Necro Template - artifact-less :) comments please.

rampant

Can't get enough of FH
Joined
May 7, 2004
Messages
1,565
Well this template is for my Servant Necro - all essentials are capped, as are resists. I am working on a summoning suit to get the extra hp's and con. There are no artis to worry about - the staff is from ml1.1 and easy to farm for a necro. Plenty of extra power and power pool bonuses.

Im just missing the Statuesque Eye now. Comments would be appreciated.

Statistics
STR:18/75 CON:0/75 DEX:102/101
QUI:0/75 INT:101/101 PIE:0/75
CHA:0/75 EMP:0/75
Hits:40/208 Power:27/30 AF:12/50

Resistances
Body: 24 Cold: 23 Heat: 26+5
Energy: 26 Matter: 22 Spirit: 22+5
Crush: 25+2 Slash: 24 Thrust: 27+3

Skills
Deathsight: 11
Painworking: 7
Death Servant: 11

Focuses
Deathsight: 50
Painworking: 50
Death Servant: 50

Bonuses
Power Pool: 37
Spell Duration: 10
Casting Speed: 2
Spell Damage: 2

Chest:
Imbue: 37.5/32 (Quality: 100)
9% Crush
9% Thrust
7% Energy
22 Dexterity

Arms:
Imbue: 37.5/32 (Quality: 100)
16 Intelligence
9 Power
9% Crush
9% Thrust

Head:
Imbue: 37.0/32 (Quality: 100)
16 Intelligence
9% Cold
22 Dexterity
9 Power

Legs:
Imbue: 37.0/32 (Quality: 100)
5% Body
9 Power
25 Dexterity
9% Slash

Hands:
Imbue: 37.5/32 (Quality: 100)
4 Deathsight
7% Crush
9% Slash
9% Matter

Feet:
Imbue: 37.5/32 (Quality: 100)
4 Death Servant
9% Cold
7% Heat
9% Thrust

Two-Handed (Ember):
Imbue: 18.0
18 Intelligence
3 ALL magic skills
10 Intelligence Cap Increase
50 ALL spell lines Focus
2 Spell Damage
5 Spell Duration
50 ALL spell lines Focus

Neck (Zahurs Necklace):
Imbue: 20.0
6% Body
6% Spirit
6% Energy
8 Power Pool
12 AF
5 Power Pool

Cloak (Darkflame Cloak):
Imbue: 34.0
4 ALL magic skills
5% Cold
5% Heat
5% Energy
21 Acuity
5 Spell Duration

Jewel (Statuesque Eye):
Imbue: 24.0
18 Dexterity
7% Body
7% Matter
6 Dexterity Cap Increase
6 Power Pool

Belt (Belt of Moirai):
Imbue: 12.0
7% Spirit
8 Dexterity Cap Increase
8 Acuity Cap Increase
2 Casting Speed
8 Power Pool

Left Ring (Immolated Ring):
Imbue: 31.0
15 Dexterity
8% Heat
8% Energy
4 Dexterity Cap Increase
4 Acuity Cap Increase
15 Acuity

Right Ring (Ring of Calm):
Imbue: 14.0
5% Spirit
5 Acuity Cap Increase
5 Power Cap Increase
10 Power Pool
15 Acuity

Left Wrist (Ebon Hide Bracer):
Imbue: 27.0
6 Strength
6% Body
6% Heat
6% Slash
6% Matter

Right Wrist (Bracer of Moirai):
Imbue: 17.0
12 Strength
4% Spirit
40 Hits
8 Dexterity Cap Increase
8 Hits Cap Increase
 

Jimmyjr

Fledgling Freddie
Joined
Jan 25, 2004
Messages
714
Hmm....


Get 400 hits, 75 con or else you just gonna die, no point in magic resists, they might affect you but your pet is blue con so you get hit for same damage even with capped resists, only Melee resists help i beleive, and use Traldors oracle or something for 5% spell pierce or something as its probably one of the easiest artefacts to get, unless you have a summoning suit also with +400 hits + 100 con and can switch to this template for resists <shrug>
 

rampant

Can't get enough of FH
Joined
May 7, 2004
Messages
1,565
hi jimm - i have got a summoning suit in the making - which i will swap out - its interesting regarding the magic resists tho :)
 

Megalodon

Fledgling Freddie
Joined
Apr 27, 2004
Messages
208
Staffs loose duration very quickly on staff espacially so go with belt of moon staff and not Traldor. Yes you got a blue con pet but magic resist work.
Else a nice necro temp. But remeber your cloak also loose duration and will loose the +magic skill so I would go with another cloak.
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
This is the template you need mate - caps everything and uses one artifact. When I had mine made, I had my crafters make me an extra 4 sets of gloves and boots, as they have the +Skill so need to be cheap and easy to replace. The only item I have been unable to get hold of so far has been the Band of Etheric Power (if anyone has one, PM me!):

SC Config Report

Stats

Str: 7 Int: 80 Hits: 246
Con: 77 Pie: 0 Power: 0
Dex: 75 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 26 Energy: 26 Crush: 29 (2)
Cold: 27 Matter: 27 Thrust: 29 (3)
Heat: 31 (5) Spirit: 32 (5) Slash: 26

Skills
11 Death Servant
3 Painworking
11 Deathsight

Focus
50 Deathsight Focus
50 Death Servant Focus
50 Painworking Focus

Cap Increases
40 Hits

Other Bonuses
4 Casting Speed Bonus
8 AF Bonus
15 Power Percentage Bonus

Piece Listing

Chest
Imbue Points: 33.0 of 28 (99 Qual) Overcharge: 30%
Gem 1: 22 Constitution - 99 precious Earthen Essence
Gem 2: 16 Dexterity - 99 polished Vapor Essence
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 5 Matter Resist - 99 flawed Earthen Shielding
Utility: 53.33

Arms
Imbue Points: 33.0 of 28 (99 Qual) Overcharge: 30%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 16 Dexterity - 99 polished Vapor Essence
Gem 3: 5 Matter Resist - 99 flawed Earthen Shielding
Gem 4: 52 Hits - 99 faceted Blood Essence
Utility: 50.33

Head
Imbue Points: 27.0 of 28 (99 Qual) Overcharge: None
Gem 1: 3 Body Resist - 99 rough Dusty Shielding
Gem 2: 5 Crush Resist - 99 flawed Fiery Shielding
Gem 3: 5 Cold Resist - 99 flawed Icy Shielding
Gem 4: 68 Hits - 99 flawless Blood Essence
Utility: 43.00

Legs
Imbue Points: 29.0 of 28 (99 Qual) Overcharge: 90%
Gem 1: 7 Cold Resist - 99 imperfect Icy Shielding
Gem 2: 5 Slash Resist - 99 flawed Watery Shielding
Gem 3: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 4: 52 Hits - 99 faceted Blood Essence
Utility: 51.00

Hands
Imbue Points: 29.0 of 28 (99 Qual) Overcharge: 90%
Gem 1: 44 Hits - 99 polished Blood Essence
Gem 2: 4 Death Servant - 99 flawed Ashen Fervor Sigil
Gem 3: 4 Deathsight - 99 flawed Vacuous Fervor Sigil
Gem 4: 2 Energy Resist - 99 uncut Light Shielding
Utility: 55.00

Feet
Imbue Points: 33.5 of 28 (99 Qual) Overcharge: 19%
Gem 1: 4 Deathsight - 99 flawed Vacuous Fervor Sigil
Gem 2: 4 Death Servant - 98 flawed Ashen Fervor Sigil
Gem 3: 9 Thrust Resist - 95 polished Airy Shielding
Gem 4: 7 Strength - 99 rough Fiery Essence
Utility: 62.67


Two Handed
Name: Moon Staff
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 3 Death Servant
Effect 2: 3 Deathsight
Effect 3: 3 Painworking
Effect 4: 10 Power Percentage Bonus
Effect 5: 24 Acuity
Effect 6: 4 Casting Speed Bonus
Effect 7: 50 All Focus Bonus
Utility: 62.00


Neck
Name: Ancient Copper Necklace
Level: 1 Quality: 0
Bonus: 0
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Body Resist
Effect 4: 10 Spirit Resist
Utility: 80.00

Cloak
Name: Wrap of Withstanding
Level: 51 Quality: 99
Bonus:
Effect 1: 8 Spirit Resist
Effect 2: 7 Crush Resist
Effect 3: 7 Thrust Resist
Effect 4: 7 Slash Resist
Effect 5: 8 AF Bonus
Utility: 58.00

Jewel
Name: Gem of Spirit Abhorrent
Level: 1 Quality: 0
Bonus: 0
Effect 1: 7 Body Resist
Effect 2: 7 Matter Resist
Effect 3: 7 Heat Resist
Effect 4: 7 Energy Resist
Utility: 56.00

Belt
Name: Belt of Moon
Level: 51 Quality: 100
Bonus:
Effect 1: 5 Power Percentage Bonus
Effect 2: 10 Acuity
Effect 3: 10 Dexterity
Effect 4: 5 Energy Resist
Effect 5: 5 Spirit Resist
Effect 6: 5 Crush Resist
Effect 7: 40 Hits Cap Increase
Utility: 43.33

Right Ring
Name: Cenalon's Ring of Power
Level: 50 Quality: 0
Bonus: 0
Effect 1: 25 Acuity
Effect 2: 12 Constitution
Effect 3: 12 Dexterity
Effect 4: 4 Spirit Resist
Effect 5: 4 Matter Resist
Utility: 48.67

Left Ring
Name: Band of Etheric Power
Level: 51 Quality: 99
Bonus:
Effect 1: 21 Acuity
Effect 2: 21 Dexterity
Effect 3: 18 Constitution
Effect 4: 6 Energy Resist
Utility: 52.00

Right Wrist
Name: Ebon hide Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 6 Body Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Utility: 60.00

Left Wrist
Name: Bracer of Health
Level: 1 Quality: 0
Bonus: 0
Effect 1: 30 Hits
Effect 2: 6 Heat Resist
Effect 3: 6 Energy Resist
Effect 4: 8 Slash Resist
Utility: 47.50


Where to get all those items you ask? Well look no further:

Ring of Power - Sacrificial Rites TOA quest
Ebon Hide Bracer - Parade for a Paladin TOA quest
Wrap of Withstanding - Stone King TOA quest
Ancient Copper Necklace - Stone of Arawn SI quest
Bracer of Health - Lost Treasures SI quest
Gem of Spirit Abhorrent - pygmy goblin drop
Band of Etheric Power - ML2 drop off of Image of Kaletor
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
Tzan said:
Thats an rvr templ?

Mine is - Moaning Myrtle is an RVR Necromancer...but it'd work equally well as a PVE suit, just expect to swap out the gloves and boots more frequently.
 

Bonehead

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,217
Jimmyjr said:
Hmm....


Get 400 hits, 75 con or else you just gonna die, no point in magic resists, they might affect you but your pet is blue con so you get hit for same damage even with capped resists, only Melee resists help i beleive, and use Traldors oracle or something for 5% spell pierce or something as its probably one of the easiest artefacts to get, unless you have a summoning suit also with +400 hits + 100 con and can switch to this template for resists <shrug>

About "its still a bluecon pet". Yes it is, but the casters resist gained from magical items from your gears will transfer to pet, all of them. Which gives you "just a bluecon pet with good resists"... My necro can take 6-7 hits of 300 dmg+ every nuke, which is more then a "normal" caster.
About the template itself:

1) Power - why do u have power in suit? :eek: I see you have 27/30 power. That's like one spell. I would remove them from suit and add resists instead.

2) +Skill on crafted parts. All items except staff will drop VERY fast con, getting them down to 70% within days. At 70% you still have all +stats/resist, but no +skill effect.

:cheers:
 

rampant

Can't get enough of FH
Joined
May 7, 2004
Messages
1,565
Bonehead said:
1) Power - why do u have power in suit? :eek: I see you have 27/30 power. That's like one spell. I would remove them from suit and add resists instead.

2) +Skill on crafted parts. All items except staff will drop VERY fast con, getting them down to 70% within days. At 70% you still have all +stats/resist, but no +skill effect.

1. 27 + 37% = 37 which is 2 death shield spells - helps with long mobs like anathemic sally's

2. i know about the +skill's - i have backups of hte darkflame cload and the ember staff, - i do all of my own crafting and sc'ing so its no problem there

I'll have a look at changing the power to +str or +con, but tbh i never run without BB, and she is my mule - just tried to put something useful into template that i could use

All i need to do now is to ensure that i get my ummoning suit made up asap :)

BTW spell piercing - what exactly is it?
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
Bonehead said:
My necro can take 6-7 hits of 300 dmg+ every nuke, which is more then a "normal" caster.

Well you must have been attacked by the gimpest casters in DAoC then TBH. My Necro is *always* fully buffed and I have seen Mid/Hib casters hit for 2000 dmg with a crit. The best you can hope for is around 500 dmg per cast, dependant upon which class it is and what the spell is obviously.

The issue of the con of the Abomination is completely and utterly irrelevant. However, what is *extremely* relevant is the fact that the Abomination is on the mob rather than player table for crits. It's the crit that will always kill a Necro, not the fact it's only Lvl 44.
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
I saw you got that template off VGN (or you posted it on VGN).

Btw, is this template for a servant necro without fop/with fop/sight necro ? edit: nvm - its for a servant necro ^^

With fop its a nice useable template.

Without fop I don't think its as good. Power percentage when boosted to 50%+ provides amazing results and add this to fact that you only need to cap resists, dex, intell, skills and spell duration and you are laughing.

Sight necro its also a nice useable template.

ROG's are often found w/ nice desirable stats at less than 1p so instead of farming all those fairly expensive items you could find a nice ROG to replace.

As for the summoning suit, go all out on it and cap +hits, +con cap, +con and +hits and you will notice a huge difference in the effectiveness of your pet.

As a servant necro without the aid of a fop bot (or perhaps even with a fop bot) - I would suggest gettin that power pool as nice as you can. Add in mcl, mana regen charges and serenity and you will never go oop on arti mobs.

It's expensive for its job though. But if money is of no concern then sure - go ahead ^^
 

pbaz

Fledgling Freddie
Joined
Dec 22, 2003
Messages
309
Danamyr said:
Stats

Str: 7 Int: 80 Hits: 246
Con: 77 Pie: 0 Power: 0
Dex: 75 Cha: 0
Qui: 0 Emp: 0

Why have +con and +hits on your regular (RvR) suit? They are only used at summoning. That's a lot of utility you're wasting right there.

And when you say 'capped' you are excluding the ToA caps. In particular, I'm worried about your 75 dex. Don't you want to get 3 casts per FP? If you do, you'll be needing 101 dex in that template... I'm less concerned about your int being only 80, instead of 101, but you could certainly fit the extra dex and int in there if you get rid of the useless +con and HP's in your suit.

Is there a reason for not 101-capping your dex/int? I can imagine the reason for the +con and hits on the regular suit is that you say she's an RvR necro, so maybe you want a pet up as fast as possible and can't be bothered with swapping to a summoning suit? But I can't think why you would be happy with only +75 dex...
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
pbaz said:
Why have +con and +hits on your regular (RvR) suit? They are only used at summoning. That's a lot of utility you're wasting right there.

And when you say 'capped' you are excluding the ToA caps. In particular, I'm worried about your 75 dex. Don't you want to get 3 casts per FP?

I am leaving the office now, so just a quick holding reply ;)

My Necromancer is Sight spec, not Servant so I have no need for capped Dex. Not all ToA bonuses transfer or are usable and those that do are on artifacts that decay too quickly to be of any real use. I could of course increase my stats with ToA +Cap items, but as I run in a GG and my main purpose is to keep the casters and healers full there's really very little point.

That not withstanding, I can do plenty of damage should I need to. The template is cheap and easy to put together and that's the main benefit. Of course it's possible to make a better one, but then I never claimed otherwise ;)
 

pbaz

Fledgling Freddie
Joined
Dec 22, 2003
Messages
309
Reasonable enough answer. :D

For a sight necro is there no benefit to 101 dex? I could imagine situations where it might be nice to manatap your melee target, but I don't recall the cast time for the manatap. Can you still get 3 of those off per FP with +75 dex and red buffs? Also, I guess your play-style may mean that you never get up to melee range with your pet.

So in that case, my only outstanding complaint is the +hits and +con on your regular suit. :D Could you drop out the SCing for a couple of items to make the template even cheaper? ;) It also just dawned on me that the +con and +hits you have there may be the residual stats from a summoning suit...
 

rampant

Can't get enough of FH
Joined
May 7, 2004
Messages
1,565
Bugz said:
I saw you got that template off VGN (or you posted it on VGN).

Btw, is this template for a servant necro without fop/with fop/sight necro ? edit: nvm - its for a servant necro ^^

With fop its a nice useable template.

Without fop I don't think its as good. Power percentage when boosted to 50%+ provides amazing results and add this to fact that you only need to cap resists, dex, intell, skills and spell duration and you are laughing.

Sight necro its also a nice useable template.

ROG's are often found w/ nice desirable stats at less than 1p so instead of farming all those fairly expensive items you could find a nice ROG to replace.

As for the summoning suit, go all out on it and cap +hits, +con cap, +con and +hits and you will notice a huge difference in the effectiveness of your pet.

As a servant necro without the aid of a fop bot (or perhaps even with a fop bot) - I would suggest gettin that power pool as nice as you can. Add in mcl, mana regen charges and serenity and you will never go oop on arti mobs.

It's expensive for its job though. But if money is of no concern then sure - go ahead ^^

It is my template i posted on vnboards, i wanted to get opinions on ppl in here as well. Yes the items are expensive, but at least i am self sufficient in that i can farm all of the items for myself, and tailor / sc the stuff for myself as well.

I tried to increase my powerpool past the 37% - but the utility of the items meant that i had to sacrifice something in order to get it.

Durability was my main concern on not selecting any arti's - a days levelling in AC reduced the condition (not dur) of most of my jewelry to 88% - from 100% - so bugger using artis :)
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
pbaz said:
Reasonable enough answer. :D

For a sight necro is there no benefit to 101 dex? I could imagine situations where it might be nice to manatap your melee target, but I don't recall the cast time for the manatap. Can you still get 3 of those off per FP with +75 dex and red buffs? Also, I guess your play-style may mean that you never get up to melee range with your pet.

So in that case, my only outstanding complaint is the +hits and +con on your regular suit. :D Could you drop out the SCing for a couple of items to make the template even cheaper? ;) It also just dawned on me that the +con and +hits you have there may be the residual stats from a summoning suit...

Unfortunately the Abom will never cast as fast as a TOA equipped caster. The real focus in using ToA items is based purely on the Servant spec FP issue. Incidentally, it would appear that after 1.74, the US Servant spec players are back to 2 AOEs per FP...even with capped Dex and 25% buffs.

I do use PT on RVR targets fairly often. Usually if we're roaming and get CC'd then I am left alone. I demez and then just find the nearest healer to nuke silly. It's amazing how long I am left alone sometimes! The cast time for my PT is in the order of 3 secs.

Regarding my suit...I am sure I could have a go at improving it, and possibly will in the future. I really am struggling to get hold of the ring, and need to see if I can swap it out for something more obtainable.
 

Bonehead

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,217
Danamyr said:
Well you must have been attacked by the gimpest casters in DAoC then TBH. My Necro is *always* fully buffed and I have seen Mid/Hib casters hit for 2000 dmg with a crit. The best you can hope for is around 500 dmg per cast, dependant upon which class it is and what the spell is obviously.
Well .. I'm allways buffed and have all resists caped. It was no "gimp" caster. I tested nuke dmg on myself with my brothers RR8 ToA'd Theurg who had red int buff, and his high delve nuke (think it's 209) hitted for 328 without crit. So if you got hit for 2000 dmg, i'd say you are the gimp ... :cheers:

Danamyr said:
The issue of the con of the Abomination is completely and utterly irrelevant. However, what is *extremely* relevant is the fact that the Abomination is on the mob rather than player table for crits. It's the crit that will always kill a Necro, not the fact it's only Lvl 44.
That is ofc true, but as i stated above. 328 dmg +99% crit = ~640. So still a long way to go. I do belive a spec bolt can crit over 1000 dmg, but not more then that. If the necro has all resists at 26% and if he's buffed, he can take alot of nukes before dropping...
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Bonehead said:
If the necro has all resists at 26% and if he's buffed, he can take alot of nukes before dropping...

That part is true to an extent.

My necro, unbuffed, has capped resists and a summoning suit w/ capped con and hits (haven't been bothered to do +hits and +con caps)

I can withstand roughly 3-4 nukes from a hib caster (not including crits - including crtis 2-3 i imagine).

That is preety much the duration of a stun, hey, prob even less. Wouldn't be so bad if i could purge the stun - but i can't - so i get hit for 1/4 to 1/3 of my hitpoints every nuke at roughly 1-2 second cast time whilst my pet is stunned on a 7 or so second stun.

The problems on their own mean naut - when added together they cause the situation of why necros don't rvr.
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
Bonehead said:
Well .. I'm allways buffed and have all resists caped. It was no "gimp" caster. I tested nuke dmg on myself with my brothers RR8 ToA'd Theurg who had red int buff, and his high delve nuke (think it's 209) hitted for 328 without crit. So if you got hit for 2000 dmg, i'd say you are the gimp ... :cheers:


That is ofc true, but as i stated above. 328 dmg +99% crit = ~640. So still a long way to go. I do belive a spec bolt can crit over 1000 dmg, but not more then that. If the necro has all resists at 26% and if he's buffed, he can take alot of nukes before dropping...

Well as I have considerably more RVR experiance with the class then you, I can assure you the figure I've quoted are accurate. Casters can crit for over 1000 damage on normal players FFS. When you recall the Abom can receive 100% more damage then you'll see how 2000 dmg with a crit is entirely possible.

Oh, and I am far from a gimp :D
 

Users who are viewing this thread

Top Bottom