So you think its only whine about bugged shrooms?

Straef

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They out of range/not in view? That is silly :(
 

balkeriz

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i was there my self and as a supp sm i tryed it my self, The shrooms are defently bugged, you cant make dmg on em or anything, they jsut keep making insanely much dmg on your self and they are still not taking any dmg.
 

Bleeker

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well, Right Now it imo (if you not already), not much we can do...
 

xxManiacxx

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Bleeker said:
well, Right Now it imo (if you not already), not much we can do...

oh its already acknowledged by Mythic and even Animist TL knows about it. Its just some hibs tend to say we only QQ etc etc etc so wanted to show everyone that its not the case
 

Puppet

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Just pretend you're meleeing a dark SM; its about the same feeling when I see the movie.

Or even better: Try meleeing a BD healer-pet

But yes; it should be fixed. No clue how common the bug really is; does a normal ranged DD work on them ? Or melee damage?
 

Septina

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Puppet said:
Just pretend you're meleeing a dark SM; its about the same feeling when I see the movie.

Or even better: Try meleeing a BD healer-pet

But yes; it should be fixed. No clue how common the bug really is; does a normal ranged DD work on them ? Or melee damage?

No, nothing works on them unless you stand in a precise spot which could be about anywhere, otherwise you cant melee, pbae, range dd em or anything and they can still nuke the shit out of anyone in range.
Tis well fun and quite common also in keeps :)
 

Bibi

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Oldbone|Ramble said:
Those shrooms are nuffing compared to Osriigs hax0r styles there on wall^^
Hes trying 2H savi - no worrys , hes harmless ;)
 

Ovi1

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I fail to see the point of this thread tbh, we have always said that the problems with Animists are that they are so buggy, and you have just shown what we already know :eek:
 

aegnor

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Same happens with npc guards in some keeps. Bugged los.
If you tried ranged dd you'd probably get "you can't see your target from here" .
 

Azathrim

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Ovi1 said:
I fail to see the point of this thread tbh, we have always said that the problems with Animists are that they are so buggy, and you have just shown what we already know :eek:

The difference is, that this bug doesn't just affect Animists. It affects everyone that tries to fight against that class.

In most cases it means, that the people trying to take a hib keep only have one option: Give up.

That's not very good for the RvR situation.

You can't blame the player though. He is just playing his class. You can blame Mythic for allowing this bug to remain. This is at a level that should have been hot-fixed to the european servers a long time ago.

One thing to keep in mind though. Now the player behind the class knows what bugs this causes. Remember that when you see the enemy just leave the keep or simply suicide away.
 

Puppet

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Azathrim said:
The difference is, that this bug doesn't just affect Animists. It affects everyone that tries to fight against that class.

In most cases it means, that the people trying to take a hib keep only have one option: Give up.

That's not very good for the RvR situation.

You can't blame the player though. He is just playing his class. You can blame Mythic for allowing this bug to remain. This is at a level that should have been hot-fixed to the european servers a long time ago.

One thing to keep in mind though. Now the player behind the class knows what bugs this causes. Remember that when you see the enemy just leave the keep or simply suicide away.

How to over-react 2K5 ?

Cmon bugged shrooms arent a reason to 'just suicide'. If there's any reason to just suicide its the 'We got AE-stun, 2x ST3 and 2x supp SM and we hide in this 2x2 mtr lord-room have fun with us'.
 

Otho

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Puppet said:
How to over-react 2K5 ?

Cmon bugged shrooms arent a reason to 'just suicide'. If there's any reason to just suicide its the 'We got AE-stun, 2x ST3 and 2x supp SM and we hide in this 2x2 mtr lord-room have fun with us'.

That is a well built group for keep fights, bugged shrooms is something else. I guess you do not have access to ST or pbae or something that would work in a keep fight, poor you.
 

Azathrim

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So, you are comparing a known bug with a group setup?

Hmm, nice logic there Puppet - I would have expected a higher level of intelligence from you.

The point is, as I would have thought you had learned by now, that you cannot fight back against those shrooms. The Animist obviously doesn't notice he keeps shrooming and the enemy die to them, yet noone kills the shrooms - so he keeps shrooming. What's the counter? You can't interrupt the animist enough to let the shrooms die of time and the shrooms just keep on killing while you try.

Against a PB lord room, you at least have some possibilities. Sure, it's a tough fight - but you have a chance.

Now stop comparing explicit bugs with a group setup.
 

belxavier

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Puppet said:
Just pretend you're meleeing a dark SM; its about the same feeling when I see the movie.

Or even better: Try meleeing a BD healer-pet
QUOTE]


hehe thought this was even better compareing it to classes without bugs, or even compareing trying to fight a field of shrooms
which gonna nuke you in few seconds if cant attack em, to a bd healer pet who can be hit wont dmg you even if it tried (not that the bd wont :p unless afk/asleep) and can also be 2 shot by an effective caster.

Azathrim said:
Now stop comparing explicit bugs with a group setup.

but mid fgs are bugged tbh! :<
 

Ovi1

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Azathrim said:
The difference is, that this bug doesn't just affect Animists. It affects everyone that tries to fight against that class.

In most cases it means, that the people trying to take a hib keep only have one option: Give up.

That's not very good for the RvR situation.

You can't blame the player though. He is just playing his class. You can blame Mythic for allowing this bug to remain. This is at a level that should have been hot-fixed to the european servers a long time ago.

One thing to keep in mind though. Now the player behind the class knows what bugs this causes. Remember that when you see the enemy just leave the keep or simply suicide away.


And your point is?

As we have always said an Animist without Bugs is not over-powered (no more than certain other classes for sure ...). No point calling for nerfs on something that is so broken!!

Again, nothing new, same as we have all known since NF release and before...
 

xxManiacxx

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Puppet said:
How to over-react 2K5 ?

Cmon bugged shrooms arent a reason to 'just suicide'. If there's any reason to just suicide its the 'We got AE-stun, 2x ST3 and 2x supp SM and we hide in this 2x2 mtr lord-room have fun with us'.


Then dont go there? especially when we are not even fighting hibs but albs and u just come to try and leech?
 

Azathrim

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Ovi1 said:
And your point is?

As we have always said an Animist without Bugs is not over-powered.

An animist with killable shrooms is not overpowered.

An animist with unkillable shrooms is overpowered.
 

Septina

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Fun how its only hibs that are saying 'calm down, this is a known bug' etc etc etc :p

And puppet, comparing a opted groupsetup to unkillable shrooms in a keep just shows how clueless you are about this whole situation :p
 

Puppet

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Septina said:
Fun how its only hibs that are saying 'calm down, this is a known bug' etc etc etc :p

And puppet, comparing a opted groupsetup to unkillable shrooms in a keep just shows how clueless you are about this whole situation :p

Im very aware of the situation. Its also a major bug which should be fixed ASAP (its not fixed on US tho; so dont hold your breath).

But be serious now: On keep-defense I see, tops!, 2-3 animists who fire FnF shrooms. This is with a defense of 30+ Hibs. Im pretty sure in order to win u need ATLEAST 40-60 Mids/Albs to beat this. 40-60 Mids cannot handle a handful bugged shrooms?

I seriously doubt every keepfight there's 45 shrooms permanently out who are bugged. Hell my PVE animist with a huge powerpool, MCL2 and Serenity2 cannot keep a stock of level 50 shrooms out till 'max' (=15). IF you see someone perma-shrooming its prolly lvl 20~ shrooms which nuke (if not resisted) for about 20~ dmg. All in all its like random AE-dotting (tho that, over a zerg spread out, hurts alot more)

To me saying 'See a force suicide' we're talking about a force unable to take the keep anyhow (small force) and on a big force it barely has an impact. Not more or less then random GTAE, trebbing or AE-DoT'ing.

Do all the math you can; but shrooms dont insta kill 1 person, target next, instakill the 2nd etc etc.

It works demoralizing, very true. Its bugged and it needs fixing, also very true. But saying its the reason Albs/Mids are unable to take keeps from Hibs make very little sense.

Then again; you probably also thought Awarkle was solehanded responsible for killing all RvR on Prydwen with his shark animist....
 

xxManiacxx

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its the reason we dont even go there. What did hibs think we dont go tower taking in hib because of they are uber? Heck most of the times it comes more hibs = more to farm but for a caster having 5 or 10 bugged shrooms kinda destroy the whole thing.
 

Puppet

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xxManiacxx said:
its the reason we dont even go there. What did hibs think we dont go tower taking in hib because of they are uber? Heck most of the times it comes more hibs = more to farm but for a caster having 5 or 10 bugged shrooms kinda destroy the whole thing.

I think you dont go Hibernia because you dont wanna fight animists, the bug makes it worse; but even unbugged animist in a keepfight is very annoying.

Its as much fun as a ruby simulacrum totally ignoring LOS inside keeps (getting nuked by one wherever I go in the keep) or caba his pet ML9'ed somehow gets in a tower and kills people coz it gets chainhealed etc etc etc.

But I dont believe bugged shrooms are the reason why 'Mids fail' on Hib takes. During the big fights (at NF launch) there where easily 100+ defenders and attackers. Perhaps at those fights we had 4-5 animists; nowadays you lucky if you have 1 there. Honestly I dont think a serious keeptake force (40+ for a level 10 keep which has defenders isnt unreasonable) has a problem with the shrooms. Afterall the damage from shrooms gets spread-out immensly; even lowering the problem.

It's not I disagree with you about the problem; its stupid, it should be fixed, it can be VERY annoying at certain times. But braking the tide? If you think 5-10 bugged shrooms are the reason for a wipe-out I think its better to look at different things; eg. being outnumbered (with respect to the fact defending is easier then attacking), wrong tactics, lack of siege-weapons etc etc.

Just my 2 cents tho; and in the end I agrree it should be fixed
 

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