I've noticed there's less groups from Albion lately, and struggling to leave Beno, so I want to help my fellow dear realm-enemies by making this guide. I make a PUG in Midgard mostly every day, and my daily routine of how to start one is:
1. Soloing while checking out the action, then maybe starting up a duo if it's too zergy for soloing.
2. Noticing how many groups are currently running and what classes they are missing. If other PUGs are struggling with getting support, it might not be a good idea to start up a full group just yet, then it's better to wait until those groups are full. Continue duoing.
3. Take a note of people looking for group, and tell them you might start up a group later if you get enough people. Continue duoing.
4. A support class is lfg. Great, invite him and all the others who you have on your list as lfg. Now the group is almost full, and there's probably the support spots missing. Ask if anyone in the group can log on a support class, and there might be many who can. Take a run with this group, no matter if it's not full or support is missing. Otherwise you will lose control of the group and they start running off in different directions like headless chickens. Get people in ventrilo if possible - it's hard to lead a group without.
5. Next run there will be enough lfg people to fill in the remaining spots, and whoooops you have a fg running that I guarantee can compete with almost every group out there.
Believe me this is how easy it is. The only thing you need to know is what the basic support that any group needs consists of. But if you don't know this, there might be many in group who does when you get to Step 4. Ask them for tips on the best groupsetup if you don't know this. Ofc it's also a bonus if you know how to lead a group, but if not I'm sure one in your group can. The one leading is essential to have in ventrilo so he can give out orders as fast as possible, and if not everyone are in ventrilo have someone repeat his orders in groupchat.
Kimkasper
1. Soloing while checking out the action, then maybe starting up a duo if it's too zergy for soloing.
2. Noticing how many groups are currently running and what classes they are missing. If other PUGs are struggling with getting support, it might not be a good idea to start up a full group just yet, then it's better to wait until those groups are full. Continue duoing.
3. Take a note of people looking for group, and tell them you might start up a group later if you get enough people. Continue duoing.
4. A support class is lfg. Great, invite him and all the others who you have on your list as lfg. Now the group is almost full, and there's probably the support spots missing. Ask if anyone in the group can log on a support class, and there might be many who can. Take a run with this group, no matter if it's not full or support is missing. Otherwise you will lose control of the group and they start running off in different directions like headless chickens. Get people in ventrilo if possible - it's hard to lead a group without.
5. Next run there will be enough lfg people to fill in the remaining spots, and whoooops you have a fg running that I guarantee can compete with almost every group out there.
Believe me this is how easy it is. The only thing you need to know is what the basic support that any group needs consists of. But if you don't know this, there might be many in group who does when you get to Step 4. Ask them for tips on the best groupsetup if you don't know this. Ofc it's also a bonus if you know how to lead a group, but if not I'm sure one in your group can. The one leading is essential to have in ventrilo so he can give out orders as fast as possible, and if not everyone are in ventrilo have someone repeat his orders in groupchat.
Kimkasper