Bonehead
Fledgling Freddie
- Joined
- Jan 22, 2004
- Messages
- 1,217
I recently realeased a Heretic movie. As a side effect i didnt expect, was that i get hundreds of pm's each day, all of them se same. They want to know what there is to know when making a heretic. Therefor, cos I dislike to repeat myself over and over, I made this Guide.
Before I start I want to point out that because i released that vid, it doesnt make me a heretic master. This is however what i do know, and what i can share.
1) RACE - Briton or Inconnu (or Avalonian)
Briton have 60 str 60 con 60 dex 60 qui 60 pie as start points.
Inconnu have 50 str 60 con 70 dex 50 qui 60 pie.
By choosing Inconnu you loose 10 str, 10 qui but gain 10 dex. The str/qui you loose is not worth the 10 dex you gain, whatever spec you want. Another important point is that Inconnu make ugly noises. Who can live with that in the long run?
Rumours say that also Avalonian can be Heretic. I say don't!
My answer: Briton!
2) Starting points
To spend your first 30 starting points can be tricky. What would help is for you to know what spec you want.
Heretic primary stats is ofc Pie. Secondary is Dex and third is Con. That means you won't get any Str as you level. Keep that in mind.
Crush is 100% Str Weaponskill. Flex is 50% Str 50% Dex. Focus isnt effected by dex, except your first tic (the cast itself). Dex help your defense. Piety effect focus damage. 1 Con give 3 hits. Qui increases your attack speed.
It up to you what you want, not for me to tell you. My heretic started with 10 Str 10 Dex 10 Con.
3) Leveling
As Flex is awesome for PvE, it's not when you are low level and using Cloth armor. Start you exping with Rej, rest of points in Ench and leftovers in Crush or Flex. My suggestion is to go Crush, becuase Crush has much lower endcost and a sweet 6 sec stun after anytime style. Don't spend any points in Shield until higher level.
When you reach lvl 20, you get a free respec to go flex if you like. The power rest is now much longer so you can't chain pull anymore. Flex spec has less rest, but still at this level very weak armor so in the long run still long rest. My suggestion is to stick to Rej until lvl 40.
If good power supply (PoM/FoP bot) Rej > Flex in PvE - Always!
Flex at this level work very well with close to 0 downtime when killing yellow mobs. Your AF buffs and Abs is now alot higher and getting close to Chain abs. Self heals and Flex make you a machine.
Rej on the other hand still works very good, except for long power rest. If you have a FoP bot, Rej spec will be faster then Flex.
4) Final spec
There are many way of specing a Heretic. Here are the ones worth mentioning:
48 Rej 50 Ench 29 Crush 13 Shield - my spec!
50 Rej 50 Ench 23 Shield 14 Crush/Flex - Common spec for Support Heretic on US server.
42 Rej 50 Ench 32 Crush 23 Shield
50 Flex 50 Ench 27 Shield 10 Rej - High enough Rej for Cure Disease.
50 Flex 50 Ench 23 Shield 15 Crush 7 Rej - 15 Crush for 6 sec anytime stun.
Use this site to toy around with alternative spec: Character Builder 2.0
5) Realm Abilities
Heretic get almost the same RA option as Cleric does. Except a few exceptions. I won't tell you want you need. Except that if you are Rej spec for both RvR and PvE (at level 20 you get 1 realmpoint to use), you should get Wild Power 1. Heretic can crit, but only with atleast WP1.
Making hits vs Epic mobs for 2100 +2000 crit is ...
Use this site to toy around with your RA setup: Realm Ability Calculator
6) Master Levels
Heretic can be Banelord and Perfector. Do i need to say more?
7) Champ Levels
Because a Heretic start of as Acolyte, we can't get the best line which is - Acolyte. I myself like fighterline with 11% Parry and 5% Abs that stack with our own Abs.
8) Rejuvenation spells
Single target Focus DD. Low power cost. Highest damage. Get interupted by everything and if casters move.
Single target UI Focus DD. Uninteruptable. High power cost. High damage. Can't get interupted by ranged attacks. This spell is still bug'ed tho. It sometimes get interupted by dots, pbae and bolts. Banelord seem to interupt 100%. I don't understand why they can't fix this?
Single target DD+snare. Medium power cost. Low damage but snares the target 30% normal speed.
Single target insta DoT. Caster need to stand still. Increasing damage over time.
Single target insta Snare. A "focus" Snare, that last 30 sec. Each tic of the snare last 5 sec. First 5 sec is uninteruptable.
Monster Ress. Friendly Resurrection. Played becomes a monster for 45s, with high melee and magical abs. Pulsing a 350 radius PBAE DoT. The Dot is effected by the targets piety. A Caster do more DoT dmg then a ressed Tank.
AE DD+Snare. Same as single, but with a radius of 350.
AE Dmg reduction+Snare. Gives the effected target RessIllness and 30% normal run speed. 350 radius. Ressillness wears of if focus is broken.
9) Other questions.
Flex proc is increased by: Weaponskill, MoM, +spell damage (pierce in RvR).
NOT by piety, as many ppl claim.
Rej damage is increased by: +Rej, MoM, Piety, +Spell damage (pierce in RvR).
Heretic self AF buff is effected by +spell effectiveness. It has no cap, the more you have the higher AF you get.
Heretic have access to MoC. And no, it doesnt work on your focus but the first tick. If you have moc, you'll need to spam the focus icon.
MoC1 and Monster ress works more then well.
Heretic only get Small shield.
We don't have IP.
The closest a heretic can get to IP, is to get Eternal Plant (an artifact outside Aerus below the surface). It has a charge, that heals the caster for 50-60% hp/end/power during 30 sec. 15 Min reuse.
We can't activate SoM.
End of this guide.
Can't think of anything else right now, might add something or answer to your questions that isnt answered here in this thread. Please don't PM.
ENGLISH?!? No, i don't speak it!
Before I start I want to point out that because i released that vid, it doesnt make me a heretic master. This is however what i do know, and what i can share.
1) RACE - Briton or Inconnu (or Avalonian)
Briton have 60 str 60 con 60 dex 60 qui 60 pie as start points.
Inconnu have 50 str 60 con 70 dex 50 qui 60 pie.
By choosing Inconnu you loose 10 str, 10 qui but gain 10 dex. The str/qui you loose is not worth the 10 dex you gain, whatever spec you want. Another important point is that Inconnu make ugly noises. Who can live with that in the long run?
Rumours say that also Avalonian can be Heretic. I say don't!
My answer: Briton!
2) Starting points
To spend your first 30 starting points can be tricky. What would help is for you to know what spec you want.
Heretic primary stats is ofc Pie. Secondary is Dex and third is Con. That means you won't get any Str as you level. Keep that in mind.
Crush is 100% Str Weaponskill. Flex is 50% Str 50% Dex. Focus isnt effected by dex, except your first tic (the cast itself). Dex help your defense. Piety effect focus damage. 1 Con give 3 hits. Qui increases your attack speed.
It up to you what you want, not for me to tell you. My heretic started with 10 Str 10 Dex 10 Con.
3) Leveling
As Flex is awesome for PvE, it's not when you are low level and using Cloth armor. Start you exping with Rej, rest of points in Ench and leftovers in Crush or Flex. My suggestion is to go Crush, becuase Crush has much lower endcost and a sweet 6 sec stun after anytime style. Don't spend any points in Shield until higher level.
When you reach lvl 20, you get a free respec to go flex if you like. The power rest is now much longer so you can't chain pull anymore. Flex spec has less rest, but still at this level very weak armor so in the long run still long rest. My suggestion is to stick to Rej until lvl 40.
If good power supply (PoM/FoP bot) Rej > Flex in PvE - Always!
Flex at this level work very well with close to 0 downtime when killing yellow mobs. Your AF buffs and Abs is now alot higher and getting close to Chain abs. Self heals and Flex make you a machine.
Rej on the other hand still works very good, except for long power rest. If you have a FoP bot, Rej spec will be faster then Flex.
4) Final spec
There are many way of specing a Heretic. Here are the ones worth mentioning:
48 Rej 50 Ench 29 Crush 13 Shield - my spec!

50 Rej 50 Ench 23 Shield 14 Crush/Flex - Common spec for Support Heretic on US server.
42 Rej 50 Ench 32 Crush 23 Shield
50 Flex 50 Ench 27 Shield 10 Rej - High enough Rej for Cure Disease.
50 Flex 50 Ench 23 Shield 15 Crush 7 Rej - 15 Crush for 6 sec anytime stun.
Use this site to toy around with alternative spec: Character Builder 2.0
5) Realm Abilities
Heretic get almost the same RA option as Cleric does. Except a few exceptions. I won't tell you want you need. Except that if you are Rej spec for both RvR and PvE (at level 20 you get 1 realmpoint to use), you should get Wild Power 1. Heretic can crit, but only with atleast WP1.
Making hits vs Epic mobs for 2100 +2000 crit is ...

Use this site to toy around with your RA setup: Realm Ability Calculator
6) Master Levels
Heretic can be Banelord and Perfector. Do i need to say more?
7) Champ Levels
Because a Heretic start of as Acolyte, we can't get the best line which is - Acolyte. I myself like fighterline with 11% Parry and 5% Abs that stack with our own Abs.
8) Rejuvenation spells
Single target Focus DD. Low power cost. Highest damage. Get interupted by everything and if casters move.
Single target UI Focus DD. Uninteruptable. High power cost. High damage. Can't get interupted by ranged attacks. This spell is still bug'ed tho. It sometimes get interupted by dots, pbae and bolts. Banelord seem to interupt 100%. I don't understand why they can't fix this?
Single target DD+snare. Medium power cost. Low damage but snares the target 30% normal speed.
Single target insta DoT. Caster need to stand still. Increasing damage over time.
Single target insta Snare. A "focus" Snare, that last 30 sec. Each tic of the snare last 5 sec. First 5 sec is uninteruptable.
Monster Ress. Friendly Resurrection. Played becomes a monster for 45s, with high melee and magical abs. Pulsing a 350 radius PBAE DoT. The Dot is effected by the targets piety. A Caster do more DoT dmg then a ressed Tank.
AE DD+Snare. Same as single, but with a radius of 350.
AE Dmg reduction+Snare. Gives the effected target RessIllness and 30% normal run speed. 350 radius. Ressillness wears of if focus is broken.
9) Other questions.
Flex proc is increased by: Weaponskill, MoM, +spell damage (pierce in RvR).
NOT by piety, as many ppl claim.
Rej damage is increased by: +Rej, MoM, Piety, +Spell damage (pierce in RvR).
Heretic self AF buff is effected by +spell effectiveness. It has no cap, the more you have the higher AF you get.
Heretic have access to MoC. And no, it doesnt work on your focus but the first tick. If you have moc, you'll need to spam the focus icon.
MoC1 and Monster ress works more then well.
Heretic only get Small shield.
We don't have IP.
The closest a heretic can get to IP, is to get Eternal Plant (an artifact outside Aerus below the surface). It has a charge, that heals the caster for 50-60% hp/end/power during 30 sec. 15 Min reuse.
We can't activate SoM.
End of this guide.
Can't think of anything else right now, might add something or answer to your questions that isnt answered here in this thread. Please don't PM.
ENGLISH?!? No, i don't speak it!
