Will my cheap slash inf tempalte work?

Yshynsin

Fledgling Freddie
Joined
Oct 31, 2004
Messages
694
Code:
LOKI Build Report
Default Configuration:
Build Utility: 812.3
Useable Utility: 787.7
TOA Utility: 289.0

Statistics
STR:105/100     CON:100/98     DEX:27/80
QUI:58/75     INT:0/75     PIE:0/75
CHA:0/75     EMP:0/75
Hits:216/280
Power:0/25
AF:30/50

Resistances
Body: 21
Cold: 18
Heat: 22+5
Energy: 7
Matter: 11
Spirit: 15
Crush: 30
Slash: 32+2
Thrust: 24+3

Skills
Stealth: 11
Critical Strike: 11
Slash: 11
Thrust: 4
Dual Wield: 8
Staff: 4

Bonuses
Style Damage: 8
Melee Damage: 8
Melee Combat Speed: 7
Fatigue: 9

Chest (Guard of Valor ):
Imbue: 17.0
18 Strength
5 Strength Cap Increase
15 Dexterity
5 Dexterity Cap Increase
4 Melee Damage
4 Style Damage
Utility: 22.0
TOA Utility: 60.0

Arms (Inf Epic Sleeves):
Imbue: 27.0
15 Constitution
15 Quickness
3 Critical Strike
7% Slash
5 Constitution Cap Increase
40 Hits Cap Increase
Utility: 49.0
TOA Utility: 20.0

Head:
Imbue: 37.5/32 (Quality: 100)
3 Critical Strike
5 Slash
36 Hits
9% Heat
Utility: 67.0
TOA Utility: 0.0

Legs:
Imbue: 36.5/32 (Quality: 100)
5% Cold
2 Slash
5 Critical Strike
5 Stealth
Utility: 70.0
TOA Utility: 0.0

Hands:
Imbue: 38.5/32 (Quality: 100)
16 Constitution
5 Dual Wield
16 Quickness
60 Hits
Utility: 61.3
TOA Utility: 0.0

Feet (SoM Boots):
Imbue: 23.0
40 Hits
18 Strength
18 Constitution
7 Strength Cap Increase
7 Constitution Cap Increase
Utility: 34.0
TOA Utility: 28.0

Right Hand (Infiltrator Belial Blade):
Imbue: 23.0
8 Strength Cap Increase
4 ALL melee weapon skills
12 Strength
12 Quickness
4 Style Damage
4 Melee Damage
Utility: 36.0
TOA Utility: 56.0

Left Hand (Malice Axe):
Imbue: 20.0
15 Strength
15 Constitution
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
0 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 40.0

Neck (Ancient Copper Necklace):
Imbue: 45.0
10% Body
10% Spirit
10% Thrust
10% Crush
Utility: 80.0
TOA Utility: 0.0

Cloak (Shade of Mist):
Imbue: 20.0
3 Stealth
15 Strength
15 Quickness
4 Fatigue
5 Melee Combat Speed
10 AF
Utility: 35.0
TOA Utility: 43.0

Jewel (Eerie Darkness Lightning Stone):
Imbue: 37.0
5% Body
5% Cold
5% Heat
5% Energy
5% Matter
5% Spirit
4% Crush
4% Slash
4% Thrust
Utility: 84.0
TOA Utility: 0.0

Belt:
Imbue: 25.0
40 Hits
15 Constitution
15 Strength
3 Dual Wield
Utility: 45.0
TOA Utility: 0.0

Left Ring (Ring of Dances):
Imbue: 26.0
3 Stealth
12 Strength
12 Dexterity
5% Crush
5% Slash
10 AF
Utility: 51.0
TOA Utility: 10.0

Right Ring (Krojer's Ring of Constitution):
Imbue: 17.0
21 Constitution
6 Constitution Cap Increase
10 AF
2% Heat
2% Cold
2% Energy
Utility: 26.0
TOA Utility: 22.0

Left Wrist (Bracer of the Torrent):
Imbue: 38.0
11% Crush
10% Slash
10% Thrust
2 Melee Combat Speed
Utility: 62.0
TOA Utility: 10.0

Right Wrist (Ebon Hide Bracer):
Imbue: 30.0
6% Cold
6% Heat
6% Matter
6% Slash
6% Body
Utility: 60.0
TOA Utility: 0.0

This is it, i want to know if i will be able to rvr in it, i don't want to spend too much as i don't have alot of time to farm and i might not like the class or spec.

It looks ok to me, and i like it because it's all pretty easy to get.

Thanks
 

Tualatin

Fledgling Freddie
Joined
Dec 22, 2003
Messages
962
seems pretty decent..

two pointers, one ontopic, the other offtopic :)

1) Cap +hits before con, since you'll be facing con debuffs and not +hits debuffed.

2) Use the template section ;)
 

saltaa

Fledgling Freddie
Joined
Feb 19, 2006
Messages
49
Hands:
Imbue: 38.5/32 (Quality: 100)
16 Constitution
5 Dual Wield
16 Quickness
60 Hits
Utility: 61.3
TOA Utility: 0.0

1)Bracer of the Torrent= cyclone bracer

2)Imbue 38.5 Qq

Good tp but you can switch weapons:D
 

Lomme

Fledgling Freddie
Joined
Dec 23, 2003
Messages
486
Tualatin said:
1) Cap +hits before con, since you'll be facing con debuffs and not +hits debuffed.
can't quite understand this reasoning.

say 300con buffed with 75con in temp, debuffed for 100 puts him at 200.
same temp but with 100con in it(325), debuffed for 100, and he ends up at 225.

so he'll still have full use of the extra 25 he put in template.

only points behind your reasoning that i can see are; if debuffs only removed con from stats gained from items, which i'm pretty sure they don't. or if debuffs were % based, which they aren't.
 

Golly

Fledgling Freddie
Joined
Apr 24, 2005
Messages
833
still doesnt detract from the fact theres alot of +hits missing, and the temp looks like it wants to overcap con, and hp cain would probably be more fruitful from first capping +hits then looking towards con

64 hits missing, whats that in con to an inf?at least 25 surely- roundedness is the win especially when looking at overcaps and especially when talking about hp

itd be like having 101 str in temp but only +4 slash on a 1her

would make no sense as your ws would still be inferior to someone with say 90 str and +11 slash- who wouldnt have had to sacrifice as much templating utility for the extra 11 str cap

imo scrap that temp and try again, crush and slash are harshly overcapped for templating terms and thats alot of wasted util when you should swap some items about and work from there, and yes the 38.5 superhaxOC and the 36.5 undercharge are not cool
 

Alliandro

Fledgling Freddie
Joined
Apr 29, 2006
Messages
190
what he means is that if u get con debuffed u will loose con .... and not hits
so always cap hits before con

exsample.. temp has 95/95con ... and .... 300/400hits .... lower the con with sc'ing and put it in hits since those wont get debuffed...
 

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