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- Dec 14, 2003
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- 3,396
General changes
Diremaul
Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each.
New Outdoor Raid Bosses
Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands.
Meeting Stones
Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with.
Dungeon Player Caps
All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches. With that in mind, the dungeons below now have the following caps:
Onyxia/Molten Core - 40 members
Blackrock Spire - 15 members
Diremaul - 5 members
All other dungeons in the game will be capped at 10 members. Several dungeons will be re-examined for balancing in light of this change. In addition, will have their loot improved significatnly for the next content patch.
General
Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat:
Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss."
Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.
Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
Improved line of sight for large creatures.
In-game mail sent from GMs will now use official Blizzard stationery.
The Drunk effect has been greatly enhanced.
If you resurrect without releasing your spirit, your resurrection timer will decrease normally.
You can no longer accept a warlock summoning while you are in combat.
Increased stun resistance will now also help resist some non-melee based stun spells from creatures.
Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa.
PvP
Numbers and punctuation will not be passed through chat communication to members of the opposing faction.
Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks.
Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.
Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly.
Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge.
Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves.
You cannot see your enemies' buffs while you are charmed.
Dueling players can now cast helpful spells on their allies (but not vice versa).
Diremaul
Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each.
New Outdoor Raid Bosses
Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands.
Meeting Stones
Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with.
Dungeon Player Caps
All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches. With that in mind, the dungeons below now have the following caps:
Onyxia/Molten Core - 40 members
Blackrock Spire - 15 members
Diremaul - 5 members
All other dungeons in the game will be capped at 10 members. Several dungeons will be re-examined for balancing in light of this change. In addition, will have their loot improved significatnly for the next content patch.
General
Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat:
Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss."
Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.
Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
Improved line of sight for large creatures.
In-game mail sent from GMs will now use official Blizzard stationery.
The Drunk effect has been greatly enhanced.
If you resurrect without releasing your spirit, your resurrection timer will decrease normally.
You can no longer accept a warlock summoning while you are in combat.
Increased stun resistance will now also help resist some non-melee based stun spells from creatures.
Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa.
PvP
Numbers and punctuation will not be passed through chat communication to members of the opposing faction.
Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks.
Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.
Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly.
Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge.
Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves.
You cannot see your enemies' buffs while you are charmed.
Dueling players can now cast helpful spells on their allies (but not vice versa).