1.52 patchnotes

C

Cowled

Guest
http://www.camelotherald.com/more/447.php

You all know the link

What do you like besides the respec? :p

SOUND SYSTEM NOTES

- Dungeons and Cities now have random ambient sounds, and will no longer sound so empty.

- Footstep sounds have been tweaked a bit and should sound less intrusive.

Lovely!

Vew sounds in cities? Hope it'll be live baldurs gate, but i can only dream :p

And the footsteps should get nerfed definatly, hard to get used to :)

Post your thoughts.
 
J

Jimli

Guest
We're getting 1.51 and 1.52 at the same time. Above patchnotes are incomplete!
 
C

Cowled

Guest
Oh ye.. one bad thing:

I hate the icons.. they are anoying, too dark and agh!
9/10 hated the icons last night on gorre.. (those i asked)
 
T

Tleilax

Guest
weeeeeeeeeeee

theurgs getting faster pets :p
 
O

old.Odysseus

Guest
- Increased the run speed of Theurgist air and earth summons.

- Theurgist air pets have been tuned so that they stun a bit less in RvR, but retain a normal PvE stun rate. Previously, the high chance of the stun proc firing in RvR combined with a lack of a recast timer made the pet able to chain stun RvR targets.

Keep ya filthy hands off my useless gimped pets mythic!!!
:rolleyes:

chainstun ya as if i go around killing ppl with my pets when I got a nifty spiritnuke capped at 666.
 
E

exc_hib_boo

Guest
1.51 and 1.52

I actually got used to the icons in the end and liked them except the self-buffs, too confusing.

Good parts about the patches:
- All DOTs now have their damage based on the caster's primary casting stat. This means that high intelligence (or other prime stat) casters will do significantly more DoT damage than they did previously.

- Increased range of Mentalist DoTs to 1500.

- Druid DoTs now stack with Mentalist DoTs.

Bad, but logical:
- DoT spells are now properly affected by resistances to bring them in line with DD spells.


And the best: '/invite Boo' for a group invite instead of trying to find me ;)
 
K

Khalen

Guest
I love the new heal range :) I can heal someone from the middle of the amg wall (down the slope in the bowl) to the woods on the S side of it :) just awesome. Now healing can be done easier and it has a 2 sec cast time :) just awesome :)
 
D

Danya

Guest
New footsteps suck, sounds like you're wearing a huge pair of heavy boots. :rolleyes:
 
W

Whandall

Guest
Originally posted by Khalen
I love the new heal range :) I can heal someone from the middle of the amg wall (down the slope in the bowl) to the woods on the S side of it :) just awesome. Now healing can be done easier and it has a 2 sec cast time :) just awesome :)

Healing in RvR? :rolleyes:
 
D

Danya

Guest
"Monster casted mesmerization spells will now correctly trigger the mesmerization immunity timers on players. This means that those monsters in all those encounter areas that you've been avoiding will no longer chain-mez you"
Wintery dirges got nerfed!! :D
 
K

Keri

Guest
Originally posted by Whandall


Healing in RvR? :rolleyes:

Yep .. that's why Mythic revised all standard healing spells:
The standard healing spells (ones with normal cast times, including the standard group heals) have been significantly revised, both to fix some longstanding efficiency problems at higher spec levels, and also to encourage healing classes to heal more in RvR. In general, these revisions affect casting times, range and power costs, not amounts healed. The intent is that this will have the effect of decreasing downtime and increasing effectiveness in RvR, without altering the balance of PvE combat too much.
 
O

old.Cotta

Guest
Waw pets run faster :eek: , we really needed that fix :rolleyes:
Maybe now they run 5% faster yay!
And then stun proc gets nerfed for those air petties , bah :(
 
O

old.DachraK

Guest
The classes with a low dmg output will have bad times after this patch, blocking and parry improvement are the cause of it.
 

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