Anyone familiar with this field of study? It's sort of linked to economics (the winners of last year's Nobel Prize for Economics were game theorists) but really it's a sort of discipline all by itself.
It's about asking theoretical questions about the way a person will act under certain tightly controlled situations. An example is the famous prisoner's dilemma, which works as follows.
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Two guys rob a bank and get caught and arrested. Their sentence for the robbery is 1 year each, but they both have commited many other crimes in the past. The cops tell each one, separately, that if he informs on his partner about the other crimes, he can walk free and serve no sentence, although his partner will get 25 years. If they both try to inform on eachother they will get 5 years each.
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The conclusion is, that if one prisoner is kept in isolation, and forced to make a choice, he will go for informing, as it means he will either walk free, or he will serve a 5 year sentence. If he doesn't inform, he will risk serving 25 years. However, were they able to communicate, they may be able to agree that both remaining silent, and only serving 1 year each, is far better than both informing, and getting 5 years each.
The dilemma is that if you stop the prisoners talking, they will choose an option that is worse for them both compared to if they had been able to agree on what the other would do. In other words, the most sensible decision for each individual is not the same as the most sensible decision for them collectively.
Anyway. To cut to the point. I think rvr in daoc is very much ripe for the application of game theory. It has certain very interesting conditions that aren't generally replicated elsewhere. For example, there exists no communication (ingame at least) that rvr'ers may make their intentions clear to the other. It does however, offer repeated instances that create an incentive for people to act well with eachother (if you do something a person doesn't like, there is the chance they may do it back the next time). This allows the idea of repuation to enter it which is a whole other piece of game theory in itself.
Anyway, this can be approached in different ways and from many angles. I'm going to add my own thoughts in a bit when I'm back home, but in the meanwhile stick up any thoughts you have yourself, only try to keep it in the spirit of 'game theory'. i.e. You have to think in terms of 'the most rational action available', based on a person's needs. In game theory, there is no such thing as saying, 'prisoner A will inform but prisoner B will not because he's more noble', because in game theory all participants are treated equally, and expected to think in the same way. It's for this reason that it's a powerful estimator of human behaviour.
/WAR! Slayn Out!
p.s. it's better for the health of the thread if people give imaginary examples rather than actual ones of events in daoc/rvr
It's about asking theoretical questions about the way a person will act under certain tightly controlled situations. An example is the famous prisoner's dilemma, which works as follows.
---
Two guys rob a bank and get caught and arrested. Their sentence for the robbery is 1 year each, but they both have commited many other crimes in the past. The cops tell each one, separately, that if he informs on his partner about the other crimes, he can walk free and serve no sentence, although his partner will get 25 years. If they both try to inform on eachother they will get 5 years each.
---
The conclusion is, that if one prisoner is kept in isolation, and forced to make a choice, he will go for informing, as it means he will either walk free, or he will serve a 5 year sentence. If he doesn't inform, he will risk serving 25 years. However, were they able to communicate, they may be able to agree that both remaining silent, and only serving 1 year each, is far better than both informing, and getting 5 years each.
The dilemma is that if you stop the prisoners talking, they will choose an option that is worse for them both compared to if they had been able to agree on what the other would do. In other words, the most sensible decision for each individual is not the same as the most sensible decision for them collectively.
Anyway. To cut to the point. I think rvr in daoc is very much ripe for the application of game theory. It has certain very interesting conditions that aren't generally replicated elsewhere. For example, there exists no communication (ingame at least) that rvr'ers may make their intentions clear to the other. It does however, offer repeated instances that create an incentive for people to act well with eachother (if you do something a person doesn't like, there is the chance they may do it back the next time). This allows the idea of repuation to enter it which is a whole other piece of game theory in itself.
Anyway, this can be approached in different ways and from many angles. I'm going to add my own thoughts in a bit when I'm back home, but in the meanwhile stick up any thoughts you have yourself, only try to keep it in the spirit of 'game theory'. i.e. You have to think in terms of 'the most rational action available', based on a person's needs. In game theory, there is no such thing as saying, 'prisoner A will inform but prisoner B will not because he's more noble', because in game theory all participants are treated equally, and expected to think in the same way. It's for this reason that it's a powerful estimator of human behaviour.
/WAR! Slayn Out!
p.s. it's better for the health of the thread if people give imaginary examples rather than actual ones of events in daoc/rvr