Azathrim
Fledgling Freddie
- Joined
- Dec 31, 2003
- Messages
- 1,802
This is a repost from a recent thread on the subject of how to calculate the DPS of a PA in 1.82.
It would be interesting to see how this was measured in a reasonable fashion. I can start with two ways, one obviously more suitable than the other.
1) Simply take the cap damage of a PA.
2) Take the cap damage of a PA measured against the time it takes to swing again.
The first option is bad because it doesn't take into account the delay until the next swing. Only rarely will an assassin be able to one-shot any enemy, and thus it's important to see how long it is until the assassin can land the follow up style CD.
Cap PA DPS = Cap Damage / Weapon Delay
Thus the second option arises. This is a far better way to measure it and let me give an example of it:
So let us take an example (taken from a test character on a test server, but in no way a general example).
Nightshade:
MH delay: 4.2
OH delay: 3.4
MH swing time: 1.9
Duel swing time: 1.7
(ie, if only MH swings it's a 1.9 delay, otherwise a 1.7 delay)
MH Cap: 903
OH Cap: 192
MH swing dps: (903 / 1.9) = 475
Duel Swing dps: (1095 / 1.7) = 644
On the assumption that the NS have enough CD to swing off-hand 50% of the time, we can now calculate:
Average CD PA cap dps: ( 644 + 475 ) / 2 = 559
Let us now look at the Shadowblade using a 5.7 delay weapon.
Cap 2H: 1419
2H dly: 5.7
2H swing: 2.54
2H swing dps: 559
These were one example of caps. Certain important stats are unknown:
- ToA bonuses (style/melee/haste)
- Stats (ie, Quickness).
So bear in mind, this is an EXAMPLE. However, those of you with high rank characters with access to Pendragon, feel free to do a similiar calculation and post your stats. With more data and enough meta information about the setups we might be able to see how the difference between 2h and cd/dw/la damage varies.
If this example turns out to be a general enough and the Cap PA damage is equal for the different types of PA's we can conclude that the higher increase to 2h PA's were only bringing them up to par with the also increased damage of normal PA's.
There are different benefits to each though:
2h pro:
- Higher chance to 1-shot casters.
- Better e-peen growth from screenshots.
- Better time to position for CD.
2h con:
- Only one poison applied.
- More time for the enemy to counter CD
cd/dw pro:
- Chance of more poisons applied.
- Potential for higher dps (if off-hand swings).
- Less time for CD to land the stun.
cd/dw con:
- Potential for lesser dps (if off-hand doesn't swing).
- Less time to position for CD.
Anyone got any better suggestion on how to measure the Cap DPS of a PA?
It would be interesting to see how this was measured in a reasonable fashion. I can start with two ways, one obviously more suitable than the other.
1) Simply take the cap damage of a PA.
2) Take the cap damage of a PA measured against the time it takes to swing again.
The first option is bad because it doesn't take into account the delay until the next swing. Only rarely will an assassin be able to one-shot any enemy, and thus it's important to see how long it is until the assassin can land the follow up style CD.
Cap PA DPS = Cap Damage / Weapon Delay
Thus the second option arises. This is a far better way to measure it and let me give an example of it:
So let us take an example (taken from a test character on a test server, but in no way a general example).
Nightshade:
MH delay: 4.2
OH delay: 3.4
MH swing time: 1.9
Duel swing time: 1.7
(ie, if only MH swings it's a 1.9 delay, otherwise a 1.7 delay)
MH Cap: 903
OH Cap: 192
MH swing dps: (903 / 1.9) = 475
Duel Swing dps: (1095 / 1.7) = 644
On the assumption that the NS have enough CD to swing off-hand 50% of the time, we can now calculate:
Average CD PA cap dps: ( 644 + 475 ) / 2 = 559
Let us now look at the Shadowblade using a 5.7 delay weapon.
Cap 2H: 1419
2H dly: 5.7
2H swing: 2.54
2H swing dps: 559
These were one example of caps. Certain important stats are unknown:
- ToA bonuses (style/melee/haste)
- Stats (ie, Quickness).
So bear in mind, this is an EXAMPLE. However, those of you with high rank characters with access to Pendragon, feel free to do a similiar calculation and post your stats. With more data and enough meta information about the setups we might be able to see how the difference between 2h and cd/dw/la damage varies.
If this example turns out to be a general enough and the Cap PA damage is equal for the different types of PA's we can conclude that the higher increase to 2h PA's were only bringing them up to par with the also increased damage of normal PA's.
There are different benefits to each though:
2h pro:
- Higher chance to 1-shot casters.
- Better e-peen growth from screenshots.
- Better time to position for CD.
2h con:
- Only one poison applied.
- More time for the enemy to counter CD
cd/dw pro:
- Chance of more poisons applied.
- Potential for higher dps (if off-hand swings).
- Less time for CD to land the stun.
cd/dw con:
- Potential for lesser dps (if off-hand doesn't swing).
- Less time to position for CD.
Anyone got any better suggestion on how to measure the Cap DPS of a PA?