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- Players now receive an exp bonus when fighting within 16,000 units of a keep controlled by your realm or your guild. You get 20% bonus if your guild owns the keep or a 10% bonus if your realm owns the keep.
Any1 knows if Crau´s in 16000 units? or Bolg? Actually it´s quite interesting to have it hehe, maybe albs or mids would try take it to xp... finally u can xp kill invaders in ya own realm if that happens... ph34r the fins´ list´s powah
- Now, when a guild claims an outpost, all guards from that outpost raise one level. Additionally, as the keep is upgraded - one level is added to every guard for every upgrade level on the keep. Note that the named guards at the relic keeps are "from" these outposts and enjoy the same upgrades.
So a uber relic guard from a guild keep with 10 lvls on it would have wot lvl? 70? While all the guards of this guild´s made lvl 60 with 10 upgrade? That would be interesting, now make ur guild guards provide rps 4 their kills since they r higher lvl to all guildies near the keep
- Negative effects (such as mesmerize, stun, root, snare, debuffs, etc.) have been modified so that casters of these types of spells will now receive Realm Points for using these types of spells in RvR. Please note that the amount of RP these classes get for these spells is less than directly damaging the enemies.
Now all bards running grp less mezzing ppl
Any1 knows if Crau´s in 16000 units? or Bolg? Actually it´s quite interesting to have it hehe, maybe albs or mids would try take it to xp... finally u can xp kill invaders in ya own realm if that happens... ph34r the fins´ list´s powah
- Now, when a guild claims an outpost, all guards from that outpost raise one level. Additionally, as the keep is upgraded - one level is added to every guard for every upgrade level on the keep. Note that the named guards at the relic keeps are "from" these outposts and enjoy the same upgrades.
So a uber relic guard from a guild keep with 10 lvls on it would have wot lvl? 70? While all the guards of this guild´s made lvl 60 with 10 upgrade? That would be interesting, now make ur guild guards provide rps 4 their kills since they r higher lvl to all guildies near the keep
- Negative effects (such as mesmerize, stun, root, snare, debuffs, etc.) have been modified so that casters of these types of spells will now receive Realm Points for using these types of spells in RvR. Please note that the amount of RP these classes get for these spells is less than directly damaging the enemies.
Now all bards running grp less mezzing ppl