1.53 F

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[DK]hakke

Guest
====================================

Dark Age of Camelot

version 1.53f Test Release Notes

Wednesday, September 18, 2002

====================================


NEW THINGS AND BUG FIXES

- Using a charge on a magic item now correctly brings a stealthed player out of hiding.

- You can no longer interact with shopkeepers who are away from their home (spawn) location.

- Realm Guards now drop cash when killed.



SPELL SYSTEM CHANGES

- The damage of Thane Toothgrinder line spells has been increased.

- The recast timers on Thane Thor's Minor Bolt and Thunder Shout lines have been decreased from 30 to 20 seconds - you can now cast them more often.

- Shaman "Fungal" bolt spells and "Fungal" direct damage lines now have separate timers so they can be cast independently of each other.

- Added a new endurance regen buff to the Shaman Augmentation spec:
2 Minor Earth Invigoration (single target)
12 Lesser Earth Invigoration (single target)
22 Earth Invigoration (single target)
32 Greater Earth Invigoration (group target)
42 Superior Earth Invigoration (group target)

- Fixed bug with damages on Spiritmaster Spirit's Revenge line - it has been increased to be on par with the damage of other casters.

- Fixed cast times and damage/costs on Bard Major Resurgence and Tones of Health lines. There was a problem where some Bard spells took too much power to cast and/or didn't do enough damage.

- Druid pets have been changed so that the trees do crushing damage, the cats do thrust damage, and the wolves do slashing damage. Previously, all pets did slashing damage - this gives them some variety.

- Snare should no longer work backwards - previously, it snared your target a little at the beginning of the effect, then ramped up to 100%. Now it correctly snares for full effect at the beginning of the spell, and slowly wears off.

- The icon for Paladin chants are now displayed in the concentration window, and can be canceled from there. The text reads "Pulse: " for the chant.

- Haste on pets should now work.

- Fixed some errors in the Healer healing spells. Several had higher costs than intended; these have been reduced in cost.

- Spiritmasters can now learn the realm ability "Wild Power".



WORLD NOTES

Pendragon Only: Alchemy and Spellcrafting merchants/trainers/vendors/tools have been turned back on.

Albion Quests: Lady Nimue's spell effects were getting in the way of players turning in objects to her. This effect has been fixed and she should now accept any items passed to her


Monsters: Midgard: Many of the merchants and NPCs in Jordheim now have a richer backstory.


Items:

- The Arcing Bludgeoner (Alb) should now be restricted to mercenaries only.

- The Rod of Souls (Alb) should now actually increase intelligence properly.

- The Valhalla Touched Gloves were mistakenly left off the list of +pac items that were changed in the last patch.

- Pendragon only: Slashing weapons in Albion that are generated by the new loot system should no longer be dropping with +thrust.

----
There you go mids end regain :p

Just have 1 question.

- Pendragon only: Slashing weapons in Albion that are generated by the new loot system should no longer be dropping with +thrust.

what new loot system?
 
O

old.Second

Guest
this one is bad:p

- Realm Guards now drop cash when killed.


wonder how many lvl 50s gonna grp up and harvest cash from keeps without taking the keep?:p

faster spawn than tanglers and not camped:p
 
D

[DK]hakke

Guest
depends on droprate and amount of cash dropped...
 
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old.Biffsmash

Guest
New loot system mentioned in forum similar to Diablo in which items which used to have fixed Bonuses on them when they dropped, would drop with varying bonuses, like maybe +8 str, and another with +5 str etc.

Don't take that as solid fact though, as I usually just skim through patch notes :D
 
W

Whandall

Guest
Originally posted by old.Second
this one is bad:p

- Realm Guards now drop cash when killed.


wonder how many lvl 50s gonna grp up and harvest cash from keeps without taking the keep?:p

faster spawn than tanglers and not camped:p

But remember that keepowners get msgs when the guards die :rolleyes:
 
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old.Second

Guest
Originally posted by Whandall


But remember that keepowners get msgs when the guards die :rolleyes:

yeah and?:p
you realy thing guilds will bother in the future when you know they r just there for the money?:p
 
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old.Second

Guest
Originally posted by old.Odysseus
once again .. nothing for archers ...

Good=) your too uber allready:p

we mages should get arrow proof clothes:p
 
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old.Varg

Guest
Ye ye ye, Katod can sprint 4ever with the 32 endurance regeneration + tireless 1 :)

When we get 1.53 to euro????
 
B

belth

Guest
Just to be sure some don't get any fancy ideas that they'll PL a SB & shammy buffbot and be teh übre suq buffb0t everstylign gimps, the end-regen buff uses power and lasts for 10 mins. kthxbye
 

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