realm characters are considered as "monsters" or "players".
 
O

old.Wildfire

Guest
People having a constructive conversation = 21
People being sarky and juvenile = Novamir
 

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