O
old.Wildfire
Guest
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Dark Age of Camelot
Version 1.54c Test Release Notes
October 8, 2002
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NEW THINGS AND BUG FIXES
- Added new interface for Self Crafting of items. When you quickview an item (in the lower right summary window), you can currently hit SHIFT-I to delve the item. We've added a new key (default is SHIFT-R) to "craft" an item directly from the player's backpack. A small MiniCraft window appears when you press this key with three options: Repair, Salvage and Craft. Currently, the Repair and Salvage buttons should work.
NEW 10 ICON/10 BANK TOOLBAR
- With great ado, we now support 10 hotbars with 10 icons each.
- There has also been a new slash command added, /qbar which allows you to pick a quickbar with a slash command. Example: /qbar 2 switches to your second quickbar, the same as pressing Shift-2. This change allows you to assign /macro commands that will select between different quickbars. The current quickbar page will now persist across zoning and quitting.
NEW MONSTER/PLAYER NAME COLOR SYSTEM
We now support an alternative scheme to display the names over all in-game models (player, monster, and enemy player). There is a new slash command: "/colornames" that enables the new name coloring scheme:
Monsters: Names are colored by con color
NPCs: Cyan
Realm Enemies: Red
Guild Members: Dark Green
Players: Normal Color (light blue)
Graves/Dead People: Brown
Selected Target: White
Note that when you turn this on, selected target is no longer yellow, it is white. Yellow names are yellow-con level monsters.
To restore the game to the old system, type "/oldnamecolors", which restores the original name coloring. Your name coloring preference will persist across zoning and quitting.
NEW NAME TOGGLING SYSTEM
There is another new slash command used to hide player, monster, and grave names. The command is as follows:
/hidenames players | monsters | self | graves | all
/shownames players | monsters | self | graves | all
players - any normal player characters
monsters - any NPCs, any monsters, any pets
graves - gravestone names
self - your own name
all - all names
Shift-N effectively acts like a toggle between "/hidenames all" and "/shownames all".
Example:
/hidenames self graves
Will hide your name and any grave names, but show monster names and other player names. Name filtering (including Shift-N) will persist across zoning and quitting.
Please note that when you hide names (using Shift-N or the new /hidenames slash command), they are no longer clickable. Previously, if you hid them they could still be targeted, leading to some problems of selecting yourself when you were trying to select another player.
WORLD NOTES
We have reactivated the courier missions - the description follows:
Realm vs. Realm (All realms) - Courier missions
We have introduced a new set of tasks named "Courier missions". These missions take place within the frontiers and can only be given to players who are 30th level or higher. There are two sides to each mission, a kill task and a protect task. The primary goal of the kill task is to speak with the mark dealer for a task, locate the courier listed, hunt the courier down, and then kill it. The protect task is a bit different in that you must find the courier, speak to it to obtain the task, and then ensure the courier reaches its destination alive. To better assist the defenders in locating a courier to defend, we have also added a status monitor within both border keeps. These status monitors will broadcast to the entire keep if a courier needs a defender and where this courier is located. You can also speak with this monitor to find if there are any couriers in transit that require assistance. As with all tasks, you may use /task command to receive the status of your task at any time. Please note that you will have only one hour to complete this task. Should the courier take longer than this to reach its destination or should you not locate the courier, the task is considered forfeit.
The details of the rewards are as follows:
Kill Task - A large sum of coin will be split evenly to anyone who is on this task when the courier is killed. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it dies.
Protect Task - A large sum of coin will be split evenly to anyone who is on this task when the courier reaches its destination. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it reaches this point.
Following is the list of Mark Dealers and Status Monitors:
Albion
Status monitors: Kirbie Hareford (Castle Sauvage), Paytan Varden (Snowdonia Keep)
Midgard mark dealer: Ohtor (Portal Keep - Hadrian’s Wall)
Hibernia mark dealer: Edouarz (Portal Keep - Hadrian’s Wall)
Midgard
Status monitors: Ulfr (Svasud Faste), Steig (Vindsaul Faste)
Albion mark dealer: Bardolf Culthit (Portal Keep - Odin’s Gate)
Hibernia mark dealer: Drust (Portal Keep - Odin’s Gate)
Hibernia
Status monitors: Garth (Druim Ligen), Eodan (Druim Cain)
Albion mark dealer: Centwine Melgim (Portal Keep - Emain Macha)
Midgard mark dealer: Skuti (Portal Keep - Emain Macha)
Dungeon Notes
Hibernia - Treibh Caillte - the few earth golems who occasionally got stuck near the entrance have been moved.
Monsters:
The following monsters throughout the realms have armed themselves - the Danaoins, the snowshoe bandits, many of the ghostly invaders, as well as the cutpurses and poachers.
Albion: Some scouts report seeing a new breed of spider roaming Hadrian's Wall. Also some reports of some enraged panthers being spotted in the area.
Midgard: Guards patrolling Odin's Gate reported seeing a new type of spider.
Hibernia: The cliff beetles in Emain now have a wider level range.
Items Notes
- Svelte Armor Leggings (Albion) can now be dyed.
- The Icebound Effluvium Staff of Summoning (Midgard) should now con correctly.
- The second body resist entry on the Resplendent Necklace (Albion) has been changed to energy.
- The Eternal Strife Frock (Albion) can now be dyed with the appropriate dye type.
- The Adamant Coral Helm (Albion) now buffs the shield skill instead of chants.
Dark Age of Camelot
Version 1.54c Test Release Notes
October 8, 2002
========================================
NEW THINGS AND BUG FIXES
- Added new interface for Self Crafting of items. When you quickview an item (in the lower right summary window), you can currently hit SHIFT-I to delve the item. We've added a new key (default is SHIFT-R) to "craft" an item directly from the player's backpack. A small MiniCraft window appears when you press this key with three options: Repair, Salvage and Craft. Currently, the Repair and Salvage buttons should work.
NEW 10 ICON/10 BANK TOOLBAR
- With great ado, we now support 10 hotbars with 10 icons each.
- There has also been a new slash command added, /qbar which allows you to pick a quickbar with a slash command. Example: /qbar 2 switches to your second quickbar, the same as pressing Shift-2. This change allows you to assign /macro commands that will select between different quickbars. The current quickbar page will now persist across zoning and quitting.
NEW MONSTER/PLAYER NAME COLOR SYSTEM
We now support an alternative scheme to display the names over all in-game models (player, monster, and enemy player). There is a new slash command: "/colornames" that enables the new name coloring scheme:
Monsters: Names are colored by con color
NPCs: Cyan
Realm Enemies: Red
Guild Members: Dark Green
Players: Normal Color (light blue)
Graves/Dead People: Brown
Selected Target: White
Note that when you turn this on, selected target is no longer yellow, it is white. Yellow names are yellow-con level monsters.
To restore the game to the old system, type "/oldnamecolors", which restores the original name coloring. Your name coloring preference will persist across zoning and quitting.
NEW NAME TOGGLING SYSTEM
There is another new slash command used to hide player, monster, and grave names. The command is as follows:
/hidenames players | monsters | self | graves | all
/shownames players | monsters | self | graves | all
players - any normal player characters
monsters - any NPCs, any monsters, any pets
graves - gravestone names
self - your own name
all - all names
Shift-N effectively acts like a toggle between "/hidenames all" and "/shownames all".
Example:
/hidenames self graves
Will hide your name and any grave names, but show monster names and other player names. Name filtering (including Shift-N) will persist across zoning and quitting.
Please note that when you hide names (using Shift-N or the new /hidenames slash command), they are no longer clickable. Previously, if you hid them they could still be targeted, leading to some problems of selecting yourself when you were trying to select another player.
WORLD NOTES
We have reactivated the courier missions - the description follows:
Realm vs. Realm (All realms) - Courier missions
We have introduced a new set of tasks named "Courier missions". These missions take place within the frontiers and can only be given to players who are 30th level or higher. There are two sides to each mission, a kill task and a protect task. The primary goal of the kill task is to speak with the mark dealer for a task, locate the courier listed, hunt the courier down, and then kill it. The protect task is a bit different in that you must find the courier, speak to it to obtain the task, and then ensure the courier reaches its destination alive. To better assist the defenders in locating a courier to defend, we have also added a status monitor within both border keeps. These status monitors will broadcast to the entire keep if a courier needs a defender and where this courier is located. You can also speak with this monitor to find if there are any couriers in transit that require assistance. As with all tasks, you may use /task command to receive the status of your task at any time. Please note that you will have only one hour to complete this task. Should the courier take longer than this to reach its destination or should you not locate the courier, the task is considered forfeit.
The details of the rewards are as follows:
Kill Task - A large sum of coin will be split evenly to anyone who is on this task when the courier is killed. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it dies.
Protect Task - A large sum of coin will be split evenly to anyone who is on this task when the courier reaches its destination. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it reaches this point.
Following is the list of Mark Dealers and Status Monitors:
Albion
Status monitors: Kirbie Hareford (Castle Sauvage), Paytan Varden (Snowdonia Keep)
Midgard mark dealer: Ohtor (Portal Keep - Hadrian’s Wall)
Hibernia mark dealer: Edouarz (Portal Keep - Hadrian’s Wall)
Midgard
Status monitors: Ulfr (Svasud Faste), Steig (Vindsaul Faste)
Albion mark dealer: Bardolf Culthit (Portal Keep - Odin’s Gate)
Hibernia mark dealer: Drust (Portal Keep - Odin’s Gate)
Hibernia
Status monitors: Garth (Druim Ligen), Eodan (Druim Cain)
Albion mark dealer: Centwine Melgim (Portal Keep - Emain Macha)
Midgard mark dealer: Skuti (Portal Keep - Emain Macha)
Dungeon Notes
Hibernia - Treibh Caillte - the few earth golems who occasionally got stuck near the entrance have been moved.
Monsters:
The following monsters throughout the realms have armed themselves - the Danaoins, the snowshoe bandits, many of the ghostly invaders, as well as the cutpurses and poachers.
Albion: Some scouts report seeing a new breed of spider roaming Hadrian's Wall. Also some reports of some enraged panthers being spotted in the area.
Midgard: Guards patrolling Odin's Gate reported seeing a new type of spider.
Hibernia: The cliff beetles in Emain now have a wider level range.
Items Notes
- Svelte Armor Leggings (Albion) can now be dyed.
- The Icebound Effluvium Staff of Summoning (Midgard) should now con correctly.
- The second body resist entry on the Resplendent Necklace (Albion) has been changed to energy.
- The Eternal Strife Frock (Albion) can now be dyed with the appropriate dye type.
- The Adamant Coral Helm (Albion) now buffs the shield skill instead of chants.