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Some statistics on US servers
People on US servers are beginning to ding 60 and while the first to cap was troll rogue, I noticed a somewhat disturbing trend - only 5 of the top 25 levellers were Horde characters.
Now, there are rumors around, about Alliance being easier to level. While that ma be true for some quests and up to level 20ish zones, the rest of the territory and instances are open to everyone. So there shouldn't be -that- much difference in levelling speed due to faction perks. The next likeliest factor to make Alliance so much more prominent in levelling race is there simply being much more Alliance players. That could seriously mess up the power balance on PvP servers. So I gathered up some statistics from all servers. Disclaimer! All the following data is based on a snapshot from Maxmeout website (http://www.maxmeout.com). This data is changing constantly, so the numbers below are probably not exactly the same by the time you are reading this post. All the numbers below are based ONLY on top 25 characters on each server. Code:
Faction distribution ------------------------------ Total characters 2200 (88 servers) Horde characters: 780 (35,5%) Alliance characters: 1420 (64,5%) Total characters on PvP servers: 1050 (42 servers) Horde characters: 458 (43,6%) Alliance characters: 592 (56,4%) Total characters on PvE servers: 1150 (46 servers) Horde characters: 322 (28%) Alliance characters: 828 (72%) Class distribution on PvP servers ------------------------------------ Druid 2,0% Hunter 11,4% Mage 13,6% Paladin 12,3% Priest 7,0% Rogue 27,0% Shaman 9,6% Warlock 4,1% Warrior 12,9% Class distribution on PvE servers ------------------------------------ Druid 2,8% Hunter 17,3% Mage 12,3% Paladin 15,9% Priest 7,0% Rogue 22,0% Shaman 5,1% Warlock 5,1% Warrior 12,4% The 25% / 75% faction distribution in favor of Alliance characters in global top 25 turned out to be better reflect the situation on PvE servers. On PvP servers, the actual top 25 population difference is "only" 13%. Conclusion: if these numbers are anything to go by.. I think it unlikely that Blizzard will nerf shamen any time soon ![]() Ottar |
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Rogues clearly need some sort of nerf
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> a better evaluation can be made when most day 1 starters reach level 60
> and we can see a better spread. Aye, and beter data source would be handy. What can be told for certain tho, is that assuming these numbers do represent eventual capped populations to any degree of accuracy at all, PvE servers are going to be pretty much devoid of PvP as far as alliance is concerned. 28% vs 72% population is not pretty. Instanced battlegrounds or not, that's still 3-4 alliance players per potential target. > It may transpire that rogues are easier to level Rogues, even in massive numbers, can still be ok as they seem to fit in groups much better than DAoC assassin classes, filling the role of light tanks. At a glance, much more problematic is the lack of high end healers. Druids and priests together forming 9-10% of total population does not look good, even with inclusion of shaman/paladin populations doubling that number. > This game is gonna turn into nerf age of camelot part 2 Actually, I see nothing in those numbers that could be fixed by nerfing. Ottar |
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Supricingly low numbers of Shaman and Warlocks (even on PvE servers). And Priest did not do as high % as 1 would think. Mage and Palladin did ofc live upp too it's reputation. Though I found the Rogue % too be way more than I would have guessed.
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Albion/Glast "Salem Saberhagen" - The Muppets - |
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top 25 from each server only, whats the point?
these stats are meaningless.
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I need scissors! 61! the man who makes the impossible possible www.roxya.com kekbur agol |
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