Blizzard_US said:IRVINE, Calif. - December 1, 2004 - Blizzard Entertainment® today confirmed that World of Warcraft® has broken day-one sales records in North America, making it the most successful PC game launch ever. World of Warcraft, the company's subscription-based massively multiplayer online role-playing game (MMORPG), sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history.
In addition to shattering sales records, World of Warcraft also broke peak concurrency and account creation records for a MMORPG. Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history. Within a single day, all original 40+ World of Warcraft servers were filled to capacity, and by the end of the Thanksgiving weekend, more than 40 additional servers were deployed to meet the rapidly growing player base, as the number of new accounts and concurrent users continued to grow.*
Blizzard_EU said:PARIS, France. 15th February, 2005
Blizzard Entertainment® today announced that World of Warcraft® has become an overnight success in Europe, achieving record-breaking sales in its first 24 hours since the game launched on Friday, 11th February. World of Warcraft, the company's subscription-based massively multiplayer online role-playing game (MMORPG), has sold-through an estimated 280,000* copies at retail on day-one, selling more units in one day than what was previously thought to be the overall cumulative size of the European MMORPG market. This figure rose to more than 380,000 units being sold-through by the end of the first weekend.
As the fastest-growing online game in European history, World of Warcraft has shattered previous records for highest number of accounts created, concurrent user populations and number of servers. More than 290,000 players created World of Warcraft accounts during the first weekend, and 100,000 of those were playing the game concurrently on the first day. A first time ever peak concurrency of over 180,000 players in Europe was reached during the first weekend. To support the European launch, Blizzard deployed over 80 servers at the World of Warcraft data centres in Paris and Frankfurt; additional servers are on standby as new players subscribe to the game.
Not sure that it does.Fana said:lets not forget this means good things for all of the mmorpg market
180k simultaneous players - wow! No wonder there were queues at peak timesA first time ever peak concurrency of over 180,000 players in Europe was reached during the first weekend.
Draylor said:CoH seems to be doing ok so its probably too early for the doom & gloom![]()
Draylor said:Not sure that it does.
When (for example) Mythic started on DAoC they were a very small company, having only done a few games previously with very low sales. Starting a MMORPG at that point was realistic for a small company: it didnt require spending millions on development.
Now we'll have the players moving towards a few 'big' titles from the usual 'big' companies: what chance would the small unknown company have of launching anything remotely successful now? We'll see what happens - CoH seems to be doing ok so its probably too early for the doom & gloom
Anyway, back to the point180k simultaneous players - wow! No wonder there were queues at peak times![]()
Published by: yes. Created by: no.Driwen said:CoH is from NCsoft which produced lineage 1