1.54 H

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Noche

Guest
- Players now receive an exp bonus when fighting within 16,000 units of a keep controlled by your realm or your guild. You get 20% bonus if your guild owns the keep or a 10% bonus if your realm owns the keep.

Any1 knows if Crau´s in 16000 units? or Bolg? Actually it´s quite interesting to have it hehe, maybe albs or mids would try take it to xp... finally u can xp kill invaders in ya own realm if that happens... ph34r the fins´ list´s powah :p

- Now, when a guild claims an outpost, all guards from that outpost raise one level. Additionally, as the keep is upgraded - one level is added to every guard for every upgrade level on the keep. Note that the named guards at the relic keeps are "from" these outposts and enjoy the same upgrades.

So a uber relic guard from a guild keep with 10 lvls on it would have wot lvl? 70? While all the guards of this guild´s made lvl 60 with 10 upgrade? That would be interesting, now make ur guild guards provide rps 4 their kills since they r higher lvl to all guildies near the keep :p

- Negative effects (such as mesmerize, stun, root, snare, debuffs, etc.) have been modified so that casters of these types of spells will now receive Realm Points for using these types of spells in RvR. Please note that the amount of RP these classes get for these spells is less than directly damaging the enemies.

Now all bards running grp less mezzing ppl :p
 
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Whandall

Guest
Were already on 1.45H and there hasnt been a stalker nerf yet? :rolleyes:
 
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thebinarysurfer

Guest
There will have been whandall - it'll just come in under another 'oops we did this' from mythic. Two words - bar and stewards.
 
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Whandall

Guest
hehe Friday grab bag after 1.54 went live:

An addition to 1.54s patch notes: All stalkers have been nerfed to hell. We hope to get rid of those nasty useless classes now! We're sorry for any annoyance they have caused an hope this problem is finally solved now.


Ermm i think im bored :D
 
F

Feldegast

Guest
Finally some well deserved mezz lovin =)

/waves bye bye to all ideas of the battle bard
 
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Noche

Guest
Actually a DAMN GOOD CHANGE made to stealthers:

- When you enter stealth or camo and you are sprinting, your sprinting is halted.

TNX GODDESS! :D
 
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llixeraxu

Guest
In re: to the original post.

I think this is awful! As the gm of a small guild these changes would effectivly wipe us out. Guilds such as cbh and cf, of which i make it quite clear that i am not a fan off, will now have to be concidered by expers, over smaller guilds, so that they can reap the rewards these bonuses offer.

Terrible change, one more for the elitests.
 
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Ensceptifica

Guest
Can't say I like or dislike the coming changes yet, but I'm sure it will mean a drastic change of gameplay.
 
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Danya

Guest
Originally posted by llixeraxu
In re: to the original post.

I think this is awful! As the gm of a small guild these changes would effectivly wipe us out. Guilds such as cbh and cf, of which i make it quite clear that i am not a fan off, will now have to be concidered by expers, over smaller guilds, so that they can reap the rewards these bonuses offer.

Terrible change, one more for the elitests.
Why would an xp group take a member of a large guild over a small one because of this change? Maybe I'm missing something but someone getting slightly more xp shouldn't really bias the rest of the group either way...
 
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Noche

Guest
Maybe he wanna say that it´d be 10% more xp therefor 10% less xp time. So prolly big guilds (those who´ll definately try to own Crim to help its fellows to xp) would got one more reason to join in the opposite to a small guild which might not has that big amount of bps to own a keep 4 long enough time.
 
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CBH_Popov

Guest
I'm trying to imagine all the full groups from various guilds racing each other up to the lord to claim during a Crim retake, 20% extra Fins XP....... imagine it 20% LESS time doing Fins ...lovely
 
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llixeraxu

Guest
thankyou popov you said it better than i ever could have, another blow to the small business man ;)
 
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Juanita

Guest
Mezz gives rp's?? Omg! (Thinks again about respeccing to 33 regrowth...)
 
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elerand

Guest
Originally posted by CBH_Popov
I'm trying to imagine all the full groups from various guilds racing each other up to the lord to claim during a Crim retake, 20% extra Fins XP....... imagine it 20% LESS time doing Fins ...lovely

Probably won't change the fact there is a much higher chance of invaders at crim fins than cursed forest ones, sorry but I think while there will be an initial excitable surge to check it out things will die down fast, xping in the frontier has always been a tricky thing at best and a little more xp is, imho, unlikely to make up for the free ganking you get.
Hey, invaders may not even bother to leave rezzers alive anymore too :)
 
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Noche

Guest
So u use 1fg of hibbies xping at fins as bait and 3fg of hibbies hidden rdy to ambush :p

Just like DL or greenbark stone, there´s always some invaders there hehehe

I luv home delivered rps :p
 

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