[02:51] * Tzeentch changes topic to

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old.Tzeentch

Guest
'[02:44] <Danyan> insta mez, then send 3 chanters in ;D [02:44] <Danyan> all dead in ~4 secs [02:44] <[NP]rvn^daoc> insta heal + everyone spread out ;p [02:50] <[NP]rvn^daoc> then you get 2 aurora borealis off for 800 or so :D'




IMO - PBAE was dead in rvr against midgard months ago, but still, there is a lot of people (yes, even my guild ;p ) who insist on using it.

DD is the only alternative, and I try to tell world+dog to only use this in rvr, with debuffs and assists.

Discuss.
 
S

sorusi

Guest
great copy & paste there o_O

[03:50] <Kamosh> lol
[03:50] <gunzzzz> lol
[03:50] <gunzzzz> de soruzi con amor
[03:50] <Kamosh> i told your love story with articomplex
[03:51] <Tzeentch> soruzi es un puto maricone de mierde
[03:51] <Kamosh> jajajaja
[03:51] <gunzzzz> haha
[03:51] <gunzzzz> maricona
[03:51] <gunzzzz> de mierda
[03:51] <Tzeentch> :eek:
[03:51] <Kamosh> jajaja
[03:51] <Tzeentch> :D
 
C

ceix

Guest
pbaoe is nice, but not as good as chanter + light menta/eld assisting each other with debuffs, cap damage every 1.5sec is better than braking 34209384 mezzes and then blaming the druid for your death cos he didnt heal

tho after playing alot of pvp, i like the 100% melee groups better

cleric, healer (aug,mend,pac split spec), shammy(high aug, rest cave for dots and disease), warden (pbt), minstrel (speed, sos), and then 3 tanks of any kind basically

wire up MA and /assist and you are set, if ppl actualyl use the assist and work together a 100% melee group is alot more effective imo, atleast on pvp servers thers no room in groups for mages, they usually die first and just eat up group space :p

edit: and yes, guarding the mages does fuck all when 5 tanks of the opposite side use assist and stick to the mage first :p
 
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old.shotgunstow

Guest
pbae rocks, I love it :p If u got 3 chanters + instamez, you can instant kill most people :p
 
K

Kobold

Guest
pbaoe is still teh rox when peeps know how to use it, allso great for healer defence ;)
 
D

Dinfar

Guest
PBAOE is imo just for defence, or if you make that great mezz with most your enemies gathered in a small radius.

Ranged nuking rock as debuff+nuke+assist brings targets down very fast.
 
V

vulcan1

Guest
Originally posted by Dinfar
PBAOE is imo just for defence, or if you make that great mezz with most your enemies gathered in a small radius.

Ranged nuking rock as debuff+nuke+assist brings targets down very fast.


/waits for Mythic to move heat debuff to Light line :)
 
A

Arnor

Guest
well, NP seem to be managing quite nicely with what seem to be pbaoe groups on pryd
 
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old.SOSAGES

Guest
as a mana chanteri stay at the back and sit on the other chanters /healers ..i also through a few dd's at a fellow caster on the sly...
 
T

tdmm-principe

Guest
I just say that against NP pbaoe tactic doesnt work, most of zerks (they use a lot) purges inmediatly and start assisting and killing our bard/healers and without end u just run at the back of their healers while they sprint. This fight i got rooted twice mezzed 3 times and stunned twice (just for defence).

It was a shame 3 fg hibs (most of them high ranks) lost against 1.5 fg NP. /clap NP. In our second fg of tdmm we had some people learning how to do RvR but still a shame, Soruzi and his friends tought them how a zerker can hit (900-1000 dmg on some of them).

From Soruzi with love (both chars are lvl 50 hero and druid)

home.student.uu.se/maen0801/Garcall_1385_MAINHAND.jpg

home.student.uu.se/maen0801/Garcall_1385_MAINHAND.jpg

ReinaGolfa
 
Q

Qte Eth

Guest
looks like after 1.62 mid zerk grps wont b a problem any more and u baod magic mid grps so just wait a bit :)
 
A

Amadon

Guest
Originally posted by old.Tzeentch
'[02:44] <Danyan> insta mez, then send 3 chanters in ;D [02:44] <Danyan> all dead in ~4 secs [02:44] <[NP]rvn^daoc> insta heal + everyone spread out ;p [02:50] <[NP]rvn^daoc> then you get 2 aurora borealis off for 800 or so :D'




IMO - PBAE was dead in rvr against midgard months ago, but still, there is a lot of people (yes, even my guild ;p ) who insist on using it.

DD is the only alternative, and I try to tell world+dog to only use this in rvr, with debuffs and assists.

Discuss.
mana cost, resists, interrupts, impossibility of maintaining range

-shrug-
better off playing melee (+ archers in next patch) imo
 
M

Mardukk

Guest
IMO 1.62 will balance more the things,atm when the bard is killed the group is fucked , you have only a limited end to try to save the things ,since Midgard dont have this problem they are the thoughtess realm to beat atm,they can outsprint ye and made very dificult to kill a single target or escape.In the time you can kill the shamy and and cut off the endurance the things will be .. :great:Then pbaoe can be viable in few cases imo

And ofc with the zerker nerf pbaoes almost can be saved by the healer classes ,almost can be healed,if some one hit a caster for 1000 very often like zerkers uses to do heals dont worth imo
 
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lofff

Guest
personally i would have 2 casters debuffing+DDing and 3 tanks assisting each other on enemy support, but as it is nowadays casters instadie when a zerker reachs em and the tanks have a hell of a time to do their job. PB is still viable but works mainly against noob grps and is always risky.. funny etc u can get wiped in secs or kill 3x ur numbers.. not the way i like to play but the best in the current patch prolly.
 
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lofff

Guest
tbh is not the zerker nerf what am looking forward, is the damn endbuff nerf and the 2000range on bard song. Endless zerkers hit like pussies anyway..

oh and new AM will make a difference aswell
 
A

Arnor

Guest
Originally posted by tdmm-principe
I just say that against NP pbaoe tactic doesnt work, most of zerks (they use a lot) purges inmediatly and start assisting and killing our bard/healers and without end u just run at the back of their healers while they sprint. This fight i got rooted twice mezzed 3 times and stunned twice (just for defence).

It was a shame 3 fg hibs (most of them high ranks) lost against 1.5 fg NP. /clap NP. In our second fg of tdmm we had some people learning how to do RvR but still a shame, Soruzi and his friends tought them how a zerker can hit (900-1000 dmg on some of them).

From Soruzi with love (both chars are lvl 50 hero and druid)

home.student.uu.se/maen0801/Garcall_1385_MAINHAND.jpg

home.student.uu.se/maen0801/Garcall_1385_MAINHAND.jpg

ReinaGolfa
sooo, once every 30mins they kill you because your healers need to sprint away instead of hiding in the powerbombs.

Try again right after, and I sincerely doubt that they would purge your puny mezz tbh.

And yay your lvl 50, for all we know they can have -10%slash resist.

Game over, please insert coin
 
D

Danya

Guest
Tzee stop misquoting me out of context.

You missed my caveat after the 3 chanters point...
[02:46] <@Danyan> but it only works on the really gimp groups
 
M

Mardukk

Guest
Originally posted by Arnor


And yay your lvl 50, for all we know they can have -10%slash resist.


No, because no damage modifiers like 7xx(+70) , -10%slash from scale +10%slash resist = neutral , so he had almost 10% slash

And Lofff:

quote:
--------------------------------------------------------------------------------
Endless zerkers hit like pussies anyway..
--------------------------------------------------------------------------------

You are wrong....They WILL do :cheers:
 
L

lofff

Guest
Originally posted by Arnor
quote lofff from other thread about healer cc needing nerf:



:p

thingie is a zerker can keep on a bard/healer hitting unstyled (like a pussie) so he cant cast. We cant even do that, we jsut cant keep up so they keep casting, ccing and healing eachother

anyway bugger off troll scum;p
 
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)nick(

Guest
As of this patch tank groups are the way to go. No amount of pbt/healing can save you from 3/4 tanks assisting each other in giving your ass a severe hiding. This setup works especially well if you're an alb as you can even counter a hib/mid tank group with bof. A cleric, minstrel and a 49 mind sorc is all you need, this gives the group 6 tanks (melee dmg dealers).
 
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Arnor

Guest
Originally posted by lofff
thingie is a zerker can keep on a bard/healer hitting unstyled (like a pussie) so he cant cast. We cant even do that, we jsut cant keep up so they keep casting, ccing and healing eachother

anyway bugger off troll scum;p


and here comes the problem with only interrupting the bard:

<drumwhirl>

you have ALOT of healers!


If I can drop the bard withing the first 10secs (like I try to do) I can move on to the druid etc, but if im stuck slopping at the bard like a zitty 14year old on britney, your tanks will still be healed while killing off my support.


and now that my rm and my inactive mates healer is 50, im here to stay! :p
 
S

sorusi

Guest
btw that grp u were talking about (1.5fg) was just 1full grp, dorf/NP grp.... o_O
 
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sorusi

Guest
btw that grp u were talking about (1.5fg) was just 1full grp, dorf/NP grp.... o_O

ops doublepost, btw i only rvr on excal nowdays in latehours in ugers grp (aka dorf/NP grp)
 
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angrysquirrel

Guest
2 schools of thought here...


mez = take the feckers out 1 by 1

mez + root = pbaoe, take the remainders out 1 by 1


if your rvr does not fit into one of the above then your bard or druid is drunk.
 
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old.Tzeentch

Guest
or - get 3 tanks assisting and smash the fucks of the enemy support, virtually equivalent to 'one-shotting', slam, 3 hits for 400+, repeat.. this works a LOT better for mids than anyone else atm cus so far i've only heard of them doing these insane 800+ hits on a regular basis.
 
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tdmm-principe

Guest
I dint want to remark that pbaoe doesnt work, only Vs NP fail most of the time. So Arnor i dont know how u complain about us when i said u did it properly and it was a shame for us to loose.
U were a little more than 1 fg Soru at least 2 or 3 mids more were running from place to place there.

A question Soruzi u hit Yewell for 910 main hand without crit?
Wft is ur cap dmg on main hand?? 21% slash on yewell but crappy armor.
 

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