I can only see fotm bladeshades everywhere, that's to the new players trying a dual wield class, if you don't know how dual wield works and the haste effect, or you know it but have no ideaabout how much it helps to your damage, read this, hope it will help you to choose your offhand weapon.
OK we'll only work with dmg caps, our %melee dmg %style dmg and main skill at the weapon must be the same at any test.
It will be only an orientative test, you need to know about this:
-Dmg cap, to get it smash a low grey con with a combat style.
-unstyled dmg cap, find a low grey con mob, engage combat, that is. Your weapon dps and speed gives it, toa %melee dmg increases it.
-style dmg cap = dmg cap - unstyled dmg
style dmg works like a damage add spell, it will be greater when your swing is slowand will decrease with fast swings, but, over time will be the same dmg. Each combat style has a "value" and is increased by toa %style dmg and skill. The weapon dps or speed is not important,only quality % con % and the swing speed.
-Haste, celerity, haste items and quickness: makes you swing faster, your style dmg will decrease but over time it will remain the same, it's a huge boost to your unstyled dmg.
- Dual wield haste effect: it takes place when you swing both weapons at the same time,your mainhand speed will be hastened and your offhand will be slowed, if both weapons are 16'5 your unstyled dmg won't change with this "false" haste, but your style damage will.
It works like this, mainhand 4.0/offhand 2.0, your normal swing speed will be 4.0, when Dual wield haste effect takes place your swing speed will be 3.0 (mainhand+offhand/2).
when it happens you will hit at 3.0 but your styled dmg is calculated as if you would hit at 4.0, it's a nice boost to your styled dmg.
Now let's test some mainhand/offhand pairs to get an idea about it.
I did the test with a lvl 50 ranger, 152 Quickness, 50 composite blades skill, no haste or toa items always hitting with "Glowing blade"lvl 10 combat style, the weapons were all 99% qua and 100% con. we need a weapon speed calculator to engage with tests
http://daoc.nisrv.com/modules.php?name=Weapon_Speed_Calc
R-4'2/L-4'1: after quickness our normal speed swing is 3'427s, and 3'386 with dual wield haste effectwe check our normal styled damage cap (3'427) and calculate it to our dual wield hastened swing (dwhs)
3'427 styled damage cap: 112
3'386 styled damage cap: 111
that's an impressive 0'9% boost to our styled dmg
R-4'2/L-3'4
normal swing: 3'427
dwhs: 3'1
3'427 styled damage cap: 112
3'101 styled damage cap: 102
it's going better, 9'8% damage styled boost.
R-4'2/L-2'5
normal swing: 3'427
dwhs: 2'734
3'427 styled damage cap: 112
2'734 styled damage cap: 90
We get a nice 24'4% damage styled boost.
But it's not soo sweet as we dual wielders doesn't hit with both weapons every time,
the real %styled dmg boost is modified by your % to swing both weapons
CD/DW skill ---- %swing ---- R-4'2/L-4'1 ---- R-4'2/L-3'4 ---- R-4'2/L-2'5
----20 ------------ 38'6 -------- 0'35% -------- 3'78% -------- 9'43%
----30 ------------ 45'4 -------- 0'41% -------- 4'45% -------- 11'1%
----40 ------------ 52'2 -------- 0'47% -------- 5'12% -------- 12'76%
----50 ------------ 59 -------- 0'53% -------- 5'78% -------- 14'42%
---- 60 ------------ 65'8 -------- 0'59% -------- 6'45% -------- 16'08%
---- 70 ------------ 72'6 -------- 0'65% -------- 7'13% -------- 17'75%
----LA user -------- 100 -------- 0'9% -------- 9'8% -------- 24'44%
this style boost doesn't adds to toa style dmg, it's calculated after it.
And we are done, sorry about my poor english and hope it helps someone out there to chose an offhand weapon.
PD: Many shrooms died and a bot was severely injuried to test this.
OK we'll only work with dmg caps, our %melee dmg %style dmg and main skill at the weapon must be the same at any test.
It will be only an orientative test, you need to know about this:
-Dmg cap, to get it smash a low grey con with a combat style.
-unstyled dmg cap, find a low grey con mob, engage combat, that is. Your weapon dps and speed gives it, toa %melee dmg increases it.
-style dmg cap = dmg cap - unstyled dmg
style dmg works like a damage add spell, it will be greater when your swing is slowand will decrease with fast swings, but, over time will be the same dmg. Each combat style has a "value" and is increased by toa %style dmg and skill. The weapon dps or speed is not important,only quality % con % and the swing speed.
-Haste, celerity, haste items and quickness: makes you swing faster, your style dmg will decrease but over time it will remain the same, it's a huge boost to your unstyled dmg.
- Dual wield haste effect: it takes place when you swing both weapons at the same time,your mainhand speed will be hastened and your offhand will be slowed, if both weapons are 16'5 your unstyled dmg won't change with this "false" haste, but your style damage will.
It works like this, mainhand 4.0/offhand 2.0, your normal swing speed will be 4.0, when Dual wield haste effect takes place your swing speed will be 3.0 (mainhand+offhand/2).
when it happens you will hit at 3.0 but your styled dmg is calculated as if you would hit at 4.0, it's a nice boost to your styled dmg.
Now let's test some mainhand/offhand pairs to get an idea about it.
I did the test with a lvl 50 ranger, 152 Quickness, 50 composite blades skill, no haste or toa items always hitting with "Glowing blade"lvl 10 combat style, the weapons were all 99% qua and 100% con. we need a weapon speed calculator to engage with tests
http://daoc.nisrv.com/modules.php?name=Weapon_Speed_Calc
R-4'2/L-4'1: after quickness our normal speed swing is 3'427s, and 3'386 with dual wield haste effectwe check our normal styled damage cap (3'427) and calculate it to our dual wield hastened swing (dwhs)
3'427 styled damage cap: 112
3'386 styled damage cap: 111
that's an impressive 0'9% boost to our styled dmg
R-4'2/L-3'4
normal swing: 3'427
dwhs: 3'1
3'427 styled damage cap: 112
3'101 styled damage cap: 102
it's going better, 9'8% damage styled boost.
R-4'2/L-2'5
normal swing: 3'427
dwhs: 2'734
3'427 styled damage cap: 112
2'734 styled damage cap: 90
We get a nice 24'4% damage styled boost.
But it's not soo sweet as we dual wielders doesn't hit with both weapons every time,
the real %styled dmg boost is modified by your % to swing both weapons
CD/DW skill ---- %swing ---- R-4'2/L-4'1 ---- R-4'2/L-3'4 ---- R-4'2/L-2'5
----20 ------------ 38'6 -------- 0'35% -------- 3'78% -------- 9'43%
----30 ------------ 45'4 -------- 0'41% -------- 4'45% -------- 11'1%
----40 ------------ 52'2 -------- 0'47% -------- 5'12% -------- 12'76%
----50 ------------ 59 -------- 0'53% -------- 5'78% -------- 14'42%
---- 60 ------------ 65'8 -------- 0'59% -------- 6'45% -------- 16'08%
---- 70 ------------ 72'6 -------- 0'65% -------- 7'13% -------- 17'75%
----LA user -------- 100 -------- 0'9% -------- 9'8% -------- 24'44%
this style boost doesn't adds to toa style dmg, it's calculated after it.
And we are done, sorry about my poor english and hope it helps someone out there to chose an offhand weapon.
PD: Many shrooms died and a bot was severely injuried to test this.