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Please note that when you hide names (using Shift-N or the new /hidenames slash command), they are no longer clickable. Previously, if you hid them they could still be targeted, leading to some problems of selecting yourself when you were trying to select another player.
Originally posted by old.Krusha
same issues same suggested solutions .
Originally posted by Kagato.
This is all well and good, but what gets me is, for a sometime now Mythic have made a big deal about having Class Team Leaders who will advise them on the problems various classes have and what needs to be fixed and balanced, and im sure you have all read the various reports from the TL's on your own class and most likely agreed with what they say needs fixing. Have Mythic yet addressed one single issue put forth to them from these TL's yet ? I keep reading patch note after patch note but still nothing implies that they have even looked at the reports yet alone plan to act on any of them.
Originally posted by Fingoniel
1.51 - earth wizard issues, based on TL feedback
1.53 - paladin issues, based on TL feedback
Originally posted by old.Krusha
yes the basedmg is derived from the weapon itself .. but hib/alb tanks have separate 2h/lw/Pole/spear styles that go up with lvl giving a much higher bonus dmg (upto 140%) .. whereas mid doesnt and only receive a 1h bonus (upto 125%) on styles even when using 2h, miles of logs and testing by the TL's (mostly Origen0).
And the end regen will be sweet indeed.. to bad i have to get a buffbot to count on having it with me all the time
(unlike mooseboy and tincan with pole )
But i dont want to make the warrior über, just equal to the other tanks, so its the skill of the player has and difference... then again the ones that kill me 9 out of 10 times is a caster ...
Originally posted by Fingoniel
http://pub36.ezboard.com/fteamskaldfrm1.showMessage?topicID=318.topic
Oh and to do the _same base damage_ they need to spec two lines to 50 instead of 1...
If there is any benefit to the albs having to spec two lines to get their two handed damage, it's in the style lines having higher damages.
e.g. if you have a 50% axe style, the polearm style _might_ be a 75% style so they get 50% on their two handed damage.
Need some albion logs of style %ages from two handed and polearm specs (also some logs of Celtic Spear and Large Weapon styles)
Originally posted by Fingoniel
with 2h your max is the advanced spec, min the lower spec... so you can leave your slash/crush/thrust at 39 or whatever, but I still think you'll get variance (if you have polearm 50+11+4 and only slash 39+11+4 that's 65 vs 53 variance... i.e. still a bit)
whereas your level 50 axe/hammer spec with bonuses will have no variance at all
but +1 sword skill gives me 17 more weapon skill.