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who cares what they do in the beta? as long as they get it working fine for the release
and i'm sure the 330k were mostly german and french anyway
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I expect it will be like DAOC beta, waiting for ages to get a spot because someone disconected or went link dead.
For the french servers, you'll just have french players. For the german servers, you'll have germans and austrians. For the English servers, you'll have UK, Denmark, Sweden, Norway, Finland, Holland, Belgium, Spain, Portugal, Greece, Italy, and everyone else in europe who doesn't speak french or german. I think the English servers will be just as busy, if not more busy, than the French and German ones. But yeah, 12 servers for final beta.... that's gonna cause some overcrowding problems.
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Latin countries don't play much MMORPG (they have got a good weather ), don't speak very well foreign languages (Spain and Italy are large countries where everything is dubbed just like in Germany or France) and some people (not all) from these countries play on the french servers because it's easiest for them (languages are close).Quote:
Last edited by Ning; 31st December 2004 at 05:57 PM. |
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Kinda off-topic, but I guess the translations in WoW are done on the client side only... where as DAoC is translated on the server?
Makes more sense this way, specially if all NPC text is already on the client PC. So far as I can tell, DAoC takes takes it from the server, everytime you interact with an NPC. With over 80 servers for the US, I'd expect a similar number for EU. There will probably be around 30 servers by the end of testing, most likely Blizzard want to start with 12 to overload the servers and crash them. Gradually tweaking and opening more as they go. |
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Yes, but if i remember correct there was over 30 servers in US open beta from day 1. Just afraid that when they open only 12 here (if that is indeed the number, im guessing more like 16 or so since germans and french will likely get more than 2rvr/2pvp) on day 1 they kinda set the standard for how much resources they are prepared to spend on the EU. Half the starting servers of US seems kinda low even when taking into account they want to crash them (as they surely do).
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Also, DAOC in the UK is small... most people have not even heard of it... there was never any real marketing done, there was no hype. I'm seeing adverts for the game (WoW) all over the place, it's getting 90%+ in most magazines (94% in PC Gamer, I think), and generally being regarded as "the next big thing". Escape, from what I gather, everything is done client side... so if you have a french client, and log on to an English language server, everything you see will be in French. (unlike DAoC, which is part client, part server) |
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Not sure about the client/server side issue though makes sense.
A little tidbit, a major reason WoW is so easy to translate (compared to DAoC) is that it's not using articles. Whereas in DAoC they have to be specified for each item (or the game crashes) in WoW they don't so... they're being left out ![]() Example: English: You hit the zombie with your sword for 30 damage. goes to --> French: You hit zombie with sword for 30 damage. |
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